ARMA Reforger Version 1.6.0.119 Now Out as Console Update 1.060.119

by Alex Co January 29, 2026 9:23 am in Title Updates and Patches
ARMA Reforger Update 1.060.119

Bohemia Interactive has rolled out a new minor update for ARMA Reforger on all platforms as version 1.6.0.119, and this brings a slew of fixes that affects modding, performance improvements and more.

Those on consoles, you’ll see this update appear as ARMA Reforger patch 1.060.119, and it features the same changelog as the PC version.

Read on for the complete patch notes to know more.

ARMA Reforger’s January 2026 Update Applies Various Fixes

General

  • Fixed: Some entities were not included in explosion damage traces
  • Fixed: Joystick axis count overflow
  • Addon: Vulnerability Patch 1 is no longer applicable to servers and should not be used anymore

Stability and Performance

  • Changed: Method of allocation of temporal buffers
  • Changed: Crash when streaming in the compartment manager
  • Changed: More robust compartment door validation
  • Changed: Enable advanced memory mode for Xbox Series X
  • Changed: Improved allocations in the texture streaming process
  • Changed: Improved allocations of decoded RPC objects
  • Changed: Handle out of static memory in ScriptCompiler
  • Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption
  • Fixed: Crash on camera set not being available
  • Fixed: Possible crash when teleporting a character from a vehicle
  • Fixed: Invalid character position when falling with complex collision.
  • Fixed: Potential crash on asynchronous savegame obtain
  • Fixed: Race condition when working with many files
  • Fixed: Some clutter structures were not being allocated through correct memory allocators
  • Fixed: Crash connected to weapon handling in the character preview
  • Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph
  • Fixed: Crash when defining multiple persistence bundles
  • Fixed: Crash on loading save data with deleted prefabs
  • Fixed: Crash on saving with a custom bundle setup
  • Fixed: Clutter models and materials weren’t properly released during game teardown
  • Fixed: Possible freeze when downloading fragments from Workshop on Xbox
  • Fixed: Avoided crashes by protecting following classes from invalid usage in script – SoundInfoHitEffectInfoCollisionInfoBallisticInfoParticleEffectInfoGameMaterial

Modding

Several vanilla components have had their member variables moved to their corresponding /ComponentData classes (SomeComponentClass for SomeComponent).
Affected components:

  • SCR_2DPIPSightsComponent
  • SCR_2DOpticsComponent
  • SCR_BaseDeployableInventoryItemComponent
  • SCR_WeaponBlastComponent

Migration notes:
Access the data via GetComponentData(), cast the result to the appropriate SomeComponentClass, and use the provided getters.
Alternatively, move custom logic into the relevant ComponentData class and access the variables directly there.

Once Bohemia releases another update, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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D.Howlett
D.Howlett
2 months ago

A pre warning of these updates would be a lot better than just a surprise when next logging on………..