Paladins Update 2.25 October 28 Ushers in Vora’s Pact

Paladins Update 2.25 October 28

Evil Mojo has triggered maintenance for Paladins and it’s to bring the Vora’s Pact content! The Paladins update 2.25 October 28 patch is now live, and it brings a new goddess to the game, a new Battle Pass and lots more! Head on below for the patch notes.

Paladins Update 2.25 October 28 Patch Notes:

Her entire life was once devoted to Io, the Moon Goddess. She was a member of a martial order tasked with protecting ancient seals, but even they did not know the extent of the chaos beneath. Betrayed by her Goddess and alone in an uncaring world, she has chosen to embrace that chaos. The Realm is on the path of self-destruction, and if that is what it desires, she is more than happy to oblige. Those who dread her coming are those who have any knowledge of the workings of the world beyond their own lives, for she is Vora, Harbinger of the End of the Realm, and they are not prepared.

Role: Flank
Health: 2000


Name Skill Type Description Cooldown
[Passive] Darkness Buff / Healing Hits with your scythe provide a Darkness stack to you. Using Dark Siphon or Obliteration will consume all Stacks, Healing you for 100 over 1s and augmenting the ability if at maximum Stacks. You can have a maximum of 5 Stacks.
[Weapon] Deadly Scythe Buff / Direct Damage A Scythe that sends out projectiles that deal damage over a short duration. Hits with your scythe provide a Darkness stack to you. Using Dark Siphon or Obliteration will consume all Stacks, Healing you for 100 over 1s and augmenting the ability if at maximum Stacks. You can have a maximum of 5 Stacks. Its attack chain is: Medium, Light, Light, Heavy. Light: 300 damage every 0.35s Medium: 470 damage every 1s. Heavy: 680 every 1.2s
[Alt-Fire] Obliteration Area Damage / Crowd Control Jump up and slash down around you, dealing 500 damage and applying a small Knockback to enemies hit. While using this ability, you are Immune to Damage and Crowd Control. Using Obliteration with 5 stacks of your passive deals an additional 300 damage and Slows enemies hit by 30% for 2s.
[Ability 1] Dark Siphon Crowd Control / Direct Damage / Healing Launch a vicious projectile from your Scythe, dealing 200 damage on hit and an additional 400 damage over 1.5s. Hitting an enemy causes you to Regenerate 300 Health over 2s. Using this ability with maximum Darkness Stacks will Cripple the enemy hit for 1.5s.
[Ability 2] Tendril Direct Damage / Mobility Manifest your will, propelling yourself towards your target with a tendril. Can hit players to pull you to them.
[Ultimate] Harbinger’s Wrath Buff / Crowd Control / Direct Damage / Execution Channel your wrath to hunt your enemies, increasing your Movement Speed by 80% and decreasing the damage you take by 30%. Select a target in range to hit them, Stunning, Crippling, and Silencing them. Enemies above 66% maximum Health take 1100 damage, while enemies at or below 66% maximum Health are Executed. This ability lasts 10s or until you select a target. Can be refired to cancel.


