League of Legends Patch 4.1 Notes

A new year means a new season for the competitive side of League of Legends as well as many incoming tweaks, including Champion rebalances.

For those who like to play ranked games, it also means new chances to rise to a higher division while those high enough have the chance to prove themselves again. In this update, many changes for the other maps (Crystal Scar, Howling Abyss and Twisted Treeline) have also been released, mainly in pertaining to items.

These patch notes are a little big, but really important for the game’s flow. Check them out below.


  • The 2014 ranked season reset will take place within the next few days.

Vision Code Changes

  • In-game vision should now be more responsive and dynamic as it interacts with champion abilities.
  • Ward sweeping abilities will now cause wards to darken the fog of war when they are disabled.
  • Projectiles should register more quickly when a champion casts an ability from the fog of war.




  • Basic attack projectile speed increased to 1400 (from 1100)

Q – Flash Frost

  • Mana cost reduced to 80/90/100/110/120 (from 80/100/120/140/160)

W – Crystalize

  • Mana reduced to 70 at all ranks (from 70/90/110/130/150)

R – Glacial Storm

  • Now displays a warning particle over Anivia that only the Anivia player can see when she is close to the maximum range of her ultimate


Passive – Pyromania

  • Stun duration now scales 1.25/1.5/1.75 seconds at levels 1/6/11 (from 1.75 seconds at all levels)

R – Summon Tibbers

  • Cooldown reduced to 120/100/80 seconds (from 120 at all ranks)


Q – Hate Spike

  • Missile speed reduced to 1250 (from 2000)

E – Ravage

  • Damage changed to physical (from magic)

R – Agony’s Embrace

  • Now grants the shield instantly (instead of 0.5 seconds later after the projectiles return to her)


R – Monsoon

  • Now begins channeling immediately upon activation (from an initial 0.25 second cast time)
  • Total channel duration reduced to 3 seconds (from 4 seconds)
  • Heal per second increased to 100/150/200 (+0.6 ability power) (from 70/110/150 (+0.35 ability power)
  • Total heal amount increased to 300/450/600 (+1.8 ability power) (from 280/440/600 (+1.4 ability power))



  • Base health reduced to 462 (from 500)
  • Health per level increased to 82 (from 80)

E – Flame Chompers!

  • Standardized arm time to 0.7 seconds (from 0.5 to 0.74 seconds)
  • Fixed a bug that would cause Chompers to sometimes not activate on champions dashing over them
  • Reduced damage at earlier levels to 80/135/190/245/300 (from 100/150/200/250/300)


W – Wither

  • Range reduced to 600 (from 700)

R – Fury of the Sands

  • No longer increases the cast ranges of Wither and Spirit Fire


Q – Savagery

  • Savagery basic attack buff (not attack speed buff) reduced to 2 seconds (from 6 seconds)
  • Fixed multiple bugs that allowed Rengar to use Savagery more frequently than intended

W – Battle Roar

  • Empowered Battle Roar heal changed to 20 + (10 x level) amplified by a 1% per 1% of Rengar’s missing health (from 40 + (20 x level) health)



  • Base attack damage reduced to 54 (from 56.7)
  • Attack damage per level increased to 3 (from 2.7)

Q – Broken Wings

  • Damage per strike decreased to 10/30/50/70/90 (+40/45/50/55/60% total attack damage) (from 30/55/80/105/130 (+70% bonus attack damage))

E – Valor

  • Shield duration reduced to 1.5 seconds (from 2.5 seconds)


W – Burnout

  • Damage per second reduced to 20/35/50/65/80 (from 25/40/55/70/85)
  • Minimum magic damage reduced to 60/105/150/195/240 (from 75/120/165/210/255)
  • Maximum magic damage reduced to 140/245/350/455/560 (from 175/280/385/490/595)

E – Flame Breath

  • Damage reduced at earlier levels to 60/100/140/180/220 (from 80/115/150/185/220)

R – Dragon’s Descent

  • Damage now correctly matches the tooltip at 175/300/425 (from 200/300/400)


W – Dark Passage

  • Now shows indicator particles to nearby allies to indicate that it is a clickable object
  • Lantern now has a small collision radius

R – The Box

  • Delay on wall formation increased to 0.75 seconds (from 0.5 seconds)



