Blades of Fire Update 1.003.001 Might Be One of the Weirdest Patches We’ve Seen
[summaraize]
MercurySteam has deployed the latest patch for the action game, Blades of Fire, with what the studio calls the game’s 1.3.1 update. If you’re on consoles, you should see this download appear as Blades of Fire update 1.003.001.
This might be one of the weirdest game updates we’ve seen given the console versions hardly got updated at all, but the PC version got a sweeping list of changes.
Blades of Fire Patch 1.3.1 Is Out Now as Version 1.003.001 on Consoles
Patch 1.3.1 Patch Notes (PS5 and Xbox X|S)
GAMEPLAY AND DESIGN
- Collision issue fixed in chapter 2.
1.3.1 Patch Notes (EPIC)
This update adds polish and fixes issues that have been reported since launch. For more details, check out the full list of changes below:
UI
- New splash screen added: Gamepad recommended.
- UX fixes on EULA screen.
- HUD hidden in some in-game cameras.
- General fixes in texts (all languages).
- Changed the naming confirmation to hold.
- Added vignetting effects to flashbacks.
- Added improvements in the Forge Scroll selection screens.
- Fixed a bug in the Mission Objective system.
- Improvements on enemies’ life bars.
- General improvements and fixes in Travel Book.
- General improvements and fixes in HUD and HUD alerts.
- General fixes in loading screens.
- General fixes in Bestiary and Lore unlocks.
- General fixes in Tutorials (Prologue).
- General fixes during Steels selection (triangle).
GAMEPLAY AND DESIGN
- An ongoing EOS error that affected some players and ‘timed’ them out of Epic when playing.
- Fixed a problem with the achievements during long sessions.
- Fixed a bug with the Paladins of the Aurora achievement.
- Collision issue fixed in chapter 2.
- Added options to zoom out the camera.
- Added options for camera collisions.
- Balancing on Melcart lines – we have increased the timer between his lines.
- Polish added to the breakable column event in Roggs Mountains.
- General fixes in Dialogues and Conversations.
- General improvements on mutilation cameras to avoid undesirable synchs.
- Improved visibily of the traversal in the Library of Crimson Fort.
- Fixes in the enemies’ blood system.
- Balancing in materials drop system during Chapter 3.
- Fixed some problems in entity loading.
- Fixed a bug related to the steal event (Tok).
- Fixed a bug during Adso’s animations while in camp.
- Fixed a bug related to Aran speaking underwater.
- Various fixes in enemy outlines.
- General fixes in cutscenes.
- General fixes in animations.
- Fixed some random application crashes.
- Fixed a bug with the Blue Lady during Roggs Mountains.
- Various fixes in the enemy spawns in Dharavel Island.
LEVEL DESIGN
- General Fixes in breakables and atrezzo positioning.
- Various terrain seams fixes.
- Various LOD fixes (level).
- Added AI collisions in some areas.
- General texture improvements.
- General Fixes in various map collisions.
- Corrected various lighting issues.
- Added numerous camera collisions.
- General Fixes in doors collisions.
- General Fixes in vegetation overlapping.
- General polishing.
SFX & VFX
- General fixes in Music system.
- Fixed a bug with the statue VFX during Aecides battle.
- Fixed a graphical issue in the Forge Titan.
- General Fixes in UI sounds.
- General fixes in water VFX.
- General fixes.
- General polishing.
We’re unsure whether it’s because the console versions don’t need the PC fixes, whether it’ll be implemented on another patch, but the disparity between changelogs is a bit odd to say the least. If MercurySteam makes any announcements, we’ll have it up on the site.
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