ARMA Reforger Minor Update 1.030.170 Resolves Issues With Visuals and Gameplay Issues

by Alex Co May 7, 2025 9:24 am in Title Updates and Patches
ARMA Reforger Minor Update 1.030.170

[summaraize]

Bohemia Interactive has rolled out a minor update for ARMA Reforger that aims to resolve various visual issues, stability improvements and a lot more. Players should see this as ARMA Reforger minor update version 1.030.170m which the studio tags as 1.3.0.157.

The complete patch notes detail the changes made, which are focused more on technical issues than anything else.

ARMA Reforger Minor Update Changes Improve Performance

Here’s what’s new per Bohemia:

Assets

Changed: Disabled destruction on several assets – Ammo Crates, Fuel Service Prefabs, Helicopter Weapons Arsenal Box f.e. to keep consistency with other similar assets
Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
Tweaked: Switch Action of Commander in BTR-70
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Fixed: Horn animation interruption in the UAZ vehicles
Fixed: Hatch on Light Beacon opening in the wrong direction
Fixed: Powerline materials

General

Tweaked: HDR settings
Fixed: Animation issues when two characters operate same entity
Fixed: PS5 Motion Sensor was active when game was suspended

Stability and Performance

Changed: Optimization of memory usage in rendering
Fixed: Crash when mortar was being loaded by two characters and was destroyed
Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
Fixed: Possible crash related to world subscenes
Fixed: Crash when interrupting switch seat action when previous compartment is deleted
Fixed: Crash prevention when synchronizing non-replicated tasks
Fixed: Replication crash related to character using ladder
Fixed: Crash when map descriptor’s entity was deleted before the descriptor
Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states

Workbench and Modding

Added: Shape Area Tool “Snap To Terrain”, “Centre On Position”, “Shape Closing” options
Added: Power line base Prefab
Added: Download queue to limit how many addons are being downloaded and process at once
Changed: Polyline Area Tool is now Shape Area Tool
Fixed: 2d Map topo generation determinism of roads, buildings, and areas
Fixed: ScriptAPI: broken PointInfo class config inheritance
Fixed: Polyline Area Tool crash on usage
Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
Removed: PolylineArea/Class
Removed: Cameras from ArlandEmpty and EdenEmpty

Once another patch is out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.