Jade Raymond Forms New Montreal-Based Game Studio Called Haven, Will Work on New IPs for PlayStation

Jade Raymond Haven

One of the most celebrated video game creators and founder of Ubisoft Toronto and EA Motive Studios has established a new company making games, as Jade Raymond forms a new montreal-based game studio called Haven along with a team of developers — which will work on original projects and new IPs for PlayStation.

Here’s the official announcement from PlayStation via press release.

Jade Raymond, founder of Ubisoft Toronto and Motive Studios and one of the creative forces behind the blockbuster Assassin’s Creed franchise, has announced the formation of Haven Entertainment Studios Inc., a new game development studio based in Montreal, Canada. Raymond has assembled a world class team with over a decade of experience working together across multiple hugely popular games and franchises. True to its name, the studio’s games will serve as havens for players – bringing them together to have fun, express themselves, and find community. The vision of being a haven extends to the team as well, which will champion transparency and mutual respect.

Continuing its commitment to fostering creative talent and pushing the boundaries of innovation, Sony Interactive Entertainment confirmed today that it will invest in the new studio and its first project, an unannounced new IP for PlayStation.

“Sony Interactive Entertainment is proud to support and invest in Haven and its future,” said Hermen Hulst, Head of PlayStation Studios. “We understand the challenges and rewards of building creative teams from the ground up, as does Jade with her wealth of experience helming many of gaming’s biggest franchises. We’re confident in and excited for the bright future of Haven Studios and its first project, currently in development.”

“I could not be more excited about this opportunity to return to my roots and work with this talented team to create a new IP together,” said Jade Raymond, CEO and Founder of Haven Studios. “Launching an independent studio with the backing of Sony Interactive Entertainment gives us full freedom to push boundaries with the support of a publisher that deeply understands the creative process of making games and is known for exceptional quality and a player-first approach.”

As someone whose body of work includes the Assassin Creed and Watchdogs franchises, Jade Raymond was once also working on a new Splinter Cell game before she left Ubisoft. Now that she has her own studio — the future of making new games, especially for PlayStation, is literally in her hands.

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