Modern Warfare Update 1.08 Now Out: Piccadilly Rework, 725 & M4 Nerfs Again, Footsteps Tuning Explained & More

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As promised by Infinity Ward, another Call of Duty: Modern Warfare patch has dropped! Players will see this as Modern Warfare update 1.08, and it nerfs the 725 shotgun yet again, adjusts footsteps sounds, reworks Piccadilly and lots more! Clocking in at 3.4GB on PS4, check out the full Modern Warfare update 1.08 patch notes below.

Modern Warfare update 1.08 patch notes:

GENERAL FIXES:

  • More backend fixes to prevent crashes and improve stability across all modes and all platforms

Riot Shield:

  • Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations

  • Fixed an issue where the Riot Shield would stow on the players back when using Stim. (Tactical)

Footsteps

  • Adjusted to always play walk footstep sounds when in ADS and crouch independent of speed

  • Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick

Challenges

  • General fix for the UI and Challenge state getting out of sync. We’ll continue to monitor and make additional fixes as needed in future updates

  • Fix for a challenge related error that could occur; DEV ERROR 5476

  • Fix for Mission Challenge description, “Get Kills with a Burst Weapons” being too vague.

Piccadilly:

  • Spawn tuning while playing TDM and Domination

  • Domination flag adjustments; B Flag is now near the busses instead of the center fountain

Weapons:

  • ARs: Minor hip spread adjustment

  • 725: Reduce range

  • M4: increase hip spread, decrease damage to the head

  • FAL: Reduced recoil, increased ADS speed

  • EB-14: Increase ADS speed

  • Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class

Special Operations:

  • Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress

In a separate post, Co-Design Director of Multiplayer Joe Cecot explained the footsteps tuning the studio did and how it was different from before.

  • We have different sounds for crouch walk, walk, jog, sprint, etc

  • Before this patch ADS used walk and crouch used crouch.

  • If the player moved faster than a certain speed the ADS walk could change to a jog sound. The same was true for crouch where moving fast in crouch with say an SMG and some light weight attachments could push you into walk sounds from crouch sounds

  • With this patch the Crouch will always play crouch sounds (creep sounds) and ADS will also play creep sounds. In this way it’s consistent for the user. Fictionally the player is stealthily moving around in these two states.

All in all players should be able to creep around more quietly with crouch and ADS movement.

Hopefully, this makes footsteps significantly more silent so players can actually flank enemies that are camping and not give away their position. Of course, Piccadilly getting a slight rework in TDM and Domination is a welcome change too.

Are you happy with this patch? What other changes should Infinity Ward do ASAP? Let us know down in the comments.

Source: Reddit

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