Ghost Recon Frontline Closed Test Gameplay Leaks, Features UI, Menus & Combat

Ghost Recon Frontline Closed Test Gameplay

Last year, Ubisoft unveiled the future of the Ghost Recon franchise with Ghost Recon Frontline, which is an upcoming free-to-play shooter that seems to be jumping into the battle royale bandwagon. If you wanted to see gameplay, you’re in luck, as Ghost Recon Frontline closed test gameplay has surfaced!

The footage below (which we’re assuming will get yanked soon-ish) features menu footage, gameplay, and of course, combat.

The person who uploaded the gameplay above is Reddit user Parzalai, who shared the following observations:

My general thoughts on the game are:

  • Game looks like poo, runs like trash on a 30 series card
  • TTK is really quick, half most the time I don’t have time to respond to 3rd parties
  • Recoil is similar to CSGO but worse
  • Maps are weirdly designed, I be hearing gunshots everywhere but cant face an enemy or just get shot in the map
  • Points in Control are suuuper annoying to get, takes very long to get stuff like a sniper, maybe Im just bad idk.
  • For some reason I hate the UI, just so chunky and hard to navigate.

Bear in mind, the leaker is playing a closed test version of the game, and as such, expect the visuals to not be representative of the final game, and there’s bound to be bugs, issues and whatnot as well.

More footage this time via Twitch in case that gets YouTube link gets pulled:

No release date has been announced for the game just yet, but here’s the official game description via Ubisoft:

In Ghost Recon Frontline, players will discover Drakemoor island, an open world full of diverse landmarks and biomes. The game features a large set of tactical support tools, offering players complete freedom in strategic gameplay throughout various game modes. Expedition, the game’s flagship mode, offers a new take on the battle royale genre. Featuring more than 100 players in teams of three, these squads will have to work together to complete dynamic objectives across the massive open map with no converging circle.

Once players are done collecting intel, they will have to head to a drop zone and call for an extraction. When initiated, all teams will know the position of the extraction and will try to intervene, players will have to play tactically to successfully escape and win the match. Additional modes will also be available at launch.

Thoughts on the game so far based on closed alpha footage? Share your thoughts down below.

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Darrnell
1 year ago

The game is trash , we don’t want another CSGO , or battefield , cod , the dynamics of the game is a pay as you go rip off of the 3 other games i mentioned before , This game will fail , recoil is bad , UI is hard to get use to , map is as bad as stated in the article maybe even worse , Right now i give the game a 3 rating out of 10

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