  • Now properly applies the 10% critical strike damage reduction to Statikk Shiv critical hits
  • Improved the functionality of his E – Sweeping Blade to Q – Steel Tempest combo

Q – Steel Tempest

  • All casts are now automatically smart cast

W – Wind Wall

  • No longer blocks friendly Syndra orbs

R – Last Breath

  • Now grants maximum Flow on cast
  • Spell animation shortened by 0.1 seconds
  • Now less likely to be teleported out of by enemies spamming flash
  • Now properly alerts spectators and allies when it is on cooldown

Minor Changes


R – Ace in the Hole

  • Fixed a bug where Ace in the Hole’s visual effects would continue, even after the projectile was destroyed by its target becoming untargetable. Caitlyn players should now have better visual feedback for when their ultimate will not hit its target.


R – Noxian Guillotine

  • Duration after kill when Darius can re-cast Noxian Guillotine increased to 20 seconds (from 12 seconds)


Q – Terrify

  • Fixed a bug where Terrify would cause enemies to flee in a straight line, rather than in random directions


R – Blade Waltz

  • Fixed a bug where Fiora could teleport while casting Blade Waltz


R – Final Spark

  • Now goes on cooldown when it finishes casting, instead of when it begins casting
  • If Lux dies while casting Final Spark, it will no longer go on cooldown


R – Tidal Wave

  • Now goes on cooldown when it finishes casting, instead of when it begins casting
  • If Nami dies while casting Tidal Wave, it will no longer go on cooldown

Item Changes


Rabadon’s Deathcap

  • Tooltip now displays the amount of Ability Power gained from its UNIQUE Passive.

Spirit Visage

  • Cooldown reduction reduced to 10% (from 20%)

Sunfire Cape

  • Magic damage changed to 25 + character level (from 40)


Spirit Stone

  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells)
  • No longer has health or mana regen
  • No longer has Maim passive

Spirit of the Ancient Golem

  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells)
  • No longer has health or mana regen

Spirit of the Spectral Wraith

  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells) (from 8% of spell damage for both health and mana)
  • No longer has health or mana regen
  • Now grants 2 ability power for every large monster kill (max: 30)

Spirit of the Elder Lizard

  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells)
  • No longer has health or mana regen

Summoner’s Rift


  • Outer turrets no longer gain bonus armor and magic resist for the first eight minutes of the game.
  • Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks

Crystal Scar and Twisted Treeline

Blackfire Torch

  • Movement speed reduced to 5% (from 10%)

Wicked Hatchet

  • Re-introduced with a new build and effect
  • Builds from a Long Sword and Brawler’s Gloves
  • Costs 1200 (440 combine cost)
  • 20 AD and 10% Critical Chance
  • Critical strikes cause your target to bleed 60% of your bonus AD over 3 seconds (physical damage)

Lord Van Damm’s Pillager

  • Re-introduced with a new build and effect
  • Builds from Wicket Hatchet, Pickaxe, Agility Cloak
  • Costs 3800 (995 combine cost)
  • Stats and effect are identical to Infinity Edge

Infinity Edge

  • Removed

Crystal Scar and Howling Abyss


  • No longer builds out of BF Sword – Now builds out of pickaxe
  • Damage reduced to 55 (from 70)
  • Total cost reduced to 2700 (from 3475)
  • Combine cost reduced to 500 (from 600)

Crystal Scar, Howling Abyss and Twisted Treeline

Grez’s Spectral Lantern

  • Total cost reduced to 1350 (from 1450)
  • Combine cost reduced to 250 (from 350)

The Lightbringer

  • Total cost reduced to 2200 (from 2500)
  • Combine cost reduced to 375 (from 575)

Hextech Sweeper

  • Total cost reduced to 2000 (from 2200)
  • Combine cost reduced to 330 (from 530)

New Player Experience

  • Players new to League of Legends will now have a static roster of free champions to play during their first few levels; after which, they will use the normal Free to Play rotation (This new feature will be activated at a later date).

With these new changes this patch, Riot Games wants to make changes so people realize a new competitive season is starting. With the new player experience, Riot is also seeking ways new players can enjoy the game without being forced to play either hard or boring champions at early levels, as well as help them decide if one of these champions is the one they would like to keep playing.

Post your comments below and tell us what you think about these new changes!

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