Suicide Squad: Kill the Justice League Update 1.016 for Season 2 Released During Server Maintenance This July 25 (Update)

by Alex Co July 25, 2024 6:26 am in News
Suicide Squad: Kill the Justice League Update 1.016

Rocksteady Studios has pushed out Suicide Squad: Kill the Justice League update 1.016, and this is for Season 2 of the game. The title update was released during the server maintenance planned for July 25, which explains why players cannot login currently.

Suicide Squad: Kill the Justice League Update 1.016 for Season 2 Patch Notes:

Read on for the server maintenance schedule for Suicide Squad: KTJL per Rocksteady.

Star time: July 25 at 10 am UTC/3 am PT/6 am ET/6 pm HKT

Duration: Not specified but usually lasts 2-4 hours

Update: Complete patch notes added.

The info remains the same, though the bug fixes have been added.

Bug Fixes:

  • Fixed a bug whereby the 2 Piece Bonus of Two-Face’s Tier 2 Infamy Set did not trigger its stated effects.
  • Fixed a bug that caused players’ to be unable to move if they started the ‘Superhero Rescue’ mission from the lobby with The Joker selected.
  • Fixed a bug that prevented players from progressing past the Flash Infused enemy unlock screen while playing as The Joker.
  • Fixed a bug during Killing Time whereby enemies would sometimes fail to spawn at certain Mastery levels.
  • Fixed a bug during the Episode 2 Brainiac boss fight whereby Brainiac could get stuck in mid air in an invulnerable state.
  • Fixed a bug during the ‘Wall to the Hall’ mission that sometimes caused an error message to display and prevented the Ice Cream Truck from moving.
  • Fixed a bug that occurred if players planted the C4 in the ‘Demolition Squad’ mission and then invited a friend to their game, resulting in the player being spawned inside the elevator.
  • Fixed a bug that sometimes caused players to get stuck on a white screen after defeating Brainiac on Mastery Level 11 in Finite Crisis.
  • Fixed a bug that sometimes caused players to encounter a message reading ‘error occurred signing in – please try again’ when launching the game.
  • Fixed a bug that occurred during Domination Assault missions whereby Priority Enemies in a different dimension to the player would incorrectly display as a Distraction Truck icon on the mini-map, rather than a red skull icon.
  • Fixed a bug that incorrectly caused the ‘Armor Piercing’ Legendary Augment to pierce Green Lantern Shields on Lantern Infused enemies.
    Note: ‘Armor Piercing’ weapons should only pierce the Shield on enemies such as Scavengers, Troopers and Bombers.
  • Fixed a bug during the Batman boss fight whereby flashlights would not toggle on when aiming with an Intergang firearm.
  • Fixed a bug that caused the stats on the Master V version of ‘Two-Face’s Argumentum’ to be higher than intended.
  • Fixed the unlock requirement for the ‘Shiny Gnashers’ trinket to read ‘Exclusive Promotional Item’.
  • Fixed a bug in Deadshot’s route of the Prelude whereby the Grenade item would not unlock during the ‘Throw Grenade’ tutorial
  • Fixed a bug in the unlock requirement for ‘Riddler Call 5’, whereby players would be required to complete all Riddler challenges in the base game and Episode 1, as opposed to the correct unlock requirement of just completing Episode 1 Riddler challenges.
  • Fixed a bug that prevented players being retroactively awarded certain codex unlocks and cosmetic items after their unlock requirements were fixed in a patch.
  • Fixed a bug that prevented players from switching tabs in the Store when previewing the Titan Infected outfits.
  • Fixed a bug during Domination Assault missions that caused players to regain all lives when defeated by a Raising Hell Hit Squad, rather than fail the mission.
  • Fixed a bug that sometimes caused rooftop emplacements to spawn without any enemies, making the turret impossible to destroy.
  • Fixed a bug that occurred when loading into Metropolis with Episode 1 as the active Episode whereby players would sometimes encounter placeholder text in the unlock screen.
  • Fixed a bug that caused ‘Episode 2 Duality’ to display as the active Episode, regardless of which was actually selected.
  • Fixed a bug with the Master II version of the Two-Face Tier 1 Infamy Set Shield Mod “In Propria Persona” that caused it to have a higher Overcharge than intended.
  • Fixed a bug that prevented players from using triggers to switch tabs after viewing certain Outfits.
  • Fixed a bug that sometimes caused players’ Fear Rank to get stuck, preventing progression.
  • Fixed a bug whereby sometimes an alert would appear and the squad would turn invisible when players joined and then quit a session in Episode 2.
  • Fixed a bug that caused the combat music to stop and/or start incorrectly when encountering enemies in Metropolis.
  • Fixed a bug that caused certain pop-up messages during Domination Assault missions to appear faded.
  • Fixed a bug that momentarily caused the background of the Store to be visible after a Rival Taunt/Anti-Hero Shot instead of smoothly repeating.
  • Fixed a bug that prevented the correct dialogue from playing during the Promotinaut Intel screen.
  • Fixed a bug that whereby the player would briefly be considered out of bounds when exploding inside a Gizmo Flying Car as The Joker during Distraction Truck missions.
  • Fixed a bug that sometimes caused an alert screen to pop-up when players launched the game.
  • Fixed a bug that caused Riddler AR challenges to not auto-fail when players traverse more than 150m away.
  • Fixed a bug that prevented the ‘remaining Hit Squad enemies’ counter from appearing when playing in multiplayer.
  • Fixed a bug whereby players who have spent 30 minutes in a server alone were not being placed in a single player session as they should be.
  • Fixed a bug whereby the ‘Highest Mastery Level Completed’ stat was not updating in Episode 2.
  • Fixed a bug during Domination Assault missions that sometimes caused Phased enemies to not have the correct Phased VFX applied to them.
  • Fixed a bug that caused certain types of Hit Squad enemies to not count towards the mission progress when killed in a Distraction Beacon mission.
  • Fixed a bug that caused Polka-Dot Man’s Spotty Explosions grenade to not do any damage to Green Lantern Infused Corrupted Tanks.
  • Fixed a bug that caused one of the A.R.G.U.S. personnel to appear twice in the cinematic after returning Joker to the Hall of Justice.
  • Fixed a bug on Booster Shot Shotguns that caused the Augment to proc per pellet instead of per shot, causing the Combo Counter to deplete much faster than intended.
  • Fixed a bug that prevented the Polka-Dot Man’s Spotty Explosion grenade from damaging Green Lantern Infused Choppers.
  • Fixed a bug that prevented the Polka-Dot Man’s Spotty Explosion grenade from damaging Green Lantern mine Constructs and Brainiac Drones when thrown from above.
  • Various UI fixes.
  • Various crash fixes.
  • Various audio fixes.
  • Various AI fixes.
  • Various performance fixes.
  • Various localisation fixes.

