Outriders Legendary Drops and Set Changes in New Horizon – Here’s What Changed

outriders legendary drops

A huge Outriders patch just came out today, and it came with tons of new changes to the game, including Legendary drops as well as gear sets. Head down below for a complete rundown of  the new stuff that came out Outriders update 1.16.

Outriders Update 1.16 – Legendary Drops and Set Changes in New Horizon:

Outriders Legendary Loot Drops and Farming Information and Changes

  • What has been done?
    • New Horizon addition: The Eye of the Storm now includes a pick-and-choose Legendary item reward. You’ll be able to choose one of three gear pieces, 2 armor pieces and 1 weapon, upon completion, with your options being randomly pulled directly from the full loot pool.
    • New Horizon addition: Tiago’s store has been overhauled. It still sells Legendary gear, but now offers two additional options (more details):
      • Re-roll the available Legendary gear on offer.
      • Purchase a mystery Legendary gear piece.
    • New Horizon change: With the removal of timers, the rewards received for completing Expeditions have been rebalanced in order to make all Expeditions feel viable and rewarding.
    • Legendary Drop Rates, across the board, were increased by 100% (June Patch).
    • Legendary Anti-Duplication System implemented (June Patch) and improved (August Patch). This system is designed to improve, but not guarantee, the chances of you obtaining gear that you did not previously receive.
    • Other Improvements to the Outriders Legendary Drops system (June Patch).

Changes to Gear and Legendary Sets

  • We’ve partnered with the unofficial Outriders Outpost app (Outriders.app) to ensure that these changes are already live in the app as soon as possible! Visit Outriders.app to create and share your new builds!
  • The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces. (June Patch).

Trickster

  • [NH] Trespasser Set
    • A new set bonus has been added to the existing bonus.
    • The existing bonus is:
      • “Player characters inside Slow Trap cannot die”.
    • The additional new set bonus is:
      • Increase damage by 6% per enemy affected by a Deception skill. Additionally, Players can’t die inside Slow Trap.
      • Note: Deception Skills are: Slow Trap, Venator’s Knife, Time Rift

Technomancer

  • [NH] Torrential Downpour Set
    • The extra cluster bombs spawned by the set bonus of the Torrential Downpour Set have had their deployment time reduced.
    • A bug that was preventing an extra mine’s deployment after a direct hit was also fixed
  • [NH] Grim Inventor’s Set
    • The set bonus of Grim Inventor set has been changed so that Tools of Destruction can be refilled multiple times during its duration:
    • The old set bonus was:
      • While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% ammunition for both minigun and the RPG. This only happens once for each Tool of Destruction usage.
    • The new set bonus is:
      • “While Tool of Destruction is active, a confirmed hit with Pain Launcher refills 20% of the ammunition for both Minigun and the RPG.”

Pyromancer

  • [NH] Lava Lich Set
    • The set bonus of the Lava Lich set has had the cooldown reduction it provides increased to 30% (Previously: 10%)
  • [NH] Reforged Set
    • Reforged was originally intended to be a Long Range Firepower set. However, players have mostly used it with Anomaly Power builds. We have therefore changed the attributes of this set to better support Anomaly Damage builds. The Long Range attributes on all set pieces have been changed for either a Cooldown Reduction or a Skill Leech attribute.
    • The Reforged Head Armour set piece, Cowl of the Reforged, has had its attributes swapped:
      • The Health attribute has been replaced with an Anomaly Power attribute.
      • The Long Range attribute has been replaced with either a Cooldown Reduction or a Skill Leech attribute
      • This change makes the helmet more suitable to the sets new functionality of an Anomaly Power oriented build.
    • The Reforged Chest Armour set piece, Armor of the Reforged, has had its mod swapped:
      • The “Bullet Absorption” mod has been replaced with the “Ash Grasp” mod, which inflicts Ash on all enemies in Thermal Bombs AOE range prior to its explosion.
      • This should make Thermal Bomb much easier to use as part of this set.
    • The Reforged Lower Armour set piece, Waistcloth of the Reforged, has had its mod swapped:
      • The “Wildfire” mod has been replaced with the “Fire Frenzy” mod, which provides an additional use of Thermal bomb.
    • The Reforged Feet Armour set piece, Boots of the Reforged, has had its mod swapped:
      • The “Nova Master” mod has been replaced with the “Anomaly Hunger” mod.
      • By making this change, we expect the Feed the Flames skill to deal more damage, making it a better tool to detonate Thermal Bombs.
    • The set bonus of the Reforged set has had its damage bonus increased.
      • Using Thermal Bomb increases the next damage of Feed The Flames by 75% (Previously: 50%)
      • Using Feed The Flames increases damage of next Thermal Bomb by 75% (Previously: 50%)

Devastator

  • [NH] Deathproof
    • A new set bonus has been added to the existing bonus.
    • The existing bonus is:
      • “Reduce the Cooldown of Boulderdash by 90%.”
    • The additional new set bonus is:
      • Reduce the Cooldown of Boulderdash by 90% and increase Firepower by 15% of Armor.
    • The Deathproof Gloves Armour set piece, Deathproof Gauntlets, has had its mod swapped:
      • The “King Slayer” mod has been replaced with the “Death’s Door” mod.
  • [NH] Marshal
    • The set bonus of the Marshal set has had its shared bonus derived from Anomaly Damage increased to 40% (Previously 10%)
    • The Marshal Gloves Armour set piece, Marshal’s Gauntlets, has had its mod swapped:
      • The “Shattered Armour” mod has been replaced with the “Mosh Pit” mod.
      • The Shattered Armor mod removed Armor from enemies, while the Mosh Pit mod applies the status effect Vulnerability. As the Marshal gear is more of a Anomaly Power set, we decided it was a better fit to increase damage from all sources instead of reducing enemy Armor.
  • [NH] Statue
    • The Statue set has had its attributes swapped:
      • The Skill Leech attribute has been replaced with a Close Range Damage attribute.

For a condensed rundown of this lates patch for Outriders, check out our patch notes post that will go live later today.

Source: Reddit

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