GTFO Console Version Still “Seriously” Considered by 10 Chambers, Discusses One of the Challenges

GTFO Console

Originally released in Steam Early Access, 10 Chambers’ GTFO seemed like it was destined to hit consoles at some point. Well, here we are, four years after, and the final chapter has been released and there’s still no news on a GTFO console version…at least until now.

During our studio chat with 10 Chambers, we asked about the GTFO console version and what’s happening with it. Thankfully, studio co-founder Simon Viklund didn’t skirt around the issue, and even provided an example of one of the hurdles facing the dev team from porting the game to consoles.

MP1st: For GTFO console version, you guys were just still kind of testing the waters there?

Simon Viklund: We’re looking at options for getting the right tools or help in order to turn it out on consoles. Which we haven’t done before. We really mean it when we say we’re seriously considering it. We’re trying to get it off the ground

Continuing with the chat, Viklund mentions how the terminal hacking element in GTFO presents a challenge when it comes to the console version, as it requires a keyboard, which is something not usually used by console gamers.

Simon Viklund: That’s gonna be one of the challenges of making GTFO work on consoles. It’s just how do you make that work with a controller? That’s gonna be a challenge. We’re not gonna go down that route. Now with that we’re considering building it from the get go to work on consoles because it’s going to be something that’s more streamlined.

While there’s no release date or formal announcement made, it does seem like GTFO appearing on consoles will happen at some point.

Would you want to see GTFO come to consoles and how do you think 10 Chambers will hurdle the controller issues?

Stay tuned to our full interview with 10 Chambers where we talk about GTFO and the studio’s latest announced game, Den of Wolves, which we have an early preview of it that you can read right here.

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