Naraka Bladepoint Update for August 10 Dropped for NieR Crossover, Patch Notes Listed

NetEase has released the Naraka Bladepoint update for August 10 for the big NieR crossover! This update includes a  new hero in Tessa: The Vixen, a new mechanism and loads more! Read on for the complete Naraka Bladepoint and NieR crossover patch notes.

Naraka Bladepoint Update for August 10 Patch Notes | Naraka Bladepoint and NieR Crossover Patch Notes:

Brand-new Content

I. New Hero: Tessa, The Vixen

Sultry but deadly, don’t let those tails fool you. Many have fallen prey to her beguiling charms.

A young Herald sharing her soul with an ancient fox spirit, Tessa uses charm and trickery to manipulate any and all into doing her bidding.

She wields sensuality and wit like weapons, weaving a web of pleasure to ensnare her prey. Though her love might feel genuine, the targets of her affection are little more than pawns in her quest to revive the fallen god Sunwing.

The third skill and ultimate are not yet available in this version. Once available, you can complete heroes’ Cultivation Quests to unlock them. If you’ve completed the required Cultivation Quests before upcoming updates, the skill and ultimate will be unlocked automatically.

II. New Mechanism: Congeneric Skill

1. New Mechanism: Congeneric Skill of Greatsword and Polesword is now available.

How to use the move:

(1) Equip both Greatsword and Polesword in the weapon slots;

(2) While performing an attack move with Greatsword or Polesword, you can switch between primary and secondary weapons to execute the resonated move, which enables subsequent “Congeneric Skill”.

III. Fight with Tenacity (Newbie Protection)

Players below Lv. 20 (this standard will be adjusted according to actual performance in battle) will gain the Tenacity effect in Quick Matches.

The specifics are as follows:

1. An extra Rebirth (each player can have 2 Rebirth chances until the Shadow Corruption’s first advance).

2. +25% damage reduction.

IV. Crossover Event with NieR is now available

Everything that lives is designed to end.

We are perpetually trapped…

in a never-ending spiral of life and death.”

1. Fairyland Penglai Updates

(1) NARAKA × NieR crossover themed song “The Flame of Fate” is now available in the background music.

(2) You can now sit on the chairs and benches on Fairyland Penglai.

(3) Updated the appearance of NARAKA Balls on Fairyland Penglai and reactivated their interaction with players.

(4) Redesigned the appearance of the Giant Kitebird and introduced new tour routes; board them at Wind’s Abode and Mystoland to experience different tours.

2. Map Updates

(1) Holoroth – Frigid Pools

On the Frigid Pools of Holoroth, vast fields of Lunar Tears have bloomed, along with peculiar iron puppets appearing. A strange skull is found among the blooms; what happens if you offer it the Lunar Tears you’ve picked?

(2) The Morus Isle – Cosmic Pillars

An anomaly occurred at the Cosmic Pillars: a portal that cannot be closed has opened!

3. New Mechanism – Pod

Small accompanying robots appeared in the Morus Isle and Holoroth. Hold the buttong to interact and awaken these robots. When your Armor is not full, they will provide you with recovery until their stored armor is depleted.

4. Limited-time Event: New Era

(1) During the event, you can select any chapter each day to complete its quests. The quests of each chapter will be unlocked in a timely order. Once you begin exploring a selected chapter, you cannot switch to other chapters on the same day nor complete quests in other chapters. However, you can still claim rewards for completed quests from other chapters. Changing chapters do not change your current quest progress.

(2) Complete all chapter quests to claim the Crossover Themed Longsword Legendary Skin: [Replicant ·Moonrise].

(3) Complete event quests and pick up Lunar Tears during matches to give them to Emil. Participate in Sky-high Racing to obtain [Bolt], which can be used to redeem the rewards that Pod-24 secretly “acquired” from the game operation system.

(4) Pod-24 has hacked into your friend list, you may sometimes receive messages or rewards from it.

Event Time: From Aug 10th, 2023 Update to Sep 6th, 2023 at 20:00 (UTC)

V. Limited-time Event: Vixen’s Trick

Red blooms sway, sun-kissed after the rain; fragrant air, a sight to gain.

Event Rules:

1. Players can obtain Fox Spirit Beads by completing daily and event quests. Fox Spirit Beads can be exchanged for rare rewards.

2. You must complete an event quest to unlock the next one. You can’t complete an event quest before it becomes available.

3. Completing each event quest will unlock a question. Tap on the spirit fox to answer the question and claim generous rewards when you answer correctly.

