SF6 Update 1.03 for Aug. 8 Punches Out for TMNT and Balance Adjustments

SF6 Update 1.03

The (Street Fighter 6) SF6 update 1.03 is out now on all platforms, and this is for the TMNT crossover content! This patch also brings a few character balance adjustments as well. Read on for the complete SF6 Aug. 8 patch notes below.

SF6 Update 1.03 Patch Notes for August 8:

Size: 667MB (PS5)

Updates
New Items added to the Goods Shop!
Teenage Mutant Ninja Turtles collaboration items added

Avatar Items
• Leonardo Body
• Raphael Body
• Donatello Body
• Michelangelo Body
• Leonardo Bandana
• Raphael Bandana
• Donatello Bandana
• Michelangelo Bandana

Stickers
•TMNT Sticker Set A
• TMNT Sticker Set B

Emotes
• TMNT – Heroic Poses
• TMNT – Pizza Time!

Photo Frames
• TMNT Frame 1
• TMNT Frame 2
• TMNT Frame 3
• TMNT Frame 4

Wallpaper
• Cowabunga Wallpaper
• Turtle Power Wallpaper

Bug Fixes
Minor Bugs have been fixed

All Fighters

Changes to Assist Button behavior

We have updated the Assist button behavior so that it no longer inputs all strength levels when pressing it while the Attack button is being pressed at the same time. With this change, safe throw escapes are no longer possible at all using the Assist button. Please note that no changes have been made when pressing the Assist button first.

Blanka

Surprise Forward Hop / Surprise Backwards Hop

Fixed an issue where it was possible to perform a throw escape by inputting Surprise Forward Hop or Surprise Back Hop when being thrown.

Crouching Heavy Punch

‘The recovery on this attack was accidentally set to -4 frames due to fixing another issue. It has now been reverted back to -5 frames.

Rock Crusher

Due to fixing another issue, the second hit of this attack registered as a mid-level overhead even if the first attack hit or was blocked. It has now been fixed so that the second hit will register as a high attack when the first attack hits or is blocked.

Kimberly

Fixed an issue where if the player inputs Emergency Stop while holding down the Assist button, an Assisted Combo would be performed inadvertently after Emergency Stop.

Rashid

Fixed an issue where an opponent’s anti-air attack wouldn’t hit Rashid when the opponent would move forward slightly as Rashid grabs the edge of the screen during a wall jump.


In other SF6 news, AKI has been announced and will be out later this year.

Source: Street Fighter (1, 2)

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