While the actual patch notes aren’t out yet, the studio did reveal the major additions incoming with the Season 2 patch.

Season 2: Mrs. Freeze Description: 

For Season 2, we’re unveiling our next new addition to the Suicide Squad: Mrs. Freeze.

Victoria Frias is an ice-cold, self-sufficient survivalist who has watched her Elseworld turn to ice as Brainiac’s invasion took hold. By the time we meet her in Season 2, she has spent years as the last holdout of her dying planet, unwilling to leave her cryogenically frozen wife behind. But after being recruited by the Squad, she may have the chance to save her – and unleash icy hell.

Mrs. Freeze is bringing some much-needed expertise to the Squad in the form of her freeze tech. The primary way she utilizes her inventions is through her traversal, which incorporates a combination of ice-cool control and super-smooth sliding that makes for a fast paced, dynamic, and totally unique traversal kit.

Mrs. Freeze’s primary traversal ability is Ice Path. Whether used in the air or on the ground, this ability gives her complete freedom of movement. She can quickly slide around behind enemy shields to flank, dash straight into the fray, or even launch herself directly skywards, perfect for getting the drop on her targets. When her Ice Path has run dry, her secondary traversal ability, Loop-De-Loop, will get her moving. By jumping out of the loop at different times, Freeze can zoom in different directions: straight up for an aerial recon of the battlefield, straight forward to dash back into the fight, and straight down for a slam into the ground. Aerial Precision is her final ability, creating a mid-air ice platform for her to fire down on Brainiac’s forces. All of these abilities work together for a fluid, exciting style of traversal that’s easy to pick up, but hard to master.

