Warframe Receives Its First Title Update On The Playstation 4

Those who’ve been enjoying the free-to-play title, Warframe, on the PlayStation 4 platform can now look forward to the third-person sci-fi shooter receiving its first title update.

Among the new additions to the Playstation 4 version of Warframe is two new bosses, a new damage system, and new weapons to add to your arsenal. Check out the full patch notes below:

Playstation 4 Patch Notes


  •  New Warframe: Valkyr
  • Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!
  • New Weapons: “Tigris” Tenno Double-Barrel Shotgun (Primary), “Cestra” Corpus Mini-gun (Secondary) and “Lecta” Corpus Whip (Melee)
  • New Prime Gear: Ember, Glaive, and Sicarus.
  • Sprint is no longer needed to initiate a Wall-Run
  • New Customizations: Warframe Skins for the first 8 Warframes!
  • New Decorations for the Dojo (Including a Trading Kiosk!)
  • New Tile Set: Corpus Gas City
  • New Enemies: 3 Corpus enemy types to seek and destroy!
  • New Boss: Sargus Ruk (Grineer)
  • New Boss: Alad V & Zanuka (Corpus)
  • New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin!
  • New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
  • New Damage Model 2.0! More information here
  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
  • New Resource Drone: collects crafting materials from planetary systems!
  • Added option to opt-in to Nightmare nodes
  • Added new icon for Boss nodes on the star chart
  • Players can now copy other players’ mission votes by clicking on the squad info panel.


  • Removed the Railgun MOAs from the Mastery Rank 1 Challenge
  • Players can now mark Waypoints in game with the DUALSHOCK®4 wireless controller
  • Players can turn Transmission Messages ON/OFF for the DUALSHOCK®4 wireless controller in the Options Menu
  • Full on-screen map: During gameplay to view the overall level map as you uncover it through exploration by pressing the touch pad button
  • Improved Main Menu navigation to include the Codex and Inbox
  • Players can now access the Arsenal when in a lobby
  • Remote Play control bindings are now displayed in game
  • Players can now toggle crouch/slide to hold
  • Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level
  • Sentinels now come with a default amount of armor
  • Removed co-op doors from survival missions
  • Time between Defense waves has been reduced to 6 seconds
  • Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
  •  Oracle
  •  Barracks (Moon, Mountain, Storm, Shadow)
  •  Research Labs (Bio, Energy, Chem)
  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
  • 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
  • Improved sound-ducking mixes
  • Changed Europa planet description so that it wasn’t the same as Eris
  • Added new icons for Sentinel weapons
  • Switched the Prova to use Machete animations and finishers
  • New space skybox added to the Grineer Galleon tile set
  • Improved the sound for the Heavy Impact mod
  • Audio improvements to some stealth finishers
  • Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
  • Tuned conclave values for Brakk, Machete Wraith, and Obex
  • Added sound for Galleon air lifts in Conclave map
  • Stalker has been improving his melee combo techniques
  • NPCs will no longer target Rescue agents


  • Fixes put in to address severe cases of texture popping
  • Fixed the Shield Damage Indicator will no longer flicker in the opening tutorial
  • Fixed Log-In Rewards not appearing
  • Fixed selling multiple instances of an item not working
  • Fixed the Clan Message of the Day not appearing until returning from a mission
  • Fixed the AI occasionally shooting their weapon after death
  • Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
  • Fixed issue where only host could invite players into a Dojo
  • Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
  • Fixed falling out of level in Mastery Challenge 7 costing a revive
  • Fixed some navigation/design issues in new level connectors
  • Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
  • Fixed various teleport issues that would result in “out of world” experiences
  • Fixed Corpus Energy Rifle firing animation to match Clan Tech Tenno Energy Rifle (alternate between top and bottom barrels when firing)
  • Fixed some missing materials identified in Corpus ship levels
  • Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
  • Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
  • Fixed missing respawn volume in Dojo obstacle course
  • Fixed some reported issues of flickering textures
  • Fixed missing jump actions required by enemies in certain levels
  • Fixed Jackal robot missile seeking offset
  • Fixed Security Camera sounds not playing for clients
  • Fixed names of Gradivus Dilemma trophies
  • Fixed Grineer Scorpion to have proper in-game description
  • Fixed issue with Kestrel and Glaive animations for holstering
  • Fixed all reported/known issues of players falling through elevators
  • Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
  • Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
  • Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
  • Fixed broken weapon recoil behaviour; it now works as intended
  • Fixed Roller idle animation jittering
  • Fixed “power in use” issue after using Banshee’s Sonic Boom ability
  • Fixed Acrid weapon not doing damage over time
  • Fixed Saryn’s Miasma ability to apply damage over time
  • Fixed issue where Ciphers were being consumed twice on a single hack
  • Fixed Nekros Soul Punch ability to ragdoll target NPCs
  • Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
  • Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
  • Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
  • Fixed multiple issues with Infested enemy types related to map navigation
  • Fixed high level enemies spawning in low-level defense missions
  • Fixed private session countdown not starting after friend joins/selects mission

Are you enjoying Warframe on the PlayStation 4? Let us know in the comment section below!

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