Ex-Bungie Exec Spills the Beans on Activision Deal, Says “It Turned Out as Bad as We Thought”

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In January last year, the gaming world was rocked with the news that the Activision-Bungie partnership was ending, and that Bungie would be self-publishing Destiny 2 and future games in the future. While Bungie said Activision were “great partners,” it seems the behind-the-scenes picture doesn’t paint a similar picture.

Former Bungie executive and franchise composer Martin O’Donnell (or more widely known as Marty O’ Donnell), has now spoken up about it and in detail, too! Appearing in the almost two-hour-long HiddenXperia podcast, O’Donnell spilled the beans on the Bungie-Activision deal, and he dropped some bombs.

We’ve transcribed what we’ve reported below.

Part of me was, well, it’s about time, the other part of me was “gee I hope they get bought, so then I’ll get bought out on my stock,” , by the way which didn’t happen.  So I’m still holding a nice chunk of Bungie stock waiting for them either to get bought or to go public nice or bankrupt, if they go bankrupt then that’s the end of my Bungie stock, so I have a wide range of possibilities there.

Yeah well because I was in leadership, and I was on the board of directors when we went with Activision, I mean if there’s any blame for going to Activision I’m part of it. There were seven of us total that made that deal with Activision and we knew it was a risk right from the get-go and then it turned out to be exactly as bad as we thought it was going to be. I’m the only one who’s gonna say that except anybody who no longer works for bungie are gonna say it was bad from the start. If you still work for Bungie you’re gonna be political and you’re gonna say all sorts of things about “oh we had a good partnership” and “blah blah blah we were able to build a wonderful thing and you know at the time came for us to go our separate ways because we each had different goals and but we were happy and we love each other and yeah” that’s BS, there’s so many scripted answers out there that I hear and I’m just like yeah that’s just not right this just didn’t happen.

I’ll remember this to this day,the reason why we went with Activision was not just the money but it was because as part of the contract they didn’t own the IP. Now remember Microsoft owns the Halo IP and we wanted to make sure whoever we were going to work with next would not own the IP we would own the IP and that was a non-negotiable for me personally. I just kept saying we should we need to be able to own and control the IP and Activision agreed to that and all the other big players during that period would not agree to do that including Microsoft who was very close to making out of serious. We almost went back to Microsoft if you can believe it.

We didn’t sell Halo to Microsoft in 2007, we sold it to Microsoft in 2000. We sold Bungie and Halo, the whole ball of wax was sold to Microsoft in 2000, which is the thing that well Bungie no longer exists it’s a fiction, it’s a business division inside of Microsoft. They could have said you can’t call yourself Bungie any more and we then we wouldn’t, well who knows what we would have done, but they could have said that  and they owned Halo. So it was like okay they own Halo they own Bungie, great. In 2007 our deal was we will do will give you halo 3 but you got to give us Bungie. So it was never gonna be possible for us to take Halo with us so it was like whatever IP we do we’re gonna own and we’re gonna own Bungie and for that we will give you Halo 3, and it turned out we had to give them Halo 3 ODST and Reach, but that was ok with us too because we actually were able to participate in the profits on all three of those games. It helped launch Bungie and work on Destiny, so anyway in 2007 we got our independence but we didn’t sell Halo, we sold Halo in 2000. Which is one of the reasons why I said “look whatever new deal we make with the new publisher it can’t be the same kind of deal we made with Microsoft we hold on to ownership of ourselves Bungie and we should own the IP” and that was the agreement that Activision gave us which was like an Activision it’s like and we won’t mess with the IP. I’m just gonna tell you this here’s the spicy bit,  Activision not only didn’t have the legal right to mess with the IP but the only way they would be prevented from messing with the IP is if all the leadership at Bungie said you can’t mess with the IP and that’s not what happened and that’s why they fired me.

You can watch the entire thing below.

Some pretty huge statements made by Marty here and odds are, we won’t hear anything from Activision about it. What are your thoughts about all of this? Did Bungie make the right move? Let us know down below in the comments.

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AlwaysRight
AlwaysRight
3 years ago

Bunch of hearsay so nobody will every know the truth

JCDenton
JCDenton
Reply to  AlwaysRight
3 years ago

Martin O’Donnell who is the composer of the halo saga, don’t have any trouble to say his mind… His interest rest in making a great experience for the listener, he has no particular “interest” or quarrel. For me that’s a sign of sincerity, and not many people have their word’s worth like he does.

GrimmyReaper
GrimmyReaper
3 years ago

And yet you guys were totally willing to dive in to bed with them

ElimGarak
ElimGarak
3 years ago

A few, maybe. A good chunk of the senior staff was more than happy to stay behind and make Destiny one of the most soulless games I’ve ever experienced. It’s a bad shooter, the story is all over the place, the we world building is awful. It has almost no redeeming qualities. Just nostalgia trips to better times.

This man’s words are confirmation. We already knew this when D1 came out to be one of the biggest bait and switches the industry has ever seen.

HAppY_KrAToS
HAppY_KrAToS
3 years ago

Microsoft… Activision…EA… it doesn’t matter…
Anytime these big companies buy a smaller studio, it’s always for the worst… !

For example, bioware.
The exact moment Activision acquired Bioware, I was like, fuk, I’m sure they’re gonna mess with my favorite series ever, Mass effect 1-2-3.

And not only did they mess with mass effect, but they totally destroyed it.

I am sure bioware wanted to make an incredible mass effect 4 game, with a ton of new planets, dozens of new races, dozens of random weapons, many, super easy to find, and others, so so rare, that only a few gamers would get it… with dozens of parts, scopes, mags, etc, to upgrade the weapons… with ultra rare parts spread across the galaxy.
We could have a few dozens of ultra detailed planets, where missions and quests would take place, and we could have tens of millions of procedurally generated planets, that we could land on, find super rare resources, find ultra rare blueprints to create insane weapons…
The game could also feature some short of base/building creation…. we could explore the 36’245’835th planet, build a base, use weapons, form soldiers…

So many things that could be made, in the mass effect universe… but I’m sure bioware was forced to do exactly what Activision wanted. Anytime they had a new idea, Activision would say it will take too long… the game will be too big… etc etc

Bioware themselves must be ashamed of what they released.

These big companies arrive with their buckets full of cash… smaller companies cannot resist… and later, they find themselves 100% controlled by the new master and his hoard of shareholders.

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