Evil Dead The Game Update 1.07 Frights Out for Improvements This June 28

Evil Dead The Game Update 1.07

Saber Interactive has deployed the Evil Dead The Game update 1.07 (PS5 version 1.000.700), which brings in a host of gameplay improvements, though it doesn’t bring the Castle of Kandar map just yet. Check out the official Evil Dead The Game June 28 patch notes listed below.

Evil Dead The Game Update 1.07 Patch Notes | Evil Dead The Game Update 1.000.700 Patch Notes | Evil Dead The Game June 28 Patch Notes:

Gameplay

  • Survivors are no longer stuck after being revived from bleeding out state
  • Demon no longer receives Infernal Energy during Possession for shooting bleeding out survivor
  • Survivors no longer stay in bleeding out state if healed after completing the Page or Dagger has been collected
  • Survivors will no longer be in a ragdoll state if a Possessed Survivor shoots at them in bleeding out state right before they die
  • Balance Bar Damage for the Rare (Blue) Hunting Rifle has been corrected
  • Infernal energy is no longer regenerated on Dark Ones when both Demon and Survivors were nearby before objectives have been completed
  • Mini Ashes Demon trap now takes the correct number of items from your inventory
  • We applied a fix if a weapon is picked up by another Survivor outside render range, you will not still see it on the ground

Stability

  • Fixed title crashing right before the result screen in 4 vs. AI mode

Survivor

  • Ed Getley’s active skill now deactivates traps immediately after they are illuminated by a flashlight
  • Ed Getley’s active skill can now disarm a trap in a supply crate if it was not previously placed by Demon

Kandarian Demon

  • Fixed an issue where Infernal Energy orbs were not respawning if Demon had “Infernal Revenue” skill obtained

Miscellaneous

  • Fixed shortcut icon showing as the Anti-Cheat icon

Once details regarding the “big” summer patch is out, we’ll be sure to let our readers know. You can check our in-depth review of Evil Dead The game right here.

Source: Saber support

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