In an attempt to clear up the Star Wars Battlefront II Hero grind/loot box/microtransactions mess, three members of the DICE development team headed over to Reddit to answer the community’s questions.
User Spacy_Wildguns wanted to know why Battlefront II doesn’t feature a Battlefield-esque spawn system:
What is the reason you can’t do a real squad system like in Battlefield 2 that was amazing and very popular ? is the reason to keep it as casual as possible and not promote teamwork or skill ?
Design director Dennis Brannvall gave the following answer:
I don’t believe in just taking a feature from one game and tossing into this one. We’ve tried it several times and it doesn’t work that way. We don’t have the same levels as Battlefield, our environments and what you expect from the planets we build are different, nor do we have the same game modes for the same reason. That being said, we’re currently prototyping an update to our spawn waves that allow parties to stay together and spawn on each other. No timeline yet, but we’ll let you know.
Star Wars Battlefront II is set to launch November 17 across PC, PlayStation 4 and Xbox One. However, those with special editions of the game, as well as those with an Origin Access or EA Access subscription, are already playing.
In other Star Wars Battlefront II news, Blizzard Entertainment has poked fun at the game in their latest StarCraft II trailer and related tweets, a day one patch that brings “a bit more polish” to the game has been revealed and rolled out, and the Belgium Gaming Commission is investigating whether or not the game’s loot boxes constitute as gambling.