ARMA Reforger New Update on November 21 Applies Version 1.060.076 Fixes

by Alex Co November 21, 2025 9:34 am in Title Updates and Patches
ARMA Reforger Update November 21

Bohemia Interactive has released the latest minor update for ARMA Reforger on November 21, and it’s now available on all platforms.

Console gamers will see this appear as ARMA Reforger update 1.060.076, and the game version visible on the main menu should be 1.6.0.76.

While this doesn’t add any new content, it does change a few key things. For one, night grain has been disabled and MSAR limits for the first three ranks have been raised.

ARMA Reforger Update 1.060.076 Brings Various Improvements

General

Changed: Night grain disabled  Night grain was added to prevent players from adjusting their gamma settings to gain an advantage in the dark. However, based on feedback, we have made it disabled by default and disabled on official servers. Community servers can still enable night grain if they wish by using a CLI attribute -enableNightGrain.
Fixed: Kolguyev Tower text in the task was not localized
Fixed: Weapon UI was sometimes shown when a character did not have any weapons equipped

Playable Content

Changed: MSAR limits for the first three ranks raised (Private to 85Corporal to 115Sergeant to 150) – The MSAR system aims to prevent players from using up supplies on extravagant loadouts. However, the limits on lower ranks were excessive, so we have increased them to allow lower ranks to purchase better loadouts.
Fixed: Configured minimum ranges for starting positions relevant to Kolguyev
Fixed: Expanded supply ranges of building services (FIA to 200 meters, US/USSR to 150 meters)

Stability and Performance

Fixed: Possible fix for freezing on Xbox –  Long freezes were related to conflicts on CPU threads. The current fix may introduce very short gaps in audio samples. The issue is being investigated further, and more fixes are on the way.
Fixed: Memory leak related to Attachments
Fixed: Memory leak related to AI pathfinding
Fixed: Crash tied to User Settings
Fixed: Loading a save could cause crashes with DestructibleEntities
Fixed: Persistence memory leaks on profiling and spawn params
Fixed: Exceeding savepoint 999 could lead to a crash
Fixed: Crashes related to the damage system
Fixed: Crash when attempting to start a modded scenario from the main menu

Modding

Removed: Old and unused animation files from workspaces

If Bohemia releases another patch, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.