Hello Games has released the No Man’s Sky update 3.71 patch this October 28, and this is for the “Emergence” patch which includes a long list of fixes. Head on below for the official patch notes for today’s title update.
No Man’s Sky Update 3.71 Patch Notes:
Bug fixes
- Fixed a number of rare instances where settlement buildings were not properly constructed.
- Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
- Fixed an issue that could cause grass to spawn within settlement buildings.
- Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
- Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).
- Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
- Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
- Placing wires is now more responsive and does not fade out the wiring snap points.
- Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
- Fixed a snapping issue with Wall Screens.
- Fixed an issue that prevented ramps from editing terrain when placed.
- Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
- Fixed an issue with Moon Pool legs.
- Fixed a number of snapping issues with small triangle base parts.
- Fixed a collision issue with pressure pads.
- Fixed an issue that could cause base part snap points to display in the wrong position.
- Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
- Fixed a snapping issue when stacking cuboid rooms.
- Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
- Fixed an issue that prevented large rooms from correctly carving terrain when placed.
- Fixed a collision issue with the alloy inner corner roof parts.
- Fixed a collision issue with hanging lights.
- Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
- Fixed an issue that prevented expedition reward objects from being built on freighter bases.
- Fixed a number of issues where the player would get snagged on object or terrain physics.
- Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
- Fixed an issue that caused players to hover above chairs when sitting.
- Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
- Fixed an issue that could cause incorrect collision on trees and other large plants.
- Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
- Fixed a number of text and description issues in the Quicksilver shop.
- Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
- Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
- Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
- Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
- Sandworm companions now correctly speak using untranslatable horrific text.
- An option has been added to the Controls Options page to change the strength of effects that shake the camera.
- Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
- Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
- The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
- Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.
- Fixed a very rare UI crash.
- Fixed a rare crash on shutdown.
- Introduced a number of systemic improvements and optimisations to particle effect rendering.
- Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
- Introduced a number of rendering optimisations.
- Introduced a number of base building optimisations.
- Introduced a number of physics optimisations.
Source: No Man’s Sky