Capcom Fighting Collection 2 Hands-On Preview – More Familiar Territory
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2022’s Capcom Fighting Collection was pretty well-received, serving as a ten-game compilation of some Capcom fighters many gamers might not have been too familiar with. Later this year, Capcom is hoping to rekindle even more of your nostalgia with the May release of Capcom Fighting Collection 2.
Thanks to Capcom, We recently went hands-on with some of the games the collection will have to offer, and have our impressions ready right now.
A Proven Package
If you’re familiar with the Capcom Fighting Collection, the concept is identical here, just with different games to play. There are eight in total, compared to ten in the original. It could be argued, however, that this time around there are some heavier hitters. Both Capcom vs. SNK 1 and 2 are included, along with both Power Stone 1 and 2, as well as Plasma Sword, Street Fighter Alpha 3 Upper, and Capcom Fighting Evolution rounds out the package. There is a lot of classic fighting action to be found.
Most of the above-listed games were not available during our hands-on demo: only Street Fighter Alpha 3 Upper, Capcom vs. SNK 2, and Project Justice made appearances. Each game offered similar, if not identical options to the previous game collection. You can set overall difficulty per session (these were originally arcade games, so these usually had to be set before the game loaded), attack power, timer speed, overall speed, battle type, and max round count. There’s also a handy option to reset these settings to factory. In short, this is the Operator’s screen you might have seen had you owned an actual arcade cabinet back in the day.
With settings dialed in, starting each game naturally only takes a few seconds, because we’re running on PS5 hardware now and that SSD is blazing fast, and even if it’s a couple of years old by now, it’ll still do laps around the original hardware these games ran on. Multiplayer, both local and online, is naturally supported, including rollback netcode, leaderboards, training, and spectating modes.

Nostalgia-Inducing for Some
All games play faithfully as you might remember them, if you were lucky enough to have done so in arcades, or home consoles when they were later ported. Capcom has noted that gameplay balance adjustments and quality of life improvements have been made for all games, though specifics have not yet been detailed. A training mode will be included, again for every game, where you can even view hitboxes on the 2D games. The museum returns, with various amounts of unlockable art, including concept art, design documents, music, and other multimedia. You can also perform mid-game saves, perfect for if you have to leave for an extended period of time and are doing rather well on an arcade mode run-through. There are also display filter settings you’d expect in a collection such as this.
The Capcom Fighting Collection 2 promises to bring together a bunch of classic Capcom fighting games from the bygone arcade era, circa 1998-2004. While we couldn’t check out all games, what was here ran just like the games of old, occasional slowdown and all. With the newest game here still over 20 years old, there is a lot of fighting game history available in one central place. Classic fighting game fans have a lot to look forward to when the Capcom Fighting Collection 2 drops May 16, 2025 on the PlayStation 4, Xbox One, Switch, and Steam platforms.
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I wonder why Capcom kept the slow down effect in there fighting games.
Probably because it was never fixed in the original, and these games are running within an emulator which faithfully executes the non-optimized code as it existed in the original.