Sledgehammer Games to Provide Insight Into Some of the Studio’s “Design Choices” for Call of Duty: WWII

playlist update cod ww2

While Sledgehammer Games seems to have made a lot of cash already with Call of Duty: WWII, that doesn’t mean the game isn’t without its flaws. There are bugs still present in the game, and new ones are being discovered as well. In addition to that, there are certain game design choices that are baffling long-time Call of Duty fans (like this guy!) as to why they’re implemented in the game (Domination kills being 50 instead of 100 or even 75 points is one).

Over on Reddit, the verified Sledgehammer Games account posted a message thanking the fans for feedback, and mentioned that they will provide fans with “insight” into some of their design choices.

In case you couldn’t read that, it states:

Thanks for the feedback here and constructive criticism. Definitely respect Epic and what they do! We will continue to provide regular game updates/hotfix updates for the community. But in addition, we will aim to provide you all with more insight into some of our design choices and creative choices and start even more specific threads dedicated to individual top community concerns. Not just the larger updates with notes, but also some more background and explanation.

Let’s hope Sledgehammer pushes through with this promise. I, for one, am very curious as to what’s the reasoning behind some of the most baffling game design choices in the game. Stuff like being shellshocked by teammate grenades, sprint out times, and lots more.

What do you want Sledgehammer Games to disclose when it comes to game design choices? Let us know your thoughts, COD: WWII fans!

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2 thoughts on “Sledgehammer Games to Provide Insight Into Some of the Studio’s “Design Choices” for Call of Duty: WWII

  1. Returning my copy today…. boring game that has moved the series backwards instead of forwards

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