Virtua Fighter Aims to Define Its Own Genre Rather Than Compete With Other Fighting Games, Says Producer
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Sega is currently fully committed on bringing back the Virtua Fighter series, starting with the release of Virtua Fighter 5 R.E.V.O. on Steam and the announcement of a new main game, though details about it are still unclear. One of the challenges the series will surely deal with is competition from other fighting games.
Automaton-Media recently spoke with Seiji Aoki, producer of Sega’s Legacy Virtua Fighter project, who said that Virtua Fighter should aim to stand on its own as a unique style of game, instead of trying to compete directly with others.
Virtua Fighter Doesn’t Want to Compete With Other Fighting Games

“The first Virtua Fighter wasn’t created as a fighting game,” Aoki explained. “It was developed as part of a realistic human body simulation.” These unique roots are part of what makes Virtua Fighter “distinct from today’s fighting game scene and genre,” which Aoki considers the franchise’s strength.
Instead of aiming to compete with or surpass other fighting games, Virtua Fighter’s aim is to stand out as a distinct genre, Aoki elaborated. He pointed to features such as the series’ three-button controls, the absence of special effects, and its general simplicity as its standout features.
According to Aoki, Virtua Fighter “feels like a fighting game, but also feels different from a fighting game.” That said, he admitted that developers will need to find ways to communicate the series’ uniqueness effectively to players in order to distinguish it from competitors.
In other Virtua Fighter news, a YouTuber recently compared the concept gameplay of Virtua Fighter 6 to the movie Dragons Forever. Interestingly, the concept trailer appears to be a striking 1:1 recreation of Jackie Chan’s iconic fight scene from Dragons Forever.
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