Like other members of the Squad, Mrs. Freeze comes with three different playstyles that her Talents fit into, offering unique approaches to traversal and combat.

The Cooler playstyle enables her cryotech, turning her into an unstoppable tank with incredible crowd-controlling Freeze powers. With the Snowball Effect Talent, Melee kills will cause all enemies nearby to instantly freeze. This couples perfectly with Exothermic Transfer, which comes at the cost of causing Melee hits to remove the Freeze status from enemies but regenerating 25% Shield. These both work in tandem to create a frenetic style of tank play, with options for both crowd-control and raw damage.

The Physicist playstyle is all about making fundamental physics fundamentally physical with Talents that buff Melee, Shield Harvest, and Suicide Strikes. The Blunt Force Talent builds up 5% Suicide Strike resource from Melee hits, synergising perfectly with Temperature Drop which empowers her Suicide Strikes, causing Shields to drop for every player whenever she Suicide Strikes an enemy.

Finally, the Technician playstyle is all about gear. Be it her firearms or enhancing her Cryo Boots for better traversal, this playstyle will see Freeze running and gunning… or sliding and dividing. Bomb Cyclone causes her traversal attack, Powder Burn, to freeze enemies 50% of the time, while Defensive Potential instantly reloads her current firearm whenever she lands a Shield Harvest. The potential for combos and synergies within her Talents is enormous, so get out there and do some science!

How to Get Mrs. Freeze in Suicide Squad: Kill the Justice League?

To recruit Mrs. Freeze to your Squad, you will need to complete a series of Incursions to locate her before she can be… persuaded to join. Elseworld missions will unlock in a specified order in Season 2, meaning once they have been completed and you have reached Episode Rank 25, you can fight against a new Brainiac and recruit her.

New Frozen Elseworld

One of the big additions in Season 2 is the new Frozen Elseworld to explore. You’ll find a few familiar sights: the Skull Ship in the sky and Brainiac’s forces are everywhere trying to take over… but this iced-over Elseworld is full of surprises once you break through the permafrost.

Season 2 New Gear

Killer Frost Infamy Set

Infamy sets based around the iconic DC Super-Villain, Killer Frost. Lore fans with long memories may remember her depiction in the Assault on Arkham movie. Her powers are derived from absorbing heat and projecting cold, so you can expect her gearset bonuses to channel that same flavour. From one extreme to another, the Killer Frost Infamy Gear relies on setting your enemies ablaze before unleashing the devastation of weaponized thermal shock that will see them shatter before your eyes.

Across the tiers, you’ll be building up Killer Frost’s signature Heat Absorption buff to empower your other abilities. Master these sets and you’ll find yourself pulling off huge damage with your traversal attacks, entering a sub-zero trance to watch your enemies drop, or getting up close and personal with brutal Suicide Strikes that have some serious 1-shot potential.

Firefly Notorious Gear

As for this season’s Notorious items, we’ve brought back an iconic DC Super-Villain with Firefly’s Pyromaniac weapon family. It’s available in three hot flavours: Assault Rifle, Shotgun, and SMG (Submachine Gun), and if you get your hands on one, you’ll burn your enemies to a crisp with each critical hit. Keep turning up the heat and you can switch to the devastating alternate firing mode, causing your freshly BBQ’d enemies to explode and take massive damage… Well done!

Golden Glider Notorious Gear

Our next Notorious weapon comes from one of The Flash’s coldest enemies: Golden Glider. He first took on the Fastest Man Alive in a revenge plot during DC Comics’ Silver Age, and Golden Glider’s background as a figure skater gave us the inspiration for one of our most elegant augments. Countering enemies gift wraps them with Astral Ribbons causing them to take increased damage for 10 seconds. Express delivery all the way to the afterlife.

Parasite Notorious Melee Weapons

We’re introducing a new family of Melee weapons courtesy of one of Superman’s longest-running enemies: Parasite. This gruesome, grafted gear deals increased Melee damage against Afflicted enemies. If they are unlucky enough to live, then the next Melee attack is really going to hurt. In this case, what doesn’t cure you, only makes it hurt more.

For some of the other incoming weapons planned for future updates and the new cosmetics, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.