Marvel Rivals US Staff Laid Off to “Optimize Development Efficiency,” NetEase Promises They Are Investing “More, Not Less” Into Game’s Growth

by Alex Co February 19, 2025 10:56 am in News
marvel rivals us staff laid off

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Yesterday, the gaming scene was rocked when members of the Marvel Rivals US development team in Seattle revealed that they were let go by NetEase. This is quite surprising given the tremendous success the game has achieved since it launched in December 2024.

With what happened yesterday, we contacted NetEase to ask for a statement on the recent staff developments.

NetEase Promises They Are “Investing More, Not Less” Into Evolution and Growth of Marvel Rivals

marvel rivals platforms

Here’s the statement sent to MP1st by a NetEase representative:

We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organizational reasons and to optimize development efficiency for the game. This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.

We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience. We are investing more, not less, into the evolution and growth of this game. We’re excited to deliver new super hero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.

While we’re still scratching our heads on why a super-successful game is shedding employees just a few months after launch, hopefully, NetEase knows what it’s doing.

In other Marvel Rivals news, the game will be getting its mid-season patch on February 21, which will not only bring The Thing and Human Torch into the game, but also implement a significant amount of balance changes, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.