VI. Mythic Treasure with Bonus Star – Collections

Event Time: From Aug 10th, 2023 Update to Nov 16th, 2023 at 00:00 (UTC)

1. When opening Mythic Treasures, there is a chance to receive the Extreme Outfit, Star – Nine Tailed Destiny and the Legendary Outfit, Star – 2P.

2. How to Obtain:

[Star – Nine Tailed Destiny]: There is a chance to get this outfit when obtaining an Extreme cosmetic from Mythic Treasures. Your chances increase as you obtain more Extremes, up to a maximum of 100%.

[Star – 2P]: There is a chance to get this outfit when obtaining a Legendary cosmetic from Mythic Treasures. Your chances increase as you obtain more Legendaries, up to a maximum of 100%.

After you have obtained the Star-Collections listed above, your increased chances will reset to their original level.

3. The number of Star-Collections that can be obtained from Mythic Treasures is limited.

[Star – Nine Tailed Destiny] has four Constellations that are [Color], [Fox Tail], [Dress Pattern], and [Divine Fox].

[Star – 2P] has no Constellation and cannot be restyled.

Identifier Rules:

Each Star-Collection has its own unique 6-digit code, determined at intervals of 50 by the time at which it was claimed.

It means that the first 50 to claim theirs will have codes (randomly) ranging from 000001-000050, the next 50 from 000051-000100, and so on.

This is not applicable for Star-Collections before this updates, which means the identifier of [Star – Wolf King’s Fang] and [Star – Dragon’s Bane] remain the same.

For more detailed information on these particular Star-Collection Bonus Gifts please see our FAQ: https://www.narakathegame.com/news/update/20230808/35280_1103467.html.

Hero Adjustments

I. Kurumi

1. Optimized the [Healing Ray] skill and its Talents, altering the logic it uses to choose a link target.

(1) If there’s a [Marked] ally in the direction aimed, it links to them.

(2) If not, it links instead to the nearest ally within 30m (prioritizing heroes and Remains, then Light Parasols).

(3) In the event there are no [Marked] allies, and no others to link within 30m, a Light Parasol is summoned in the direction aimed instead.

2. Optimized the skill [Healing Ray] and all its talent moves.

(1) Slightly increased the attack range of the Horizontal Strike after connecting the target.

(2) The Horizontal Strike after connecting the target now provides 100% damage reduction instead of 70%. During the recovery frames, the damage reduction is 0.

3. While the healing circle of Ultimates [Purified Circle] or [Purified Circle: Armor] is active, you can recast it by unleashing the Ultimate again. The new circle inherits the old one’s remaining time and elemental effects.

4. The Ultimate [Purified Circle: Rapid] now launches a knock-airborne attack on nearby enemies.

//Dev Note: Kurumi possesses strong rescue and protection capabilities, but her survivability has been slightly lacking through each version update. Therefore, we have adjusted the difficulty of using [Healing Ray] and added additional effects to [Purified Circle] to lower the entry barrier for Kurumi and enhance her survivability.

II. Temulch

1. Improved the operation experience of all [Zephyr Wisp] skill branches:

(1) Jump optimization: slightly increased the jumping height. Now the character’s speed when activating the skill will be reset, ensuring consistent jumping height. During the jump phase, you can control the character’s movement with directional buttons.

(2) Changed the status during the jump from Blue Focus to Golden Focus.

//Dev Notes: The ability to perform horizontal movement during the jump phase significantly enhances Temulch’s mobility. We hope this change addresses the issue of Temulch being easily interrupted by the Uppercut Slash move after skill activation and jumping.

III. Tarka Ji

1. After activating the Ultimate, Tarka Ji’s 2nd-stage dodge (elbow strike) attack can interrupt higher Focus. Now it can interrupt enemies’ Purple Focus Strikes.

2. The damage multiplier for the skill [Flame Force: Fireball] has been adjusted from 2.0 to 2.2.

3. Tarka Ji now expends 8.5% instead of 9% Rage to cast [Flame Force: Fireball] while [Fire Frenzy: Reload] is in effect.

IV. Valda Cui

1. The bubble duration of skill [Water Trap: Trinity] has been adjusted from 4 sec to 2.5 sec.

2. Added a 3-sec CD after throwing the water spear during the Ultimate [Rising Tide: Unchained], preventing consecutive spear throws.

//Dev Notes: Consecutive spear throws with continuous Focus have provided Valda with strong defensive advantages and exerted immense pressure on opponents during gameplay. To balance her offensive and defensive capabilities, we have introduced a CD for consecutive spear throws.

V. Zai

1. All talents of the skill [Flame Ward] and itself will now exit the [Flame Ward] state when affected by Control effects.

