Farming Simulator 22 Update 1.04 Harvested for Changes This Dec. 20

farming simulator update 1.04

Giants Software has released the Farming Simulator 22 update 1.04 (PS5 version 1.040) patch this December  20, and this one is for a small hotfix on consoles pertaining specific issues. Check out the complete patch notes and what’s new for today’s update below.

Farming Simulator 22 Update 1.04 Patch Notes | Farming Simulator 22 Update 1.040 Patch Notes:

Giants Software took to Twitter to address this latest patch, and you can check out the details below:

A patch for console has just been published, fixing the mod related issues on XBOX and PlayStation. Console players will see new mods showing up in the next hours. Enjoy and happy farming. #FS22
If there’s anything new that crops out, we’ll be sure to let our readers know. In the meantime, check out the patch notes for the last update 1.2 here, which detailed some major changes for the game. Check out the changelog below.

Farming Simulator 22 Update 1.2 Changes & Improvements

  • Adjusted contract vehicles accordingly as some had wrong tools for the job at hand
  • Adjusted prices for used vehicle sale
  • Adjusted repair costs
  • Adjusted ridge markers on seeders to not dig up stones anymore
  • Changed display of day numbers
  • Changed price fluctuations display, so it shows actual history of prices of the last 12 months
  • Fixed an issue where AI workers were unable to use and turn plows correctly
  • Fixed an issue where leased machinery for a contract would disappear once accepted
  • Fixed an issue where picking up objects as a client in MP could crash the game
  • Fixed an issue where playing with a custom season length could cause issues in weather forecasts or indefinite rain/snow
  • Fixed an issue where some contracts were unable to be finished
  • Fixed an issue where the AI worker would continuously get paid even though the game was paused
  • Fixed an issue where the game wouldn’t start on certain Intel GPUs
  • Fixed an issue where using DLSS could result in some “ghosting” artifacts
  • Fixed an issue where using DLSS on supported cards could lead to a black screen
  • Fixed an issue where using the Big Bag lifter tool could cause the game to freeze or crash
  • Fixed an issue where vehicles would get duplicated when reset
  • Fixed an issue with animals running around the place when they shouldn’t
  • Fixed an issue with the map filter overlays displaying the “needs plowing” and “needs lime” status incorrectly
  • Fixed income of placeables to be consistent per year, now shown as income per month
  • Fixed issues with emptying of bunker silos
  • Fixed loan interest rates over a whole year
  • Fixed Manure Heap and Manure Heap Extension, they are now working as expected
  • Fixed reset of collectibles after they had all been collected
  • Fixed Rostselmash Nova pipe unloading effect
  • Fixed seed usage when direct-sowing grass
  • Fixed sell point prices and price fluctuations
  • Fixed switched fields and field numbers on Elmcreek map
  • Fixed the rear paddle buttons on the Logitech G920 not being properly bound on Xbox
  • Fixed tree growth to be the same independent of the length of a month
  • Fixed various issues with manual shifted tractors
  • Improved combine headers on sloping terrain
  • Improved cotton bale loading
  • Improved driving behavior of multi-axled trucks
  • Improved pallet handling and performance
  • Improved in-game help texts
  • Reduced AI worker costs all around
  • Fixed Arcusin Multipack D14 bale unload

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