New Call of Duty: Black Ops 3 Update Unlocks Nuk3town For All Platforms, Patch Notes

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The new and improved version of everyone’s favorite Call of Duty multiplayer map is now available to all Black Ops 3 players for free.

The game’s latest update makes Nuk3town and mandatory download for all users on PlayStation 4, Xbox One, and PC. Along with the map, players will get a free Nuk3town-themed Weapon Camo, three Nuk3town-themed weapon reticles, and a Nuk3town-themed calling card. In addition to being added to the map rotation in a majority of playlists, Nuk3town is also getting its own 24/7 playlist for the next week.

Updates have also been made to the PlayStation 4 and Xbox One versions of the game, affecting Multiplayer, Zombies, and Campaign. [Update: Notes for Black Ops 3’s PC update, now live, can also be found at this link.] Here’s what’s new for both platforms as of March 21:

General

  • The Nuk3town map, Calling Card, Reticles, and Weapon Camo are now available to all Players.
  • Updated Live Event Viewer CWL Feature Widget Image.

General Gameplay

  • Fixed error related to using a picked-up weapon from a Player who left the game.
  • Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
  • Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
  • Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
  • Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
  • Enabled spawn trap logic in Public online matches.
  • Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.

Create-a-Class

  • Perks
    • Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
  • Equipment
    • Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
    • Addressed issue where the Combat Axe was unable to destroy the HC-XD.

Specialists

  • Nomad
    • Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
    • Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.

Scorestreaks

  • Hardened Sentry
    • Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
  • Counter-UAV
    • Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
  • UAV
    • Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.

Maps

  • Fringe
    • Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
  • Gauntlet
    • Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
  • Rise
    • Added collision to prevent sitting on top of door-frame near center of the map.
  • Splash
    • Added collision to prevent Players from mantling through geo near Market Street.
    • Addressed exploit where Players were able to reach unintended areas near Atlantis building.
  • Skyjacked
    • Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.

Game Modes

  • Safeguard
    • Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
    • Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
  • Search and Destroy
    • Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.

Weapons

  • MR6
    • Reduced Max Fire Rate.
  • ICR-1
    • Increased Accuracy.

Challenges

  • Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
  • Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.

CODCaster

  • X-Ray Player highlight is now the proper color for each team.
  • Scorestreaks now show up on the map regardless of which team is being spectated.
  • Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.

Custom Games

  • Switching teams during the pre-match phase will no longer spawn you on the wrong side.
  • CWL game variants have been updated with a 30 second pre-match timer.
  • Added multi-drone option for Uplink.
  • Included adjustable settings which will require all Players to join before the pre-match timer starts.

Theater

  • Corrected a bug where sometimes Zombies would lack a walking animation.
  • Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
  • Removed Hit Markers during game film playback while in Director Mode.
  • Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open.
  • Resolved UI error that appeared when attempting to delete a Local screenshot.
  • Addressed bug where the Bow FX would persist when watching a Zombies clip.
  • Fixed bugs related to the fast forward and record buttons.
  • Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
  • Fixed bug where combat text would remain on-screen during a Highlight Reel.
  • Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
  • Fixed issue where burst fire weapons would sometimes be missing audio during playback.
  • When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.

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