Name Ability Description Cooldown
[Default] Unyielding Pressure Dark Siphon Your Dark Siphon now deals an additional 10% of the target’s maximum Health as damage over 1.5s..
[Level 2] Relentless Presence Tendril Tendril gains a second charge..
[Level 8] Deafening Silence Obliteration Obliteration now Silences enemies hit for 1.5s.
A Dance with Fate Tendril Reduce the cooldown of Tendril by {0.6/0.6}s.
Elegant Paring Tendril Reduce the Cooldown of Dark Siphon and Obliteration by {0.4/0.4}s after activating Tendril.
Otherworldly Tether Tendril Gain a {75/75} Shield for 5s after activating Tendril.
What May Come Tendril Reduce the damage you take by {5/5}% for 3s after activating Tendril.
A Broken Path Dark Siphon Increase the Healing received from Dark Siphon by {50/50} health.
A Change of Faith Dark Siphon Reduce the Cooldown of Tendril by {0.6/0.6}s after hitting an enemy with Dark Siphon.
Crimson Ascent Dark Siphon Reduce the Cooldown of Dark Siphon by {1/1}s if it fails to hit a target.
Unified in Purpose Dark Siphon Reduce the damage you take by 10% for {1/1}s after hitting an enemy with Dark Siphon.
Broken Promises Obliteration Heal for {60/60} for each enemy hit with Obliteration.
Deadly Dance Obliteration Generate {1/1}% Ultimate charge for each enemy hit by Obliteration.
Inevitability Obliteration Reduce the Cooldown of Dark Siphon by {0.4/0.4}s after hitting at least one enemy with Obliteration.
Ruthless Elegance Obliteration Increase the effect of the Knockback applied by Obliteration by {8/8}% of its base value.
False Idol Weapon/Armour Increase your Movement Speed by {5/5}% and gain {5/5}% Lifesteal for 2s after falling to or below 40% Health.
New Purpose Weapon/Armour Increase your maximum Health by {50/50}.
Sharpened Resolve Weapon/Armour Consuming Darkness stacks Heals you for an additional {10/10} per stack.
The Maw’s Embrace Weapon/Armour Increase your Movement Speed by {6/4}% for 1s after hitting anything with Deadly Scythe.

Battle Pass Content

Instant Unlocks (Exclusive to Battle Pass Purchasers)

  • Firebrand Tyra
  • Animated Loading Frame
  • Static Avatar
  • 50% Experience and Gold Boost

Instant Unlocks (Exclusive to Battle Pass Purchasers)

Battle Pass Skins (Exclusive to Battle Pass Purchasers):

Flair Student of Magic Vivian

  • Unlocked at Level 10

Flair Honey King Bomb King

  • Unlocked at Level 30

Flair Underkeeper Zhin

  • Unlocked at Level 50

Flair Frostbrand Tyra

  • Unlocked at Level 70

Flair Novice Vivian

  • Unlocked at Level 90

Flair Polar Bear Bomb King

  • Unlocked at Level 110

Flair Forest Stalker Zhin

  • Unlocked at Level 120

Other Battle Pass Exclusive Unlocks



Map Visual Update: Frozen Guard

Frozen Guard was given a complete visual overhaul to improve the visual quality and readability of the map. The layout of the map remains the same, but the architecture and natural elements were reworked to give a better sense of purpose and scale.

The spawn room was opened up to give the player the sense that they are part of a much larger world from the very start as they enter the map. No longer does the player spawn in a small dark room, but in a semi-open space that inspires wonder.

The Guardian statues that are the map’s namesake that flank the Capture Point building are one of the few points of interest remaining from the original version of Frozen Guard. But instead of blending in with the surrounding landscape, the statues are built on to the buildings in a more deliberate way to catch the player’s eye as they round the cart path leading out from the Capture Point.

A new vista was created. Instead of an ice quarry, Frozen Guard now sits high up on a mountainside overlooking the fjords, with other towns and buildings visible off in the distance.

In the new Frozen Guard there is much more for the player to explore!


Gamepad Scoreboard Improvements

Players on Gamepad will now be able to turn on a new setting called “Advanced Scoreboard” inside their Gameplay settings. Enabling this changes the scoreboard functionality from “Hold to Open” to “Press to Open”. Once the scoreboard is open, Gamepad players will be able to use their selected action when highlighting over an individual player to scroll through their cards and talents.

Item Store Undo Button

  • Players can now undo purchases made in the item store, as long as they have not closed the store page.

UI Updates

  • We have made various UI updates across paladins menus to increase legibility and highlight states.
    • Commendations
    • Quest Panels
    • Match Queues
    • Custom Games

Corvus Mark of Fate UI Indicator

  • Players affected by Corvus’ Mark of Fate ability will now have a UI marker on their screen to indicate this.

Bomb King Animation Rework

  • Bomb King’s ultimate has been slightly reworked and should now transition smoother between various states.


