Rainbow Six Siege Update 1.73 – Here’s What We Know

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Earlier today, Ubisoft rolled out a maintenance period for Rainbow Six Siege, and with it, a new patch was deployed! There’s no new content included, however, and there are no official Rainbow Six Siege update 1.73 patch notes other than Ubisoft saying there are no “player-facing changes.” Most likely, the studio rolled out server-side fixes, or even data for an upcoming patch.

Rainbow Six Siege update 1.73 patch notes (PS4, Xbox One):

Speaking of patches, we do know some of the stuff coming in the next title update which is called S4Y3.2. It’s currently being tested out in the PTS (Private Test Servers) thanks to Ubisoft.

Rainbow Six Siege S4Y3.2 Patch Notes.


· Surrender now requires a unanimous vote.

· Surrender feature is now only available if the team is currently losing in rounds

· Surrender is still only available starting with the 3rd round


FIXED – Players can sometimes lose functionality in the Operators tab after equipping an elite and returning too quickly to main menu.

FIXED – Pixel LOS behind on Clubhouse in B Church.

FIXED – Players can get stuck in the leaning position after ADSing when Lean to Hold is on

FIXED – Sealed window in Prep Room on Kafe can allow damage propagation from explosions.

FIXED – Goyo’s Volcan shield clips with operators when forcing collision with the shield while prone between the shield and other props/walls.

FIXED – Goyo can complete deployment of his Volcan shield before gauge bar has completed.

FIXED – A spot in Construction Site on Kanal will show a death timer if players enter it.

FIXED – Alibi’s Prisma animation outline remains after players collide with it.

FIXED – When Operators go prone against a wall, the animation SFX can loop multiple times.

FIXED – LOD visual issues on Kanal in B Kayaks.

FIXED – Ash’s breaching round is not destroyed when used on barbed wire with an active Bandit Battery.

FIXED – Drones float for a few seconds after jumping on a wall or a doorway.

Once this update is out, we’ll let our readers know. If you notice anything that affects gameplay, let us know in the comments.