Latest Outriders June 10 Update Out for Player Appreciation Package & Balance Tweaks

Latest Outriders June 10 Update

People Can Fly has released the latest Outriders June 10 update (server-side), that finally awards players with the “Community Appreciation Package,” and there’s even a few balance changes included too! No need to download the patch, as players will automatically receive it once they connect to the game’s servers.

Latest Outriders June 10 Update Patch Notes:

Health on Armor

  • The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces.
    • Previously, investing into improving your health was not providing enough value gain. This change will make it easier to build a greater health pool and survive longer.

Devastator

  • Reflect Bullets
    • Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
      • This buff will help players better deal with smaller mobs, but efficiently killing Elites will still require the use of other skills as well.
    • The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1)
  • Impale
    • The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1)
    • The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%)
    • Note regarding impale: We are aware that some players would like enemies to be registered as “dead” faster after impalement in order to clear expeditions faster. Changing this behaviour might have ramifications for the AOE Armour and Health Regen buffs this skill provides, but we’re currently considering what can be done here.

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5)
      • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam may well be doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • These changes will help this skill kill particularly Riflemen, Berserkers and Shotgunners with ease.
  • Volcanic Armour mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%)

Technomancer

  • Tool of Destruction
    • The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1)
    • The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300)
      • Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
      • This change will mean that the RPG now deals 100% of it’s damage over a greater AOE.
    • The base damage dealt by the “Demolition Man” mod has been increased to 65 (Previously: 35)
    • These changes will help players one-shot Riflemen, while also putting massive dents into Shotgunners and Berserkers.
  • Fixing Wave
    • The healing provided by Fixing Wave has been increased to 65% (Previously: 33%)
  • Cold Snap
    • The armour reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%)
    • The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1)
    • These changes will allow players to have an extra “go away mobs” skill and will combine well with the following Freeze Turret change.
  • Freeze Turret
    • The duration of Freeze Turret has be increased to 30 units (Previously: 20)
      • This should increase the Turret’s health by 50% and prolong it’s life.

Trickster

  • Borrowed Time
    • The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
      • This needed a significant boost to make it more worthy of Legendary status.
  • Hunt The Prey
    • The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1)
  • Temporal Slice
    • The base damage dealt by the “Strong

What is included in the Outriders Player Appreciation Package?

The Community Appreciation Package is here and everyone who has played Outriders to-date will receive it!

Your most experienced character has been granted:

  • A random god-rolled Legendary weapon which you have not previously obtained (on any character)
    • If your inventory if full, please check your stash for the Legendary weapon.
    • If both your inventory and stash are full, the Legendary weapon will appear when you next free up an inventory space and restart the game.
    • If you have already previously found all weapons, your character will be granted the rarest weapon for their class.
  • Extra Titanium based on your character’s level
  • A new emote, “Frustration” has been unlocked for all your characters.
    • A game restart may be required for it to appear.

Hopefully, the community sees these as a good step forward in making sure the players stick with the game.

Source: Reddit (1, 2, 3)

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