PSVR2 PC Support May Officially Come This Year, as PlayStation Confirms Testing Is Underway

PSVR2 PC Support

Exactly one year ago, PlayStation released their next generation of virtual reality headsets, the PSVR2. It was a headset that many considered one of the best (including us in our review) in that market, bringing innovative features such as eye-tracking, foveated rendering, and so much more. Unfortunately, the PSVR2 was only compatible with the PS5 despite supporting USB-C connectivity and only being available to a small player base at the time. Well, it looks like PlayStation is gearing up to expand on that market, as they’ve confirmed that PC support for PSVR2 is in the works, with hopes of it coming this year.

PSVR2 PC Official Support is on the Horizon

In a new PS Blog post, PlayStation revealed some upcoming PSVR2 titles, highlighting titles such as Zombie Army VR, Wanderer: The Fragments of Fate, and a few others. However, it’s what they had to say before spotlighting those titles that has everyone excited, as the publisher confirmed that PC support would be coming to PSVR2 with testing now underway.

“We’re pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates.

VR may still be considered niche, but in recent years, it has grown massively in popularity. That’s all due to some of the stellar titles that are only available on PC, and though PSVR2’s list of VR games has been growing, it’s still rather lackluster in comparison.

Titles like Bonelab and Half-life Alyx, for example, have yet to make it to the PlayStation platform. Opening up the hardware to other platforms would certainly prove beneficial as it would open it up to more sales. For a niche product such as the PSVR2, having a bigger audience available would do wonders, especially since it packs quite some premium features that would otherwise cost an arm and leg for other headsets.

Unofficially, PC players will soon be able to use the headset via iVRy, though that’ll have some limitations. Let’s hope the PlayStation solution supports all features within the headset, as well as all GPUs.

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