With more and more players taking online games seriously, some take them a little too seriously, or just want to crap on people’s fun by messing with their connections by DDoS-ing (distributed denial of service) other games and whatnot. It looks like Microsoft is hiking up security on their end, as P2P (peer-to-peer) voice chat is being phased out on Xbox and it’s to combat (Xbox Live) XBL DDoS attacks.
This was confirmed by Xbox Engineer Bill Ridmann by commenting on a Reddit user’s post on warning people to not just accept Rainbow Six Siege random party invites now that it’s on Xbox Game Pass.
For those worried that this will affect the user experience, Ridmann confirmed that it won’t, as it’ll work the same on the user end, but be more secure on the back end.
Ridmann clarified what this means for Xbox parties as well.
As for game-specific networking, it’ll be up to the devs whether they want to go the Microsoft route, and whether it’ll be worth the cost for them.
This is definitely good news for gamers playing on Xbox platforms. While we won’t be able to stop people from messing with other people’s fun, this should help alleviate it significantly.
More Xbox Reading:Â
So basically the voice chat on Xbox consoles are susceptible to ddos attacks. Wow.
It’s more that they can facilitate a DDoS by exposing your IP address. Historically a direct connection has been made between you and other players in order to pass voice data (which means MS doesn’t have to pay for it, and latency might be better). Now it looks like they will proxy all voice. Wonder if they’ll be capturing it for analysis, too…
I guess that’s why you don’t hear about gamers being ddos thru voice chat on PS4.
i can DDoS on any thing even through here wanna see?
No you can’t.
🙂
No, that’s because Real Gamers use PC! 😹
Real gamers enjoy getting dicked down by cheaters and hacks?