2. Adjusted the rush action for [Flame Ward] and [Flame Ward: Ignition] to rush toward the aiming direction.

3. Adjustments to the attack moves of [Chain Scythe] after activating the Ultimate:

(1) Changed the Focus level for the second hit of Horizontal and Vertical Strikes from Golden Focus to Purple Focus.

(2) Increased gravity during Airborne Horizontal Strikes.

(3) The charged move [Chain Link: Suppress] can no longer knock enemies airborne.

4. Updated the skill description for the Ultimate [Chain Scythe: Afflict].

//Dev Notes: Zai’s continuous Horizontal Strikes with [Chain Scythe] made it difficult for opponents to counter, and her Airborne Horizontal Strike mechanism granted her additional survivability and damage output. We have adjusted the performance of the [Chain Scythe] moves to address these issues. Additionally, Zai’s ability to continue using [Flame Ward] even under Control effects made it challenging for Control-based Heroes to time their actions correctly when facing Zai. Thus, we have revised the interruption conditions to reduce Zai’s margin for error.

VI. Wuchen

1. Optimized the placement of Yin Yang Orbs for Wuchen’s Ultimates [Tai Chi Teleport] and [Tai Chi Teleport: Switch], as well as the selection of the aiming point for [Tai Chi Teleport: Portal], reducing potential issues and camera blocking to ensure accurate targeting.

Weapon Adjustments

I. General Adjustments for Melee Weapons

1. Added a grappling button buffer during the execution of the Uppercut Slash move.

//Dev Notes: Combining Uppercut Slash, grappling, and Blink Strike with the Katana or Uppercut Slash, grappling, and Decimator with Dual Halberds is fascinating gameplay. However, the use of the grappling hook mid-combo was leading to combo failures more than we would like due to timing issues. To address this, we have introduced a grappling button buffer during the execution of the Uppercut Slash move, ensuring that you can perform the combo without grappling prematurely. With this input buffer, we hope that more of you will be encouraged to explore and enjoy these combos.

II. Katana

1. Slightly reduced the stagger duration after hitting an enemy with the horizontal strike when sprinting.

III. Staff

1. Reduced the pursuing effects and camera turning of charged horizontal strikes.

2. Reduced the stagger duration when hitting enemies lying on the ground by Crouch+Horizontal Strike and Slide+Horizontal Strike.

IV. Spear

1. Reduced the stagger time when hitting enemies lying on the ground by Crouch+Horizontal Strike and Slide+Horizontal Strike.

V. Dual Blades

1. Slightly reduced the stagger duration after hitting an enemy with the charged Vertical Strike.

2. Charged Vertical Strike 1st stage damage multiplier: increased from 1.64*3 to 1.79*3.

3. Charged Vertical Strike 2nd stage damage multiplier: increased from 1.01*6 to 1.12*6.

VI. Longsword

1. Changed the effect when knocking enemies airborne by hitting enemies already in midair by Uppercut Slash.

VII. Greatsword

1. Reduced the stagger duration when hitting enemies that have been lying on the ground with a Vertical Strike immediately after a Horizontal Strike.

2. Adjusted the damage multiplier of Brutal Tide from 2.12*2 to 1.27 + 2.97.

VIII. Polesword

1. Reduced the stagger duration when hitting enemies that have been lying on the ground with a Vertical Strike immediately after a Horizontal Strike.

2. Adjusted the damage multiplier of Brutal Tide from 2.12*2 to 1.27 + 2.97.

IX. Dual Halberds

1. Charged Vertical Strike 1st stage damage multiplier: decreased from 0.89*6 to 0.87*6.

2. Charged Vertical Strike 2nd stage damage multiplier: decreased from 0.85*8 to 0.82*8.

In-game Adjustments

I. Adjustments to Game Mechanics

1. Slightly increased the interaction range of the Wishing Wells.

Out-Game Adjustments

I. Fairyland Penglai Optimizations

1. Party characters are now visible in the Home interface.

2. The same button is now used for both switching lobbies and accessing your Bag during a match, and can be reassigned.

3. Party members may now Teleport to each other’s Fairyland Penglai locations.

II. Hero Badge

1. New Hero Badge

(1) Divine Treasures: Unlock by obtaining a certain number of Extreme Cosmetics.

(2) Admirable Collection: Unlock by obtaining a certain number of Set Collections.

(3) Steal the Show: Unlock you reach a certain amount of Collection Points.

III. Free Training

1. Adjustments to Specialized Training:

(1) Added a new segment, “Chapter 7: Combos”.

(2) Adjusted the weapon of AI opponents in Tap To Dodge training and simplified Hold To Dodge training.