The team will continue our effort to give away unique avatars for those participating in various weekend bonus events throughout Vora’s Pact.

October is LGBT History Month. To commemorate this we are adding a variety of LGBT flag avatars to the game, priced for 1 Gold.

Kraumpus Raum

  • Obtainable from the Festive Presents chest.
  • Available December 2nd.


Dangerous Heroines


  • 300 Crystals

Release Date

  • November 4


  • Champion Skins
    • Street Style Maeve
    • Day Walker Vivian
    • Shore Patrol Lian
    • Steel Forged Imani
    • Gunslinger Tyra
    • Battlesuit Angel Furia
    • Iron Madam Inara
    • Divine Seris

Beyond Science and Fiction


  • 400 Crystals

Release Date

  • November 25


  • Champion Skins
    • Stellar Protector Vora
    • Battlesuit Godslayer Androxus
    • Steel Forged Barik
    • Omega Dredge
    • Crime Fighter Sha Lin
  • Mounts
    • Obsidian Warhorse

Ranked Split

Split Rewards

  • Play 5 Ranked matches
    • Gold Chest
  • Play 25 Ranked matches

Format Changes

  • All player ranks have been soft-reset for Split 3

Ranked Map Rotation

Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Split 4, Frozen Guard and Ascension Peak will be rotating into the active map pool, while Brightmarsh and Bazaar will be rotating out.

Active Maps

  • Frog Isle
  • Ice Mines
  • Splitstone Quarry
  • Stone Keep
  • Jaguar Falls
  • Fish Market
  • Shattered Desert
  • Warder’s Gate
  • +Frozen Guard
  • +Ascension Peak

Reserved Maps

  • Timber Mill
  • Serpent Beach
  • -Brightmarsh
  • -Bazaar


Flair Androxus


  • Cursed Revolver
    • Increased damage falloff at at 100 units – 75% ➡️ 65%

Flair Corvus


  • Grand Design
    • Reduced Lifesteal scaling {5/5}% ➡️ {3/3}%
  • The Price of Salvation
    • Increased healing {60/60} ➡️ {75/75}
    • Reduced healing time 2s ➡️ 1s

Flair Grohk


  • Healing Totem
    • This ability has received some quality of life improvements to make dropping totems against walls easier. When aiming at a wall, Healing totems will now drop at the ground, if it is a valid location.

Flair Grover

  • Throwing Axe Flair
    • Increased damage over distance travelled now also scales on Shields and Deployables

Flair Imani


  • Frost Bolt AOC
    • Reduced time between attacks 0.8s ➡️ 0.5s
    • Reduced Damage 650 ➡️ 410
    • Reduced Projectile Speed 480 ➡️ 420
      • Now matches Pyre Ball
  • Elemental Shift
    • Reduced time to swap between stances 1s ➡️ 0.25s


  • Pyromania
    • Pyromania now causes all of your Pyre Balls to deal damage in an area.
    • Reduced Damage 1,000 ➡️ 800
    • Reduced Area 30 unit ➡️ 20 units

Flair Inara


  • Mother’s Grace
  • Reduced Damage Reduction 20% ➡️ 10%


  • Earthen Guard
    • Reduced bonus healing received 40% ➡️ 30%


  • Crag
    • Reduced internal cooldown 10s ➡️ 5s

Flair Lex


  • Combat Slide Flair
    • Can now be used while in Air
  • Retribution
    • When used, this ability will now prioritize the player with the highest Killstreak within 150 units of Lex. If no enemies are within 150 units, Retribution will then prioritize the player with the highest killstreak outside of 150 units.
    • Retribution can no longer target the same player twice in a row

Flair Makoa


  • Shell Spin AOC
    • Increased Damage 150 ➡️ 500
  • Shell Shield
    • Reduced cooldown 15s ➡️ 14s


  • Barrier Reef
    • Reduced damage threshold 2500 ➡️ 500
    • Reduced cooldown scaling {1/1}s ➡️ {0.2/0.2}s

