ARMA Reforger New Update 1.060.087 Deployed on December 5

by Alex Co December 5, 2025 10:42 am in Title Updates and Patches
ARMA Reforger New Update 1.060.087

While ARMA Reforger might not get a major update before the year is over, that doesn’t mean Bohemia Interactive is stopping from releasing fixes. Today, the studio has pushed out ARMA Reforger update 1.060.087 on PC and consoles, and this applies various fixes.

Aside from stability improvements, this patch also includes memory fixes to the console versions too.

Read on for the complete patch notes and the explanation on the console memory improvements.

ARMA Reforger’s December 5 Update Applies 1.060.087/1.6.0.87  Fixes

ARMA Reforger Update 1.040.038

Stability and Performance

  • Fixed: Memory leak related to doors
  • Fixed: Memory leak related to characters interacting with vehicles through specific actions
  • Fixed: Crash on Linux server on reading property
  • Fixed: Crash when saving an individual entity via the script api while registrations are pending
  • Fixed: Possible crash related to fall damage
  • Fixed: Crash when loading hitzones from an invalid source
  • Fixed: Navlink settings made shared per prefab to save memory

Consoles

We identified a few critical memory points that could affect the stability of the console version. To mitigate the cost, we are lowering the graphic settings in the Performance preset and limiting the number of AI characters spawned in single-player content.

  • Added: PS5: Flushing memory on ‘out of virtual memory for render resources’
  • Changed: Xbox: Lowered texture quality settings for Xbox S/X and PS5 in the Performance preset
  • Changed: AILimits lowered for single-player content run on Consoles
  • Fixed: PS5: Deadlock inside routines responsible for handling out of memory

Assets

  • Changed: Disabled physics colliders on some of the small granite clusters
  • Changed: Compression of particle asset related to geysers on Kolguyev
  • Fixed: Dead bodies sometimes had mispositioned armor

General

  • Fixed: Collision-related issues for clients
  • Fixed: Deflection of shells/bullets was inconsistent between clients and server
  • Fixed: Missiles sometimes didn’t work correctly on clients

Playable Content

Based on the feedback from people missing Legacy Conflict, we are bringing it back to be as close to pre-1.6 conflict as possible, while keeping some minor improvements that don’t impact the way the mode is played

Changed: Legacy Conflict has been updated – removing parts intended only for the HQ Commander game mode

Deployable radio spawn was originally meant as a way for players to stay together before helicopters were added. With the addition of helicopters and Rally points for groups, we wanted to balance the radio spawning, but the downsides of the system heavily outweigh the upsides in the current state of the game, so we are disabling this feature for HQC.

  • Changed: Disable Radio Spawn for HQC Conflict
  • Tweaked: HQC: Hide duplicated callsign name in group menu

Modding

  • Added: Scripting method ProjectileMoveComponent.GetProjectileSimulationResult, for estimating the final position of a projectile

Chances are, this is the last patch fro the game for 2025. If not, expect the latest update by Bohemia to be posted here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.