Respawn Entertainment CEO Vince Zampella has confirmed what we all almost already knew to be true; a Titanfall sequel is currently in development which will launch on multiple platforms.
Acknowledging the game’s existence for the first time, Zampella recently told IGN, “I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
It’s likely that the title will remain multiplayer-only, though what’s really best for it is still up in the air.
“I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible,” he explained.
“We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
Zampella also hopes to handle DLC differently this time around and has considered offering map packs to fans for free as a way to keep Titanfall’s community playing together.
“I think that’s a fantastic way to do it,” he said. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”
Celebrating Titanfall’s first birthday, Respawn recently made the game’s DLC and Season Pass free on Xbox One, Xbox 360, and PC.