Hyper Scape Update 1.25 January 26 Released for Combat Changes (Patch 2.6)

Hyper Scape Update 1.25 January 26

Heads up! Ubisoft has released the first title update for its free-top-play battle royale game, Hyper Scape! The Hyper Scape update 1.25 January 26 patch includes an aim assist reduction and other combat changes. Head on below for the patch notes.

Note that Ubisoft has named this as Hyper Scape patch 2.6, which is its internal version number.

Hyper Scape Update 1.25 January 26 Patch Notes (Patch 2.6):

Patch 2.6 introduces nerfs to aim assist, improvements to Crown Rush modes, Team Deathmatch and Arcadium, as well as new cosmetic items in the Marketplace and more.



With this update we are bringing several modifications to our bullet magnet system, to reduce its impact in game, on all platforms.

First, the bullet magnet’s intensity has been reduced and flattened out across the board. This will reduce some of its negative side effects and ensure a global aim-assist behavior more similar for all players whatever gaming platform they use.

The effective range at which bullet magnet is active has also been reduced for most weapons. With this change we want to remove the “aimbot” feeling players can have when using weapons with a high rate of fire at long distance – especially the Harpy or the Ripper. The effective bullet magnet ranges were almost halved for most weapons, and will make the aim-assist feel less aggressive at longer ranges.

Finally, we reduced the size of the “head” volume used by our bullet magnet system. This will lower the number of headshots that will be registered once the bullet magnet system kicks in. This will be noticeable especially at medium and long range and should fix the unusually high ratio of critical headshots some of the weapons made. In parallel we modified a few non-aim assist parameters to balance weapon behavior at longer range.

HEXFIRE – Bullet magnet range decreased – Damage fall-off starts at closer range

RIOT ONE – Bullet magnet range decreased – Damage fall-off starts at closer range

DRAGONFLY – Bullet magnet range decreased – Damage fall-off starts at closer range

HARPY – Bullet magnet range decreased – Bullet Spread increased – Damage fall-off starts at closer range

RIPPER – Bullet magnet range decreased – Damage fall-off starts at closer range

PROTOCOL V – Bullet magnet range decreased

ATRAX – Bullet magnet range decreased



The maximum number of players for our Crown Rush Solo and Crown Rush Squad modes is now set to 60 players. The zone closing and sector decay flow has been adapted to take into account this lower maximum player count so players don’t play only in very small map chunks.


All players will now start TDM matches with the same loadout of one gun and one Hack. The starting Weapon and Hack are randomly chosen from a set list: Weapons list: – Hexfire – Riot One – D-Tap – Dragonfly – Harpy – Mammoth MK I – Ripper – Skybreaker – Salvo EPL – Komodo – ATRAX Hacks list: – Ball – Invulnerable – Slam – Invisibility – Wall – Teleport – Shockwave

Note: We implemented this change to alleviate the issue of players getting eliminated in the first moments of the game before having time to collect gear, but also to make sure that all players have the same fighting chance at the beginning of a TDM match.

On top of this big change, we are also bringing several other improvements to TDM, including dedicated in-game Challenges. Players will have 3 Recurring Challenges for Crown Rush modes and 3 additional Recurring Challenges for Team Deathmatch. This will allow players to be rewarded regardless of the mode they choose to play.


The Arcadium Free Roam mode that we introduced back in November is the perfect destination for players who want to improve their aiming and navigation skills. With this update, players will now be able to enjoy all the content of Arcadium – shooting on bots and drones, navigation activities – with their Squad. You will also able to engage with your squad in a friendly shooting competition: When a Squad joins Arcadium, its players will be split into three teams so they can fight each other. When players get eliminated, they will respawn quickly.

As a reminder, to access Arcadium you can go to the Play portal’s Train tab: – Form a Squad then load into the Arcadium training mode – Hunt each other or practice your shooting and movement across a free-roam Neo Arcadia – Use Party Chat to continue communicating with each other

Note: for this release, we’re only supporting party voice and text chat.



Activity levels will now appear on each of the Game Mode panels within the Play Menu referencing how long it will take to find a match of that game mode. If the wait time is short, the activity level will be referenced as High. The following levels can be displayed: – Very High Activity – High Activity – Moderate Activity – Low Activity

Players will now have some frame of reference of how long to expect to wait based on the Activity level within a mode. For example, if the player chooses to play a mode with Low Activity, they may be more prepared to wait longer to find a match of that specific mode. Players will now also be advised how long to expect to wait before finding a match of the game mode of their choosing.

In short, players will be greeted with two new additional pieces of info while matchmaking: – Total time looking for a match (a counter counting upwards) – The expected time to find a match (different for each game mode)

Please note that the time is estimated, and it is possible to wait longer than what is displayed.

Note: We have seen lots of players cancelling Matchmaking after waiting for 60 seconds even if the time to find a match is around 120 seconds. If players had known they needed to wait only one more minute, they may not have cancelled. Additionally, by players cancelling matchmaking, they are extending the total wait times for other players, so we hope to also see the wait times drop.


With this update we are bringing brand new items in the Hyper Scape Marketplace. You will be able to discover and purchase new cosmetics, including new Champions and new weekly bundles.



We’ve regrouped all purchasable currency items available in Hyper Scape on the same page in the Marketplace.


  • The option to disable crossplay has been added for Xbox.


GAMEPLAY – Fixed an issue where Team Deathmatch matches could end right after the warmup phase if the lobby existed for more than 5 minutes.

*SOUND * – Fixed an issue where the auto regen sound would still play when a Contender got eliminated in Team Deathmatch.

UI – Fixed an issue where the critical health state feedback was not shown properly on Drones’ health bars when their health was low in Arcadium. – Fixed an issue where the background of an item preview could become abnormal in the information page and item inspect mode in the Marketplace. – Fixed an issue where when players were in the Marketplace portal and the daily offers timer hit 0:00, the tiles would lose all functionality and became unclickable

CROWNCAST – Fixed multiple issues related to stats not showing properly when watching a Team Deathmatch match.

GENERAL – Fixed multiple crashes and improved the general stability of the game.

Stay  tuned for the latest Hyper Scape patch and updates here on MP1st!

Source: Reddit

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