Like many fans out there, my personal favorite Socom game out there was Socom 2. This game is begging for an HD remake, and while Sony seems to have no interest of giving one, the original creative director who left making games after Socom 2, is returning back and bringing bringing us a a new title that’s meant to stick with the original Socom formula, promising us one of the best tactical multiplayer games out there.
Creative Director David Sears has been working on H-Hour: World’s Elite for over a year now, adding the core gameplay of Socom 2 along with some new features meant to improve the online community. So I guess the question is, why not another Socom? Well the answer is quite clear as David doesn’t own the IP to Socom.
If you wish to help fund the project, visit the official kickstarter page.
H-Hour: World’s Elite™ is a tactical, team-based military shooter in which cooperation among players is required for success. A run and gun lone wolf approach quickly results in your death; only by cooperating with your team can you hope to achieve victory. But so many players who would love military shooters are discouraged by what they perceive as brutal competition from day one. Don’t worry. We’re including mechanisms that not only allow you to play with players at your skill level but teach and encourage you how to play tactically.
The design philosophy is simple: bullets are deadly, and any character not wearing body armor or staying out of the line of fire will not last long. There are no absolutes in lethality, but in H-Hour, you won’t take a shot to the head and keep fighting while you miraculously regenerate health. If you are looking for a change of pace from reckless play and want a little more realism in your combat, you’ll love the feeling of H-Hour and the game will monitor your performance, point out what you did right and wrong, and offer strategies for your improvement.
Reality is a theme of H-Hour. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. Environments emphasize all the filth, chaos, and visual disruption common to many of the locales where savages plot and launch their insurgencies or terrorism campaigns.
All animations are sourced directly from Special Operations veterans who bring their expertise and decades of combat experience into the motion capture studio and their war stories into our offices. It’s hard not to be inspired when you work with these heroes.
H-Hour is a hybrid third person and first person shooter. The third person perspective allows you to view your character and provides increased situational awareness—an intelligence edge in combat situations. The first person view presents you with only a reticle and adjusts the field of view so that you have the feeling of being “in the shit” and a naturally enhanced “zoomed in” perspective that provides a twitch play edge.
So what do you guys think? Is this a project that would interest you?