XDefiant PS5 Input Lag, Netcode, Server Stability Issues Addressed by Studio, No Date on Next Test

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For those who played the XDefiant beta, chances are you’ve experienced a few issues along the way. Chief among the issues include a problem playing it on the PS5, as players (including us) experienced XDefiant PS5 input lag during our sessions, and there were server stability issues as well.

Over on Twitter, XDefiant Executive Producer Mark Rubin has acknowledged some of the biggest issues concerning the beta.

Hey Everyone! I just wanted to give a quick update on what’s been going on since the Beta. I know there have been a lot of questions regarding when we will be releasing and/or when is the next test. The truth is we don’t have any specific dates for you just yet.

We have a lot of big things to work on from the Beta. We want to get our server stability in a better place. We want to finish replacing the old netcode with the new netcode to improve the server simulation experience. We wanted to get the controller lag that we saw on PS5 fixed. And of course, general polish and improvements. That’s a lot of work and the team has been heads down working through all of this as best we can.

So, where are we. Starting with the PS5 input lag we were able to identify and fix an issue that brought the controller latency down from over 60ms to around 20ms. So far this has made a huge difference in how it feels. And as a special side note, we think 120hz for PS5 and Xbox X will be ready sooner than we expected so hoping that will now make it in for launch rather than post launch.

As for the new netcode, we have made huge progress and it feels much better. Now this is something that no matter how much you test internally until it gets out in the real world you never really know how well it will hold up. So, we will be looking at ways to broaden our testing for that.

And lastly, server stability. There are really two things here. One was that the server configuration that we went live with for the CB was not the one we intended due to a last-minute bug that we found. By the end of the test, we had wrangled the servers to get them more stable, but we have fixed the bugs that caused the issue in the first place and have hardened some of our services to better stand up to issues like that.
So that’s where we are. We are still moving forward and hopefully will have some more info for everyone soon.

This is definitely very reassuring to see. While there’s no release date or new beta date for the game, the transparency shown by the devs is something all shooter fans will appreciate. Let’s hope that these issues are fixed the next time we play the game.

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