Flair Pip


  • Combat Medic
    • Increased Healing 700 ➡️ 750
  • Catalyst
    • Increased duration of bonus damage 3s ➡️ 4s


  • Reduced Healing Potion cooldown 8s ➡️ 7s


  • Escape Artist
    • Increased weightless duration {0.2/0.2}s ➡️ {0.4/0.4}s

Flair Sha Lin


  • Rapid Shot
    • Reduced Cooldown 15s ➡️ 13s


  • Grounded
    • Increased health scaling {50/50}s ➡️ {60/60}

Flair Tiberius


  • Crouching Tigron Flair
    • This ability has received some quality of life treatments that will make it easier for players to control where they land.

Flair Viktor


  • Burst Mode
    • Reduced damage per shot 220 ➡️ 200
    • Max damage falloff reduced from 59% ➡️ 65%
      • Now does 65% of 200 instead of 59% of 220 at max range
    • Max damage falloff threshold reduced 200 units ➡️ 175 units

Flair Vivian


  • Deflector Shield Flair
    • Reduced shield health 1400 ➡️ 1200
  • Sentinels
    • Reduced damage 200 ➡️ 150


  • Contingency Flair
    • Reduced Shield Health scaling {170/170} ➡️ {125/125}
  • One Step Ahead
    • Reduced Movement Speed {6/6}% ➡️ {4/4}%
  • Scapegoat
    • Reduced Deflector Shield damage interception {10/10}% ➡️ {8/8}%

Bug Fixes



Flair Androxus

  • Fixed an issue where Reversal’s projectile would deal no damage to enemies if fired at point-blank range.

Flair Ash

  • Fixed an issue where Ash could improperly gain more maximum ammo than intended.
  • Fixed an issue where Ash could improperly activate Siege Shield in specific scenarios.

Flair Bomb King

  • Fixed an issue where the Ablative Coating card would not proc for each enemy hit by Poppy Bomb.

Flair Buck

  • Fixed an issue where the Bully card healed Buck for more than intended when he hit enemies with glancing blows.
  • Fixed an issue where Buck could heal off of damage-immune enemies with the Bully card.

Flair Corvus

  • Fixed an issue where Corvus would receive more healing than intended from the Grand Design card when he marked a target that had one or more other sources of Lifesteal that were not from Corvus.

Flair Dredge

  • Fixed an issue where Harpoon’s fire rate with the Hurl talent equipped was increasingly slower with more percentage Cooldown Reduction.

Flair Grohk

  • Fixed an issue where Grohk would not keep Ultimate Charge he gained from killing someone on a kill streak if he killed them with Tempest.

Flair Grover

  • Fixed an issue where Grover’s Blossom VFX would remain in the world when he died until he respawned.
  • Fixed an issue where Vine would attempt to cast if Grover was aiming at Atlas’ Stasis Field.

Flair Furia

  • Fixed an issue where Inflame would not provide all Champions with a full ammo refund on channel completion.

Flair Imani

  • Fixed an issue where the Mana Rift 2D icon would not display on the in-match Scoreboard.
  • Fixed an issue where a Player’s screen would fade back in after fading to black on the Victory or Defeat screens when playing Imani.
  • Shortened the VFX range of Inferno Cannon to better represent its actual damage range.
  • Fixed an issue where the non-Red Stellar Sorceress variants played the incorrect VFX when using the Radiant Peace Emote.
  • Fixed an issue where the meteorite VFX would not spawn in Stellar Sorceress Imani’s hands while she was charging Pyre Ball on low Particle Detail settings.

Flair Inara

  • Fixed an issue where players could have their Impasse walls up for longer than intended in a specific circumstance.

Flair Io

  • Fixed an issue where Luna’s location could desync between clients and the server in specific circumstances.

Flair Jenos

  • Fixed an issue where Void Grip would not be canceled if Jenos became Silenced while channeling it.
  • Fixed an issue where holding a Player with Void Grip could cancel that Player’s held directional input in some circumstances.

