For Honor Update 2.45 for July 27 Spears Out for YS72 TU2, Brings Ocelotl, Performance Mode (Update)

For Honor Update 2.45

Ubisoft has released For Honor update 2.45 on all platforms today, and this brings the big Y7S2 TU2 content, which includes the new fighter Ocelotl and performance mode on consoles! Read on for what’s new in the For Honor patch notes for July 27.

For Honor Update 2.45 Patch Notes | For Honor Update Y7S2 TU2 Patch Notes | For Honor New Update Patch Notes:

File Size: 

PS: 1.7 GB
XB: 2.2 GB
PC: 2.2 GB

Update: The complete patch notes are now available.



*”The prey should hear nothing but its own scream.” *

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalk their enemies with predator patience — only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

Fighting Style

  • Difficulty: Medium
  • Fast & Relentless Offense
  • Disabler & Ganker

Special Capabilities

  • Instead of dying, becomes a Huntsman’s Spirit
  • Infinite Chains with Light, Heavy, Zone and Melee attacks
  • Unique Hunter’s Stance for extra mobility
  • Unique Hunter’s Snare to surprise opponents with a far reaching, disabling attack




  • Charged Jab now gains Uninterruptible Stance at 900ms (down from 1000ms)

Developer’s Comment:* With this change, we are adding safety to using Charged Jab after a Heavy Attack; it should no longer be interruptible by a Light Attack by your opponent, giving your opponent one less option to deal with Charged Jab.*


  • Caltrops changes:

o Cooldown is now 90 seconds (up from 45 seconds)

o Is now active for 15 seconds (down from 25 seconds)

Developer’s Comment:* Caltrops is one of the strongest Tier 2 feats available in the game, with its ability to deal a lot of damage as well as efficiently clear the minion lane for extended periods of time. With these changes, Caltrops is still an efficient minion lane clearing tool, but the feat’s uptime has been lowered significantly, ensuring it must be used at more opportune times.*


  • Jotun Farewell no longer chains on miss
  • Hammer Slam now deals 26 damage (down from 30)

Developer’s Comment:* These changes are meant to tweak the risk/reward ratio of using Jotun Farewell; before these changes, Jormungandr took a low risk throwing Jotun Farewell as the only reliable response their opponents had was performing a dodge attack for an average of 14 damage and dealing 30 (and with Feats, extending that life lead even more). With these changes, Jormungandr must not only commit more as their opponents now get a Guard Break on a correct read, awarding an average 24 damage, but also deal less damage when their opponents do not get a correct read, lowering that extended life lead. This also promotes more varied gameplay scenarios when playing as and against a Jormungandr.*


  • Added a Performance Mode on supported consoles.

Developer’s Comment:On consoles, a new Graphic Mode option is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphic upgrades. See Performance Mode article for more details.


  • Updated Easy Anti-Cheat client module and library.

Developer’s Comment:* This update of Easy Anti-Cheat makes the game playable on Steam Deck.*


  • Players can now “Group Dismantle” Gear in both the Reward and Scavenger Gear screens.

Developer’s Comment:* This is a quality of life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)*



Jiang Jun

  • [Bug Fix] Fixed an issue that caused the Jiang Jun Sifu’s Poise breathing sound effect to continue playing even when Stamina is full


  • [Bug Fix] Fixed an issue that caused the Jormungandr Chain Zone to not be useable while Out of Lock (FH-5393)


  • [Bug Fix] Fixed an issue where Warlord can’t perform Back Slammer execution from opponent’s back


  • [Bug Fix] Fixed an issue that caused some Custom Match options like Parry Flash Indicator and Renown to not be displayed in Map Overview (FH-4389)


  • [Bug Fix] Fixed an issue that caused an explosion sound effect to be missing in Kazan Castle near second Attacker spawn (FH-3011)


  • [Bug Fix] Fixed an issue that caused the Orochi Honkyo Helm to not be connected to body with some chest pieces
  • [Bug Fix] Fixed an issue that caused the Orochi “Tooth Fairy” execution to play correctly against some opponents
  • [Bug Fix] Fixed an issue that caused some Warmonger chest pieces to not apply paint patterns
  • [Bug Fix] Fixed an issue that caused the “Candlelit Shrine” to display different colors than what is displayed in game
  • [Bug Fix] Fixed an issue that caused the Shinobi Ryuseigun Helm to have missing textures (FH-5463)

While the official patch notes aren’t out just yet, you can check out the official details regarding Ocelotl and performance mode courtesy of Ubisoft.

Embody the Ocelotl, hunter on the battlefield, they can defeat an enemy with their Macuahuitl and their Tepoztopilli. Stalk opponents, and when the time is right, strike them with overwhelming ferocity.

Performance Mode:

Quality Mode (Current Default Setting)

  • Old Gen (PS4, Xbox One, Xbox One S) => 1080P, locked at 30FPS, Low Graphics
  • Mid Gen (Xbox One X and *PS4 Pro) => 4K, locked at 30FPS, **High Graphics
  • Next Gen (PS5, Xbox Series S, Xbox Series X) => 4K (except Series S at 1080p), locked at 60FPS, High Graphics

Performance Mode

  • 1080p, Unlocked FPS and unlock Vsync, Reduced Graphics
  • ***Medium Graphics (higher shadow resolution, better Level of Detail) on PS5 and Xbox Series X
  • VRR (Variable Refresh Rate) to avoid screen tearing on: Xbox One S, Xbox One X, Xbox Series S, Xbox Series X and PS5

PS4Pro – Will continue to have an extra option “High Resolution” that will set low graphics @ 4K @ 30FPS locked.

** High Graphics = higher shadow resolution, better Details, better space Reflections

*** Medium Graphics = higher shadow resolution, better Details

Performance mode is best using a TV or Monitor capable of a 120Hz refresh rate, otherwise players can experience screen tearing. Your console settings should also have a 120Hz refresh rate output enabled. To correctly activate 120Hz on your console of choice:

a. Xbox One and Series: Resolution needs to be set to 1080p

b. Only on Xbox Series : Allow4K needs to be disabled

c. PS5: Enable 120Hz Output is turned Automatic/On

To ensure that VRR is functioning properly, it will have to also be enabled on your console settings. To correctly activate VRR on your console of choice:

a. Xbox One and Series: Allow Variable Refresh Rate needs to be enabled in console

b. PS5 : VRR AND Apply to Unsupported Games are turned Automatic/On

To avoid screen tearing you will also need to have a VRR (Variable Refresh Rate) compatible TV, or Monitor, AND a 2.1 HDMI cable.

Once the official patch notes are out, we’ll update the article

Update: Official patch notes are now available.

Source: Ubisoft (2)

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