Below is only a condensed overview. In truth, the launch day build contains a multitude of additional general improvements, balancing, bug fixes and crash resolutions.
- Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
- Balancing changes for various items, mods, enemy stats and loot drops.
- Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
- Crossplay will no longer be in Beta and will be on by default.
- PC players will be able to add cross-platform players that they have previously played with to their friends lists. Consoles will receive this functionality through a future patch.
- Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
- DirectX 12 will be the default on PC.
- Added a “Quick Mark” functionality to your inventory. This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
- Improvements to the Cover System
- Improvement to Travel Voting system used when in a group
- Added information about internal cooldown mechanics for Mods to their descriptions
But wait! There’s more!
Find out about our patch intentions here.
As you progress through the main game you will also have full access to the crafting system, character levels, all World Tiers and more. No more Grinding for Legendaries at WT5! We recommend playing through the story and enjoying the experience first. Legendaries will drop naturally over time as you push your WT higher and get into Expeditions content.
This restoration is taking place right now, as part of today’s maintenance (Thursday, March 25).
- Is a one-off event for the global player population
- Restoration will take place on March 25th and will restore any Legendaries lost before March 22nd
- Only Legendary Weapons that were lost can be restored
Please check whether your lost Legendary Weapons have been restored once the Maintenance has ended.
Since we implemented our fix for this bug, we have observed a smaller number of continued reports regarding lost Legendaries. We believe most of these to be down to the regularity of the game autosaving rather than a specific bug. Put simply, if you found a Legendary but the game was terminated before an autosave could occur, that Legendary (or any other item) would never have made it into your server inventory/our logs.
Instances of this occurring include:
- Players using specific farming methods that are so fast that they prevent the game from triggering an autosave cycle before the farming run is reset. In extreme cases, some players may go for long periods of time without autosaving.
- Players crashing out of the game just before/after they pick up a Legendary.
We are continuing to investigate such use cases and we are looking into how we can mitigate against them in future.
While we hope that we managed to restore as many Legendaries as possible, we expect there to be niche cases of players not having a Legendary restored because it never arrived on our logs (as per the use cases above).
If this is the case, please reply to this sub-thread here so that we can track and be aware of how many cases were missed. We will try to provide news around further steps when we know more.
Day 1 Patch and Post-Launch Support:
We currently have a few patches undergoing testing and submission. It is our full intention to release patches across all platforms simultaneously, though this may not always be possible.
Below are our pre-planned patches. However, as with the demo, we will be carefully monitoring the launch and it is our full intention to on short notice hotfix any issues that we are able to reproduce and resolve on our side and that are deemed severe enough.
Issues of lesser severity that we are able to reproduce and resolve will likely be bundled into the bigger “Post-Launch Follow up Patch” for the sake of efficiency.
Day 1 Patch:
This is a patch we’re hoping to have ready and integrated into pre-loading even before launch. If everything goes to plan you won’t even have to download this on Day 1, but there is a possibility that this patch will release on April 1st (day one) and will therefore require an additional download.
- Many bug fixes and improvements, with a particular focus on the latter sections of the game.
- Performance improvements for pacing/stuttering that was observed during the demo
- Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
- Cutscenes/dialogues frame rate improvements
- PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
- Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
- Xbox One and PlayStation 4 cutscenes will remain locked to 30fps
Post-Launch Follow up Patch & Upcoming Optimizations
We have an additional pre-planned patch that is intended to address any recently-reported issues or bugs coming out of the demo that the run to launch didn’t allow us enough time to implement beforehand. The resolutions for any non-urgent bugs that are discovered during launch may well be rolled into this patch.
At this point in time we do not yet have a set release time for this patch as its release will depend on the amount of content we want to roll into it. We are expecting this to roll out at least a few weeks after launch. Newly discovered severe issues will be hot-fixed earlier and separately from this patch of course.
Below are our intentions for this patch.
- Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
- Loading Time Improvements for Xbox One and PlayStation 4 consoles
- Further Performance Improvements for Co-op games
- Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
- Bug fixes including, for example:
- Lore collectibles bugging out on second characters
Whew! That’s a load of info! MP1st will extensively be covering Outriders leading up to launch and post-launch as well. Expect guides, and more on our end outside of the usual review.
Thanks, People Can Fly!