New Destiny Hot Fix Makes Tweaks To Raid Gear, Pocket Infinity, And Expansion Content

by David Veselka December 16, 2014 10:10 am in News

Developer Bungie is rolling out a few new fixes to Destiny following the release of the game’s first expansion last week, The Dark Below.

The quick update addresses some of the feedback gathered from fans after a week of hands-on time with the new content. Some tweaks have been made to raid gear, while a new node on the world map will make the expansion’s first mission replayable. The Pocket Infinity Exotic weapon has also been de-tuned back to a previous state, though it sounds like more updates for it are in store to fix a charge up issue.

Check out the full list of changes below:

Destiny December 16 Hot Fix

General

  • Fixed a typo in the German word for ‘Radiant Energy’

Weapons

General

  • Fixed an issue in which some weapon projectiles were improperly penetrating Hive shields

Pocket Infinity

  • Rolled back changes induced by a previous Exotic weapon update
  • Charge up and deactivation now work as originally designed
  • Players may again encounter a previously known issue which prevents charge up

Gear

  • Both existing and future Raid gear obtained in Crota’s End now begins at Level 30 with an upgrade path to reach Level 32
  • Raid helmet obtained in Crota’s End now drops on Normal Mode and will be a more frequent drop on Hard Mode
  • Fixed an issue in which Dead Orbit Hunter cloaks awarded reputation gains for both Dead Orbit and Vanguard/Crucible

Activities

  • Added a replayable node to the Director for the ‘Fist of Crota’ mission

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David Veselka

Musician, Gamer, Geek. Subscriber



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