(3) Enhanced UI display for actions involving holding down buttons, providing more precise prompts when the action is required.

(4) Optimized AI opponent demonstrations to avoid failures in certain scenarios.

(5) Added explanatory information for some training items, explaining new terms or training techniques.

2. Added a button for direct jump to custom behavior practice.

3. AI opponents in custom behavior practice will switch weapons and restart commands after being countered.

4. Adjusted the positions of AI opponents and AI allies in general training.

IV. Justice Chamber

1. Positions have been added to Justice Chamber. Currently only the position as “Co-Leader” is available.

2. Title has been added to Justice Chamber, which is determined by players’ Activeness.

3. Contract Quest has been added to Justice Chamber.

(1) Post and complete contracts to get rewards. The poster needs to party up with other Justice Chamber members to complete the quests. Each player can post up to 3 contracts per week.

(2) Justice Chamber members in the poster’s team can also claim rewards once the quest is completed.

(3) Each player can claim up to 5 rewards per week.

4. Justice Store Updates

(1) Players can team up with “Outstanding Potential” players (those who are below Lv.50 or have not logged in for the past 14 days) in the Justice Chamber, or complete their contract quests to get Journey Coins. Each minute that you’ve played together grants you 1 Journey Coin. Journey Coin can be redeemed for rewards at the Justice Store·Journey.

V. Gold Purchase Updates

1. The icon of Gold on the top right corner can now direct you to the Recharge page.(Not yet available for the controller)

2. If you attempt to purchase while having insufficient gold, you can navigate directly to the Recharge page. And on the Recharge page, you can also directly return to the previous page.

Settings

I. Capture the Spirit Well Chat Optimizations

1. Players’ chat channel settings are now saved in Settings – Audio – Capture the Spirit Well (Chat).

Feature Optimizations

I. Client

1. We’ve improved NARAKA’s disk read efficiency to tackle lag and frame drops, greatly reducing the performance hit when starting a match, when large groups of characters interact, and other times at which character resources could cause slowdowns.

Store Updates

I. The Mythic Treasure is available now!

Mythic Treasure sells for 360 Gold. Open it and there’s a chance to get Tessa Extreme Outfit [Nine Tailed Destiny], Dagger Extreme Skin [Beyonder Stone] and more.

Minimum Guarantee:

1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.​

2. Red (Extreme) rewards will not repeat until all of them have been obtained.

Wishing Legendary Reward: If you draw an Extreme cosmetic, you gain a Legendary cosmetic guarantee, which allows you to pre-set the Legendary cosmetic which you receive when you next draw a Legendary cosmetic. You can accumulate multiple guarantees, but you can only pre-set 1 cosmetic each time.

II. New Pack

1. Newly added Viper Ning exclusive Pack [2B Pack], including Viper Ning Legendary Outfit [Automata·2B], Epic Hairstyle [Automata·2B Hairstyle], Greatsword Legendary Skin [Automata·Virtuous Treaty]. Standard price: 4,100 Gold; Now: 2,600 Gold.

2. Newly added Wuchen exclusive Pack [9S Pack], including Wuchen Legendary Outfit [Automata·9S], Epic Hairstyle [Automata·9S Hairstyle], Wuchen Legendary Accessory [Automata·Camouflage Goggles], Katana Legendary Skin [Automata·Virtuous Treaty]. Standard price: 5,300 Gold; Now: 3,200 Gold.

3. Newly added Tessa exclusive Pack [Lethal Allure Pack], including Tessa Legendary Outfit [Noir Sash], Legendary Hairstyle [Unfazed], Dual Halberds Legendary Skin [Lunar Call]. Standard price: 4,100 Gold; Now: 2,600 Gold.

