ARMA Reforger Minor Update 1.030.144 Brings List of Changes on All Platforms

by Alex Co April 10, 2025 7:32 am in Title Updates and Patches
ARMA Reforger Minor Update 1.030.144

[summaraize]

Following the big Fire Support patch last month, Bohemia Interactive has released ARMA Reforger minor update 1.030.144 on all platforms, which is tagged as version 1.3.0.144 by the studio (and should appear as that version on PC).

While this doesn’t bring in any new content, the patch does have changes and fixes to assets, performance, mods and more. Read on for the complete changes made to the game in the patch notes.

ARMA Reforger Update 1.030.144 Deployed for Fixes Affecting Technical Issues

Here are the complete patch notes straight from Bohemia:

Assets

Changed: Tweaked ballistic properties of armor materials
Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
Changed: LAV-25 sight cover more opened
Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
Tweaked: LAV-25 wreck cannon and physical colliders
Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
Tweaked: SSh68 game material – helmet should now offer protection against PM rounds
Fixed: Getting in and out animations for Šárka 105 were misplaced
Fixed: Hiding of part of mesh of RDG2 smoke grenade
Fixed: BTR-70 turret light portals
Fixed: Issue with destruction of nearby building leaving floating assets
Fixed: Door angles for both M998 variants. Character was getting stuck between them
Fixed: Interior light of UAZ-452 could not be switched on
Fixed: Removed Ammo UI from the commander turrets

General

Changed: Added VON notification to GM, photo, build, admin modes
Changed: Changed behavior of “-autoreload X” CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
Tweaked: Explosion fragmentation computations
Tweaked: HDR settings
Fixed: Glowing window frames
Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
Fixed: Rain was disappearing on PS5
Fixed: Max player count in some menus did not match the max player count in server config

Playable Content

Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers

Stability and Performance

Fixed: Crash when starting a vehicle action without a valid animation graph
Fixed: Crash when accessing signals after deletion of entity
Fixed: Crash when attaching non-weapon entity to a weapon slot.
Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
Fixed: Crash when spawning a prefab through inventory storage
Fixed: Multiplayer desync related to hit effects being deleted locally
Fixed: Grenades and missiles no longer crash the game when their physics is deleted

Modding

Changed: Powerline Entity now inherits from Destructible Entity
Tweaked: World editor: Camera movement limit increased to world outer bounds

Once another patch is out, we’ll let our readers know. There’s still a long list of known issues affecting all platforms, so expect more updates in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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Put to to work
Put to to work
1 year ago

Font care just wanna know when mods are out