In response to the reports on Titanfall’s resolution on Xbox One, Respawn Entertainment’s lead engineer, Richard Baker, had a few things to share.
“We’ve been experimenting with making it higher and lower,” Baker told Eurogamer. “One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target.”
Baker assured that Respawn is “going to experiment”. He went on to explain, “the target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it.”
The day one patch for Titanfall on Xbox One has already been released, however it didn’t increase the pixel count. “For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
“A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it. Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”
Rich Baker added, “there was an issue with decals taking a lot more time than they should which we fixed for launch,” he said. “The worst-case scenarios are better, I think. The average is probably about the same as the beta.”
The PC and Xbox One versions of Titanfall drop tomorrow in North America, later this week for Europe. You can learn more about the digital release schedule here.