New Battlefield Game: DICE “Cherry Picking” Best Parts of Other BF Games; Looking for Best Latency at Largest of Scales
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With Battlefield 2042, not only did it not meet publisher Electronic Arts’ sales expectations, but it also didn’t meet the expectations of a lot of Battlefield fans. Aside from forcing specialists onto gamers, it also had some gameplay elements that didn’t really sit well with community.
Thankfully, DICE Is aware of this, and one of their strategies in building the new Battlefield game is “cherry picking” the best parts of other Battlefield games to implement into the new one they’re making.
DICE Developer Comments on New Battlefield Development Process
Over on Twitter/X, Battlefield Lead Producer David Sirland interacted with fans and answered questions about development. While he couldn’t go into specifics (understandable), Sirland still confirmed a few things.
When a fan commented on how they are afraid of the physics of the new Battlefield game—especially the flying vehicles—since they are bad, the person mentioned whether DICE is aware of this.
Sirland’s reply (spotted by EndersFPS) confirmed they are aware of things that the player base didn’t like about BF2042, and how they’re using “the best possible cherry picking strategy” to get the best parts of each Battlefield game that they’ll want to implement in the in-development game.
“We are pretty well informed of what were not appreciated in the last one, the one before and the other lot. We are looking to find the best possible cherry pick strategy for each area. You’ll have to play to see what I mean,” Sirland notes.
In another conversation, Sirland was asked about optimization and target frames-per-second (fps), and how they hope the game will run well and not just rely on upscaling and frame gen.
Sirland responded, “It’s never too early or too late to talk performance :). The goal is to allow for the best possible latency of gameplay at the largest of scales. We are doing things we haven’t done before to achieve that. There are more details in the labs build, and we’ll discuss specifics later on.”
This is excellent news to hear. Having said that, it is very early days, and Battlefield veterans might remember DICE promising things in previous Battlefield games before that didn’t come to fruition. However, given the lackluster reception to Battlefield 2042, I’m hoping the studio finally listens to the community to some degree.
In other Battlefield news, DICE’s first test on Battlefield Labs will look at combat and destruction, as DICE will likely continue the program post-launch. Even if BF2042 disappointed the community, interest in the game remains high, as Battlefield Labs reached over 1.3 million registrants within a day of the sign-ups going live.
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I enjoyed obtaining the medals/ribbons from early games, including BF3 and BF4. Also really enjoyed the building system from BF5….building extra cover, machine guns, AA guns, etc.