Modern Warfare 3 Hidden Changes in Season 1 Reloaded Update Revealed

Modern Warfare 3 Hidden Changes in Season 1 Reloaded

Just a few days ago, Sledgehammer Games released the first major update to Call of Duty: Modern Warfare 3 (and Warzone) with the big Season 1 Reloaded mid-season patch. While we got a hefty serving of patch notes to go along with it, it seems there are a few items not mentioned in it that did get an adjustment. If you’re curious what the Modern Warfare 3 hidden changes in the Season 1 Reloaded update are, read on!

Modern Warfare 3 Hidden Changes in Season 1 Reloaded Update:

Spotted by Call of Duty content creator TheXclusiveAce, the list below isn’t as significant as when Infinity Ward was the developer of the game. It seems Sledgehammer isn’t all that bad when it comes to stealth changes and whatnot.

Note that the list below applies to multiplayer (we can’t vouch for it in Warzone) only. For the most part, the tests done by TheXclusiveAce disproves the notion that Sledgehammer Games tweaked the time-to-kill (TTK) and damage values of the weapons. Nope, based on his testing, that hasn’t been adjusted at all. With that said, here are the few undocumented items that were changed in MW3’s Season 1 Reloaded patch that weren’t part of the notes.

  • Firing Range dummies health changed from 100 to 150 (which is the standard HP in MW3)
  • Rate of fire of burst guns display changed (stats didn’t change at all, just how the devs show the damage values)
  • Almost every gun in the game had its advanced stats for recoil values changed. Numbers changed, but based on testing (pre-patch vs. post-patch), no immeasurable change has been seen.

WSP-9 SMG damage values nerfed for longer ranges:

Pre-Patch Values:

  • Base damage: 42-35-32-30
  • Upper Torso & Arms: 46-38-35-33
  • Headshot Damage: 54-45-41-39

Post-Patch Values:

  • Base damage: 42-35-30-27
  • Upper Torso & Arms: 46-38-33-29
  • Headshot Damage: 54-45-39-35

Note: Up close, the WSP-9 will perform the same, but beyond 38 meters (where it was previously a guaranteed five-shot kill anywhere in the body), it will now require six shots to kill in that range. The change is more significant in Hardcore mode, as it now drops to being a two-shot kill to the body beyond 38 meters (previously it was a one-hit kill in HC anywhere regardless of where you hit the enemy).

Stormender Changes:

  • Weapon can now destroy Drill Charges
  • Weapon can now destroy the Inflatable Decoy
  • Can counter the Smoke Airdrop Drones
  • You can now target and destroy Swarm Drones (125 points per drone eliminated)
  • Cruise Missile streak cannot be targeted or destroyed by weapon after patch
  • Overwatch Helo streak cannot be targeted or disabled/damaged by the weapon after patch
  • Chopper Gunner streak cannot be targeted or disabled/damaged by the weapon after patch
  • VTOL streak cannot be targeted or disabled/damaged by the weapon after patch
  • Wheelson now cannot be disabled by the weapon after the patch

That’s about it. Mind, this doesn’t mean that this is it for the stealth changes, as there is a chance that an attachment or gun had some of its values changed. If anything crops up, we’ll let our readers know.

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