Halo 4 Competitive Playlist Team Throwdown Arrives Next Week, Title Update 2 Details

Next week 343 Industries delivers the Halo 4 War Games playlist many of you have been waiting for: Team Throwdown.

343 Industries Matchmaking Systems Team member “Bravo” writes on the Halo Bulletin, “we have been monitoring community game type settings and feedback over the past few months, and teamed up with competitive community leaders Walshy, StrongSide and Gh057ayame to build this playlist. We created an experience that will feature the popular ‘v2’ settings and maps, which have been carefully developed and tweaked for competitive play. The playlist will feature Team Slayer, Capture the Flag, Extraction and King of the Hill at launch.”

Last month, initial details of the Team Throwdown playlist were released which you can check out right here and compare with the v2 settings below, going live this Monday, February 18:

v2 Settings
Teams4 vs. 4
Score to WinDependent upon game type
LoadoutsGame Loadout
Instant RespawnDisabled
Death CamDisabled
Motion TrackerAlly Movement
Personal OrdnanceEnabled
Join In ProgressDisabled


v2 Game Loadout
Starting WeaponBattle Rifle
Secondary WeaponNone
Grenades2x Frags
Armor AbilitiesNone
Tactical ModResupply
Support ModExplosives


Game Types
King of the HillShutout
Team SlayerAbandon


Bravo mentions that the team is aware that there is a portion of the community who’d prefer utilizing the DMR instead of the Battle Rifle as well as the ability to use secondaries, armor abilities, etc. He adds, “we are working with Walshy, StrongSide and Gh057ayame to develop alternate settings with balanced loadouts that offer varied options for Primary Weapons, Armor Abilities, Tactical Packages and Support Upgrades. We are still making final tweaks to these settings – they may launch with the playlist on Monday, or may be released in a future update.”

Speaking of updates, title update 2 is on its way and is “expected to release within the next two weeks,” writes 343i community manager Jessica Shea. Full update notes will be released after launch, but here are a few of the key points.

  • Reduced the range of the Boltshot’s damage scaling over distance. The previous effective range for 1-hit kills was 20′-25′. The range has been reduced to 15′.
  • Fixed an issue that did not allow players to create respawn timers or disable instant respawn in custom games.
  • Fixed issues with friendly fire against vehicles. If FF is disabled, damage / EMPs from friendly sources will no longer damage vehicles that are fully controlled by your team.

Keep your sights on MP1st for the full details on title update 2 when it goes live.

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