Indiana Jones and the Great Circle Gets 14-Minute Gameplay Deep Dive
Indiana Jones and the Great Circle release is just a little under a month away, and as expected, Bethesda and Machine Games have begun ramping up their marketing, with the latest being an all new deep dive into the gameplay of Indiana Jones and the Great Circle. Better grab your hat, and whip, because you’re going to need it.
Indiana Jones and the Great Circle Dives Deep With 14 Minutes of Gameplay
Info from the press release:
Step inside the adventure of Indiana Jones and the Great Circle™ with a brand new, extended, Deep Dive Gameplay video. From exploring ancient, trap-filled tombs to infiltrating enemy encampments in disguise, and heart-pounding swings across treacherous chasms with his whip, every moment in Indiana’s journey holds a new discovery.
You know, while I would have loved to see this in third-person over first, I have to say that this video has certainly convinced me that a first person Indiana Jones can work. I shouldn’t be surprised, considering that MachineGames, the developers behind the Wolfenstein series, is behind this, but still, the game looks impressive.
Beyond that, the deep dive also gave us some story tidbits, including a new look at Locus, who’s played by the late Tony Todd.
Elsewhere, several menus and options have also been confirmed and for those who like the challenge of things, there’s an option to turn off puzzle hints.
The deep dive also went over some of Indy’s abilities, which grant him several different affects such as being able to come back from a potential death, or gaining extra strength to takedown enemies unarmed.
Indiana Jones and the Great Circle rides out December 9 on Xbox Series X|S and PC, with the PS5 version releasing in Spring 2025.
Related Reading:
- Indiana Jones and The Great Circle Will Run at 60fps on Xbox Series Consoles
- Indiana Jones and the Great Circle: The Order of the Giants DLC Announced; Pre-Order Bonus, Different Editions Revealed
- Indiana Jones and the Great Circle Developed With “Player Choice” In Mind; Stealth Mechanics Much Deeper Than Wolfenstein’s
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