BlackMill Games has fired out Isonzo update 1.05 on consoles today (September 23), and this brings a few important balance changes & bug fixes to the World War 1 shooter.
Isonzo Update 1.05 Patch Notes | Isonzo September 23 Patch Notes:
The official Reddit post lists a great number of balancing changes and bug fixes.
Balancing data is being gathered before any major adjustments are made. In addition, saving has been made more robust, providing fallback opportunities and more frequent saving.
Bots have also been adjusted, with a measure that reduces their lethality being re-enabled.
The XP curve, especially for early levels, has been eased in this patch to speed up unlocks and progression.
Call-ins have been made less prominent by reducing screen shake over distance, and adjusting their cooldown times.
Check out the rest of the changes:
Fixed Binoculars going through the hand in third person
Fixed Officers sometimes holding their weapons wrong after dying while using the whistle
Fixed sometimes not being able to spawn because of uniform selection
Fixed uniforms randomising on new match start
Fixed not being able to fire the Villar Perosa in some scenarios
Fixed the Glisenti reload animation
Fixed average time per life being displayed wrong in the After Action Menu
Improved height positioning for all HMGs across maps to help with player visibility and third person use animations
Improved optimization around the Sabotino train objective
Increased size for HMG muzzle flashes
Improved uniform syncing in squad screen
Fixed mechanical overlapping sound at end of match
Fixed music sometimes overlapping when sector is changed
Fixed wrong music playing in certain situations
Fixed squad tags being the wrong colour if a player switches squads
Marksman uniforms now use correct gas masks
Fixed Austro Hungarian Officer default uniform lighting
Fixed snow goggles not showing in customization screen
Fixed bandages clipping through the hand in third person
Minimap objective icons display objective status
Fixed offset muzzle flash for the bodeo
Improved Bodeo blackpowder muzzle flash visuals
Updated death animations
Fixed blood particles being too intense
Fixed moustache lighting issues
Lowered XP and challenge requirements for progression
Nerfed distance at which artillery screen shake affects the player
Potential fix for matches abruptly ending when there are still tickets left
Fixed gas mask lenses sometimes having odd reflections
Rebalanced Officer call-in timings
Decreased length of spotted icons above players and static weapons
Fixed corpses sometimes blocking vision when using a static weapon
Challenge progress reminder is now be shown at every spawn (if desired, the challenge reminder in general can be disabled in UI settings)
Improved performance in the Main Menu
Potential fix for players getting placed in solo matches instead of a fuller lobby
Fixed incorrect map/offensive info showing on the loading screen
Improvements to first person weapon sounds
Improvements to footsteps sound volume
When selecting Advanced custom match options you now get a big red warning
Fixed players not swapping to correct weapon in third person
Fixed Static weapons breaking if equipping them while aiming down sights
Fixed getting stuck in a bleeding state
Fixed players sometimes getting stuck in a slow state from bandaging
Fix for sometimes not being able to bandage self or others
Fixed players sometimes not dying from artillery when they should have
Fixes for spawning in objects (ongoing)
Bots should no longer vault into the second story of the fort on Cengio
Fixed duplicate scoreboard entries for bots
Fixed score being displayed for wrong categories in scoreboard
Fixed bots always taking same routes to points of interest
Fixed bots ignoring getting into combat to swarm the objective instead
Bots spread out more during gameplay where possible
Fixed defending bots being too focused on one objective if it becomes contested
Fixed bots not doing the appropriate amount of damage to players
LMGs will no longer auto deploy while the player is moving
Fixed missing sound for Lanciarazzi Very
Fixed Glisenti and Steyr 1912 clipping through the hand
Fixed sometimes being unable to spawn after switching from an Armour perk
Fixed corpses sinking into the ground too much
Fixed players sometimes being able to join as a third Officer without abilities
“Call-in boosting” by shooting two flares is now tracked per Officer, so that one Officer cannot use up the other Officer’s bonus
Fixed all players calling out officer call-ins instead of just the Officer
Removed unobtainable “Best player” medal
Players should no longer lose their match progress if they abruptly quit the game
Fixed “Play now” not working correctly in Offline mode
Pathing improvements for first sector of Fior
Various visual improvements and fixes for maps
Various lighting fixes
Data saving improvements
Performance improvements
Tutorial video now available
Better protection against the save data corruption error (PlayStation)
Possible fix for the ‘hang on main menu loading screen’ during startup (Xbox)
That’s about it. For those keeping score, this is the third patch for the game released in the last 10 days, since we got one back on September 21.