Tekken 7 Update 3.31 Kicks Out, Here Are the Character Changes

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Bandai Namco Entertainment has released a new Tekken 7 patch that’s out now on all platforms! Players should see this as Tekken 7 update 3.31, and while there’s no new content, there’s a lot of character changes. Check out the full Tekken 7 update 3.31 patch notes below.

Tekken 7 update 3.31 patch notes:

tekken 7 update 3.31, Tekken 7 Update 3.31 Kicks Out, Here Are the Character Changes, MP1st, MP1st

Character Command Adjustment
Hwoarang ・Decreased the distance between the character and the opponent when the 2nd hit lands.
Kazuya ・Reverted the moves tracking to Ver. 3.21.
Devil Jin ・Reverted the moves tracking to Ver. 3.21.
Katarina ・Changed the frame advantage upon hit from +1 frame to +4 frames.
Katarina ・Changed the opponent’s behavior when the move lands as a counter hit.
・Reduced the strength of the pushback, and made the move easier to land.
Katarina ・Changed the frame advantage upon hit from +2 frames to +4 frames.
Katarina ・Changed the frame advantage upon hit from -1 frame to +1 frame.
Katarina ・Changed the frame advantage when guarded from +1 frame to +5 frames.
Katarina ・Changed the frame advantage upon hit from ±0 frames to +1 frame.
Lucky Chloe ・Changed the damage from 20 to 23.
Lucky Chloe ・Changed the damage from 10, 5, 5 to 5, 5, 5.
・1st to 3rd hit will now chain together.
Lucky Chloe ・Changed the opponent’s behavior when the move lands as a counter hit.
Gigas ・Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
・Decreased the distance between the character and the opponent when the move lands as a counter hit.
Gigas ・The move will now chain together when the 1st hit lands as a counter hit.
Gigas
・Changed the frame advantage when guarded from -8 frames to ±0 frames.
・Decreased the distance between the character and the opponent when the move is guarded.
・Shortened the recovery time by 3 frames upon hit.
Gigas ・Changed the damage from 20 to 25.
Gigas ・Changed the input window for the 2nd hit from 16 frames to 25 frames.
Gigas ・Changed the input window for the 2nd hit from 16 frames to 25 frames.
Gigas ・Changed the frame advantage when guarded from -12 frames to -9 frames.
Eliza ・Shortened the recovery time by 4 frames upon hit.
Eliza ・Changed the damage from 20 to 15.
・Changed the opponent’s behavior when hit.
Eliza ・Increased the move’s tracking.
Geese ・Fixed an issue in which the opponent’s behavior when hit in midair was different than on ground.
Leroy ・Decreased the distance between the character and the opponent when the move is guarded.
Leroy ・Changed the frame advantage when guarded from -1 frames to -3 frames.
・Changed the frame advantage upon hit from +5 frames to +3 frames.
Leroy ・Changed the frame advantage when guarded from -6 frames to -9 frames.
・Changed the frame advantage upon hit from +6 frames to +3 frames.
Leroy ・Changed the damage from 16 to 14.
Leroy ・Changed the damage from 17 to 14.
Leroy ・Changed the frame advantage when guarded from -12 frames to -15 frames.
・Changed the frame advantage upon hit from -1 frame to -4 frames.
Leroy ・Changed the frame advantage when guarded from -10 frames to -14 frames.
・Increased the recovery time by 2 frames upon hit.
Fahkumram ・Changed the frame advantage upon hit from ±0 frames to -3 frames.
Fahkumram ・Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
Fahkumram ・Fixed an issue in which the input window for escaping throws was different than other characters.

So far, that’s all the changes we know that’s been rolled out. If there are any UI, technical fixes, we’ll update the post.

Source: Bandai Namco (pdf)

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