For Honor Dedicated Servers Coming in Next Update, Season 5 Dated

Last month, Ubisoft has been testing the roll out of For Honor dedicated servers. Now, we finally have a date! Coinciding with For Honor’s fifth season (called Age of Wolves), which will commence on February 15, the For Honor dedicated servers  will be making their debut on that date, too!

This was announced by Ubisoft earlier today over on the official Ubi Blog, where we also get a new season five trailer, and a brief Q&A with the studio regarding the new servers.

Here’s a quick Q&A with Damien Kieken, the Game Director for For Honor.

For Honor is almost a year-old, and you just announced Season Five, which will come in February. Can you talk about what will come with it?

The start of 2018 is going to be all about prioritizing the core player experience by focusing on connectivity, game balance and matchmaking. All this begins with Age of Wolves on February 15, where we will refine five of the existing Heroes at launch and push our dedicated servers following the launch of the Season.

We will also be making a ton of quality of life changes including adjustments to gear progression, converting salvage to XP boosts, Faction War updates, and more. Following the launch of Age of Wolves, we will also be introducing new training modes that will assist with player onboarding.

The implementation of dedicated servers has been long awaited since its announcement last summer. How will that impact the player experience?

The open test we held in December was successful, and it gives us confidence that the infrastructure change will positively impact the player experience. With our new Dedicated Servers architecture, our players will see four key changes to their experience:

  1. Matches will be more stable leading to better overall match completion in PvP modes
  2. Matches will be smoother as the game will no longer pause (or even crash) due to leaving players, simulation resyncs or host migration.
  3. NAT types will no longer restrict or hinder player’s ability to group and matchmake.
  4. Matchmaking will create sessions more easily leading to better overall matchmaking success.

Of course, changing our online infrastructure while the game is running is a major undertaking and we will closely monitor the situation once the Dedicated Servers are implemented in the live environment. Some of our players may experience new issues that we are not aware of yet. Players’ feedback will be very helpful for us to make the required adjustments and optimize the infrastructure.

When will dedicated servers be implemented?

The new online infrastructure will be introduced during Season Five. We are currently finalizing the rollout plan and will be able to communicate more details shortly.

Check the full Q&A right here.

Anyone jumping back in the For Honor ship with the new servers?

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Jesse
Jesse
6 years ago

I love this game.

Even more I love games that let you do the online modes against AI bots like you can in For Honor and the Call Of Duty games.

But for some reason it still feels like something is missing in For Honor that prevents it from being game of the year.

I think it needs a really epic Castle Siege mode that is 16 vs 16 heroes or more with tons more of the AI Minions similar to Dominion Mode but on a much larger scale.

Something like that separates good from Great!

Mack Ashworth
Mack Ashworth
Reply to  Jesse
6 years ago

Yeah, I really like what this game did. I think the difficulty / technical skill required for combat put a lot of people off. I guess many gamers just don’t like to learn new things.

Jesse
Jesse
5 years ago

I love this game.

Even more I love games that let you do the online modes against AI bots like you can in For Honor and the Call Of Duty games.

But for some reason it still feels like something is missing in For Honor that prevents it from being game of the year.

I think it needs a really epic Castle Siege mode that is 16 vs 16 heroes or more with tons more of the AI Minions similar to Dominion Mode but on a much larger scale.

Something like that separates good from Great!

Mack Ashworth
Mack Ashworth
Reply to  Jesse
5 years ago

Yeah, I really like what this game did. I think the difficulty / technical skill required for combat put a lot of people off. I guess many gamers just don’t like to learn new things.

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