Flair Kinessa

  • Fixed an issue where the Scope UI was not centered properly on the screen.

Flair Koga

  • Updated description on Guild Tactics card to note that the heal should not occur multiple times in one instance of Skewer.

Flair Lex

  • Fixed an issue where Lex could heal off of damage-immune enemies with The Hunted card.

Flair Lian

  • Fixed an issue where Lian could get the Ultimate Charge refund from Enlightenment if she killed Luna or Imani’s Dragon with it.

Flair Maeve

  • Fixed an issue where the Player sometimes would not hear sound effects from enemies if they were affected by an enemy Maeve’s Ultimate.

Flair Mal’Damba

  • Fixed an issue where the VFX for the volume of Dread Serpent disappeared prematurely, causing Players to get Feared by it when the VFX was no longer visible.

Flair Pip

  • Fixed an issue where the Acumen card healed Pip for more than intended when he hit enemies with glancing blows.
  • Fixed an issue where Pip could heal off of damage-immune targets with the Acumen card.

Flair Ruckus

  • Fixed an issue where the wing VFX from Furia’s Inflame displayed on the front of Ruckus’ model instead of the back.
  • Fixed an issue where Emitter played an insignificant outward pulse VFX when activated, related to its former slow pulse effect.

Flair Seris

  • Fixed an issue where Seris could use Shadow Travel as she mounted and would keep the Shadow Travel VFX on her model while she was mounted.

Flair Strix

  • Fixed an issue where the Overburn card did not function.
  • Fixed an issue where the Scope UI was not centered properly on the screen.

Flair Talus

  • Fixed an issue where Talus could reactivate Rune of Travel to manually teleport back to his Rune while he was Silenced.

Flair Torvald

  • Fixed an issue where Nullify dealt a maximum of 640 damage over the course of its duration instead of 800.

Flair Zhin

  • Fixed an issue where Zhin was not fully immune to Crowd Control effects during the wind-up of Spite.
  • Fixed an issue where Zhin would sometimes pass through his Spite target on hit and be in an improper location for the duration of the ultimate.


  • Fixed an issue where Players could not equip Mastery Emotes in the Champions menu or the Match Lobby.
  • Fixed an issue where the Voice Line Preview button would not display on the Skins tab of the Champions screen.
  • Fixed an issue where Players could lose focus on the Talent Select screen in various ways.
  • Fixed an issue where players could reach unintended locations on Frog Isle if they used teleporting abilities.
  • Fixed an issue where canceling emotes early could cause unintended camera issues when transitioning from 1P to 3P for abilities and vice versa.
  • Fixed an issue where Players could obtain many ranks of the “Friends Forever” achievement without meeting the requirements.
  • Fixed an issue where the plank walkways near the Capture Point on Serpent Beach had inconsistent projectile collision.
  • Fixed an issue where the Skins Owned value on the Overview tab of the Profile Screen only displayed a maximum of three digits.
  • Fixed an issue where newly obtained Accessories would not be added to the “Show Owned Items Only” filter on the Accessories tab of the Profile screen unless the player unchecked and rechecked the filter.
  • Fixed an issue where the Crystal icon and price number were stretched incorrectly on the Purchase button for Change Name in the Store.
  • Updated Siege Training queue description to be more in line with the other Training queue descriptions.
  • Updated a Loading Screen description to remove a reference to Mixer.
  • Updated descriptions on Golden Skins and Weapons to remove unnecessary messaging and make them more consistent.

Under Investigation

  • Issues where players are receiving repeated acquisitions on login.
  • Issues where players are sometimes unable to properly close an acquisition, forcing them to restart the game.
  • Issues with Corvus’ Projection not sending him to the intended location.
  • Issues with cards and talent that improperly activate when a Player respawns

Now that’s a big update! Once we get wind of a new update, we’ll let our readers know.

Source: Paladins and Reddit

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