League of Legends Patch 3.11 Notes Released

With the League of Legends Season 3 World championship inching closer, Riot Games has released patch 3.11, which will most probably be the last patch the tournament client receives.

This patch includes champion balances, as always, but also adds new HUD improvements, especially for spectator mode, where Riot Games added features the community asked for.

Check out the entire list of patch notes below:



League of Draven
  • Now grants a base 50 Gold bonus upon killing an enemy champion (from 0)
  • Now consumes all Adoration stacks on kill to reward Draven with Gold (previously only consuming half)
  • Gold per Adoration stack consumed reduced to 2 (from 3)
  • Visuals and sounds for League of Draven play on every Draven kill, instead of only playing on kills which consumed a large number of stacks


Blade Waltz
  • Will now choose untargetable and invisible targets if necessary to continue the Blade Waltz. If Fiora needs to jump to such a target to continue Blade Waltz, she will do so, though the ability will not deal damage to untargetable/invisible units. If the target is revealed when Fiora jumps to them (in brush), she’ll deal damage as normal


Idol of Durand
  • Cooldown reduced to 150/135/120 (from 170/150/130)
  • Mana cost reduced to 100 (from 100/150/200)


Iron Man
  • Now displays shield amount in segments, similar to health segments


  • Fixed a bug where Fling was dealing more damage than the tooltip values indicated


Death Sentence
  • If the target cleanses the initial spell or blocks it with a spell shield, the chain will now shatter, preventing Thresh from casting Death Leap


Phoenix Stance
  • Phoenix Stance’s buff now displays a timer for Udyr’s next Phoenix Breath attack


Cell Division
  • Adjusted passive chunk drops to be more contestable by enemies
  • If an enemy champion is within 1000 units of Zac, his chunks will spawn in a contestable zone between him and his opponent (this isn’t a change, but is listed for clarification)
  • Increased the range at which champions cause chunks to be contestable (fly away from Zac) to 1000 (from 700)
  • Slightly increased the distance contestable chunks travel from Zac
  • Chunks are now credited to whoever is closest to them in the event that both Zac and an enemy champion are present (rather than automatically going to Zac)
  • Reduced chunk invulnerability time to 0.25 seconds (from 0.75)
  • Chunk invulnerability now applies to both Zac and enemies (previously only applied to enemies – Zac now has to wait 0.25 seconds before he can absorb his chunks)
  • Zac now has an increased chunk pickup range and bypasses the chunk invulnerability delay timer during Let’s Bounce
Elastic Slingshot
  • Fixed a bug where the landing point visual effect was not appearing for enemies


Guinsoo’s Rageblade

  • Fixed a bug where the visual effects included the generic “increased Movement Speed” visual

Map Specific Changes

The following changes are for Crystal Scar and Twisted Treeline only

Sanguine Blade

  • Recipe Changed: Pickaxe + Vampiric Scepter + 500 Gold = 2175 Total Gold (previously: B.F. Sword + Vampiric Scepter + 500g = 2850 Total Gold)


  • Bushwhack reveal and Armor and Magic Resist shred duration reduced to 6 seconds (from 12)
  • Bushwhack trap duration reduced to 2 minutes (from 4)


  • Noxious Trap duration reduced to 3 minutes (from 10)

Crystal Scar

The following changes are for Crystal Scar only


  • Null Sphere silence duration reduced to 1/1.25/1.5/1.75/2 seconds (from 1/1.4/1.8/2.2/2.6)


  • Taste Their Fear isolation damage reduced to 35% bonus (from 45%)
  • Evolved Enlarged Claws additional missing Health damage reduced to 6% (from 8%)


  • Wild Growth cooldown increased to 120/110/100 (from 110/95/80)


  • Stone Skin changed to 2/4/6 Armor and Magic Resist per rank (from 4/6/8)
  • Cyclone cooldown changed to 120/110/100 (from 120/105/90)


  • Omen of Famine cast range changed to 500 (from 550)
  • Omen of Famine cooldown changed to 8 (from 10/9/8/7/6)

Game Interface

Undo Button in the Item Shop

  • Players can now undo recent transactions within the in game item shop
    • Undo history is cleared under certain events such as leaving the shopping area, dealing damage, receiving damage, or casting a spell
    • Items will remove benefits they granted you when undone, such as gold gained from gold over time items
    • Certain items cannot be undone such as Homeguard or Captain’s Boot enchantments


  • Mousing over a champion’s passive icon will now show a range indicator if the passive has a range of influence (e.g. Soraka’s Consecration)

Spectator Mode

Team Fight UI

Context: We’ve developed a new Team Fight UI for spectator mode that minimizes and concentrates the UI so that it’s easier to focus on the action during team fights. With this change we’ve optimized the display of battle information in team fights, including who’s involved in the fight, who’s winning, and how many people have died on either team.

  • While spectating, press ‘A’ to toggle the Team Fight UI
  • Minimalist UI mode that focuses on presenting information relevant to on-screen conflicts
  • Team health bars communicate the momentum of the fight and impact of AoE damage
  • Crowd control indicators visualize the power of crowd control abilities
  • Pentakill counter tracks progress towards double, triple, quadra and pentakills

Automatic Dragon and Baron Timers

  • Timers will display in the upper left corner of Spectator Mode with a countdown showing Dragon and Baron spawn times


  • Fixed the minimap bug showing champions at incorrect locations when emerging from the fog of war
  • Cancelled Auto Attacks will no longer fire a damage-less missile at the target
    • The damage-less missile will no longer consume buffs or passives
    • You may still hear a sound effect without the missile. We are still investigating a fix for this
  • Minions will now disappear from the map sooner after their death
  • Cursors will be set to the center of their window by default, preventing the camera from panning to the far left or right corners of the map at game start
  • Cursors will also be set to the center of their window for a short period of time after player switches full-screen focus (alt-tab)
  • Removed the default key bind for “Show/Hide Summoner Names” (previously, Shift-K). The function can still be bound in the Key Bindings menu if you wish to use it
  • Reduced the amount of time you can spend AFK before being kicked from the game
  • Tower health is now updated even if you’ve never had the tower out of the fog of war
  • The Champions tab in the Summoner Profile has been updated with a new layout
    • The Champion grid has been widened, allowing more Champions to be seen at once
    • The primary role selector has been changed from a button group to a dropdown in the upper right

Friends List

  • Parts of the friend list view have been rewritten in order to increase stability and performance
    • Fixed a bug causing the friend list to be corrupted with duplicate and missing entries when scrolling
    • Friend Notes are now visible in friend tooltips without needing to hover over the note icon

Custom Games

  • AFK detection reduced to 3 minutes (from 8)
    • The game now kicks you at 5 minutes (previously 12 minutes)
  • The minimum time custom games need to last to be eligible for IP/XP rewards has been increased to 7 minutes (previously 5 minutes)
  • A minimum number of human players must now participate in a custom game to receive IP/XP rewards.  The current thresholds are:
    • 5 players minimum for Summoner’s Rift, Crystal Scar, and Howling Abyss
    • 3  players minimum for Twisted Treeline
    • A notification has been added in the end of game results screen to explain why players did not receive IP/XP

Don’t forget to tune in for the League of Legends Season 3 World Championship starting September 15 until the finals in October 4. The LA Staples Center will be the final venue and tickets for the event sold out in less than an hour.

Lastly, for making it through all those patch notes, we’re giving away some codes for Riot Blitzcrank as well as Arcade Hecarim on our Twitter account, so be sure to give us a follow!

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