III. New Discounts

1. Newly added Viper Ning Legendary Background [Automata·Amusement Park Ruins]. Standard price: 600 Gold; Now: 500 Gold.

2. Newly added Viper Ning Legendary Base [Automata·The Carousel]. Standard price: 1,200 Gold; Now: 1,000 Gold.

3. Newly added Feria Shen Legendary Hairstyle [Creatures Myth·Bliss]. Standard price: 800 Gold; Now: 600 Gold.

4. Newly added Tarka Ji Legendary Hairstyle [Creatures Myth·Scorched]. Standard price: 800 Gold; Now: 600 Gold.

5. Newly added Valda Cui Legendary Hairstyle [Creatures Myth·Nocturne]. Standard price: 800 Gold; Now: 600 Gold.

6. Newly added Viper Ning Legendary Outfit [Automata·2B]. Standard price: 1,800 Gold; Now: 1,500 Gold.

7. Newly added Viper Ning Epic Hairstyle [Automata·2B Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.

8. Newly added Greatsword Legendary Skin [Automata·Virtuous Treaty]. Standard price: 1,800 Gold; Now: 1,500 Gold.

9. Newly added Wuchen Legendary Outfit [Automata·9S]. Standard price: 1,800 Gold; Now: 1,500 Gold.

10. Newly added Wuchen Legendary Accessory [Automata·Camouflage Goggles]. Standard price: 1,200 Gold; Now: 1,000 Gold.

11. Newly added Wuchen Epic Hairstyle [Automata·9S Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.

12. Newly added Katana Legendary Skin [Automata·Cruel Oath]. Standard price: 1,800 Gold; Now: 1,500 Gold.

13. Newly added Tessa Legendary Outfit [Noir Sash]. Standard price: 1,800 Gold; Now: 1,500 Gold.

14. Newly added Tessa Legendary Hairstyle [Unfazed]. Standard price: 800 Gold; Now: 600 Gold.

15. Newly added Dual Halberds Legendary Skin [Lunar Call]. Standard price: 1,500 Gold; Now: 1,250 Gold.

IV. Discounts End

1. Katana Legendary Skin [The Breaker·Exorcist’s Blade] has returned to its standard price of 1,500 Gold.

2. Longsword Legendary Skin [Fuchun Mountains·Verdure] has returned to its standard price of 1,800 Gold.

3. Justina Gu Legendary Gesture [Fuchun Mountains·Gleaming Peak] has returned to its standard price of 900 Gold.

4. Kill Announcement [Journey of Blades·All-Seeing Eye] has returned to its standard price of 300 Gold.

5. Kill Announcement [Journey of Blades·Flaming Depths] has returned to its standard price of 300 Gold.

6. Justina Gu Legendary Outfit [Fuchun Mountains·Hills Afar] has returned to its standard price of 1,800 Gold.

7. Justina Gu Legendary Hairstyle [Fuchun Mountains·Sunrise-lit] has returned to its standard price of 800 Gold.

8. Kurumi Legendary Outfit [JTeam·Virtuous Empress] has returned to its standard price of 1,800 Gold.

9. Kurumi Legendary Pose [JTeam·Curtsy] has returned to its standard price of 800 Gold.

10. Yueshan Legendary Outfit [JTeam·Demon’s Nightmare] has returned to its standard price of 1,800 Gold.

11. Yueshan Legendary Pose [JTeam·Blade’s Edge] has returned to its standard price of 800 Gold.

12. Tianhai Legendary Outfit [JTeam·Feller of Dragons] has returned to its standard price of 1,800 Gold.

13. Tianhai Legendary Pose [JTeam·Sharpened] has returned to its standard price of 800 Gold.

V. Rotation Sale of Cosmetics

On August 10th, we will discontinue the direct sale of collections including:

1. Feria Shen Legendary Outfit [2674·CyberKitty].

2. Viper Ning Legendary Outfit [2674·GasViper].

3. Justina Gu Legendary Outfit [2674·Frost Drift].

VI. New Items in Spectral Silk Store

1. Newly added Mythic Treasure with the price of 3,600 Spectral Silk. Please note that there is a limit of 1 purchase per 24 hours, and a maximum of 6 purchases for each player.

2. Newly added Viper Ning Legendary Gesture [Viper Ning·Social] with a price of 9,000 Spectral Silk.

3. Newly added Wuchen Legendary Gesture [Wuchen·Social] with a price of 9,000 Spectral Silk.

4. Newly added Valda Cui Legendary Accessory [Creatures Myth·Birdlike Carp] with a price of 9,000 Spectral Silk.

5. Newly added Viper Ning Epic Hairstyle [Automata·2P Hairstyle] with a price of 5,000 Spectral Silk.

Bug Fixes

I. Hero-related Bug

1. Fixed an issue with Tarka Ji’s ground strikes during the Ultimate being mistakenly judged as airborne strikes.

II. Other Bugs

1. Fixed an issue where other players could teleport to a player’s location in Fairyland Penglai even when the target player was in the Invisible state.

2. Fixed an issue where the Lobby music would be abnormally interrupted.

3. Fixed an issue where map, game mode selection, and friend list interfaces were overlapping on Fairyland Penglai.

4. Fixed an issue where the male Hero’s action clipped when handling the Dual Halberds in the closet page.

5. Fixed an issue where the Fairyland Penglai would flicker occasionally when opening the Treasure Pavillion.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Naraka 

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9Shiro
9Shiro
8 months ago

For how long will the NieR skins be on sale?

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