Call of Duty: Black Ops 6 New Update 1.74 Season 4 Patch Notes
The latest major content drop for Call of Duty: Black Ops 6 is now out and this is for Season 4! Console players will see this as Black Ops 6 update version 1.74 (1.074), which adds new maps, new attachments and a lot more.
There are also a wave of weapon balance changes all outlined in the patch notes below.
Black Ops 6 Season 4 New Content via Update 1.74/1.074
New Multiplayer Maps
Shutdown (6v6)
- Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
Fugitive (6v6)
- Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.
Blitz (6v6, 2v2)
- Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.
New Multiplayer Modes
Team Elimination
- In this twist on Kill Confirmed, two teams are given a limited number of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
New Weapons (Multiplayer & Zombies)
LC10 – SMG (Battle Pass)
- Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
- Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
FFAR 1 – Assault Rifle (Battle Pass)
- Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
- Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them.
Essex Model 07 – Marksman Rifle (In-Season, Event Reward)
- Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
- Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.
New Attachments
G-Grip (Battle Pass)
- Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
- Available for SMGs (except PP-19) and Assault Rifles
Stryder .22 3-Round Burst Mod (Launch, Event Reward)
- Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.
SVD Full Auto Mod (In-Season, Event Reward)
- Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
TR2 CQB Auto Conversion
- Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!
New Scorestreak (Multiplayer & Zombies)
Grim Reaper (In-Season)
- Powerful semi-automatic launcher that can fire up to four rockets in one load.
- Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.
Black Ops 6 Multiplayer Changes in Season 4
Maps
- Firing Range
- Adjusted start spawns for Search and Destroy.
- Fixed water alignment with ground.
- Nomad
- Fixed rendering distance on building.
- Fixed missing geometry on a wall.
- Dealership
- Fixed collision along the street to stop equipment from falling through.
Modes
- Free For All
- Made improvements to Free For All spawn logic.
- Infected
- Addressed an issue that could prevent the first Infected player from accessing their Loadout.
Weapons
We are kicking off Season 04 with burst-fire marksman rifle and LMG improvements, as well as adjustments to several assault rifles. Both the burst weapons and the LMGs can be quite strong but challenging to use effectively in fast-paced gameplay. Our changes are aimed at areas where these two classes struggle with that faster pacing. The assault rifle adjustments are more targeted. Overall, assault rifle balance is in a good spot, as is the class’s balance in the greater meta. The changes here are meant as small corrections to the highest and lowest performers.
This update also includes adjustments to a handful of attachments across multiple classes. These attachment changes are intended as an early step to address some variances within the weapon classes, and we’ll have more comprehensive attachment balancing planned for an upcoming update.
Assault Rifles
XM4
Attachment Adjustments:
-
CHF Barrel
-
Vertical Recoil Penalty reduced from 45% → 40%
-
Horizontal Recoil Penalty reduced from 20% → 15%
-
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
AK-74
The AK-74 is receiving an increase to its Max Damage Range to better compete with other rifles, despite already having significant recoil at long range.
Damage Adjustments:
| Range Type | Pre-Patch | Post-Patch |
|---|---|---|
| Max Damage | 27 (0–38.1m) | 27 (0–40.6m ⇧) |
| Min Damage | 22 (>38.1m) | 22 (>40.6m ⇧) |
Attachment Adjustments:
-
CHF Barrel
-
Vertical Recoil Penalty reduced from 50% → 35%
-
Horizontal Recoil Penalty reduced from 20% → 10%
-
-
Marksman Foregrip
-
Gun Kick reduction while focused increased from 15% → 25%
-
AMES 85
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
GPR 91
The GPR 91’s Mid Damage Range has been removed to streamline its damage profile. Now, headshots offer consistent improvements to TTK at all ranges.
Damage Adjustments:
| Range Type | Pre-Patch | Post-Patch |
|---|---|---|
| Max Damage | 23 (0–22.2m) | 23 (0–45.7m ⇧) |
| Mid Damage | 22 (22.3m–45.7m) | — Removed — |
| Min Damage | 19 (>45.7m) | 19 (>45.7m) |
Note: Only Maximum and Minimum Damage Ranges remain.
Attachment Adjustments:
-
CHF Barrel
-
Vertical Recoil Penalty reduced from 40% → 35%
-
Horizontal Recoil Penalty reduced from 20% → 15%
-
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 25%
-
Gun Kick reduction while focused increased from 20% → 30%
-
Model L
Attachment Adjustments:
-
CHF Barrel
-
Vertical Recoil Penalty reduced from 55% → 45%
-
Horizontal Recoil Penalty reduced from 25% → 20%
-
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
Goblin Mk2
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 20% → 30%
-
Gun Kick reduction while focused increased from 25% → 30%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
AS VAL
The AS VAL’s Mid Damage Range has been improved to require fewer headshots for a faster TTK, whether or not you’re using the CHF Barrel.
Damage Adjustments:
| Range Type | Pre-Patch | Post-Patch |
|---|---|---|
| Max Damage | 22 (0–19.1m) | 22 (0–19.1m) |
| Mid Damage | 18 (19.2m–43.2m) | 19 ⇧ (19.2m–43.2m) |
| Min Damage | 16 (>43.2m) | 16 (>43.2m) |
Krig C
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
Cypher 091
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 30%
-
Gun Kick reduction while focused increased from 20% → 30%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
Kilo 141
While still a controllable and predictable rifle, the Kilo 141 will now require more recoil management throughout its firing pattern.
General Adjustments:
-
Increased View Kick strength
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 30%
-
Gun Kick reduction while focused increased from 20% → 30%
-
CR-56 AMAX
The AMAX is receiving a recoil nerf, which may warrant a reevaluation of attachment choices to maintain effectiveness.
General Adjustments:
-
Increased View Kick strength and deviation
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 30%
-
Gun Kick reduction while focused increased from 20% → 30%
-
SMG Balance Update: Patch Notes
C9
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
KSV
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 35%
-
Tanto .22
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
PP-919
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 35%
-
Jackal PDW
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
Saug
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 35%
-
PPSh-41
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
Ladra
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 15% → 20%
-
Gun Kick reduction while focused increased from 20% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 35%
-
Shotguns
ASG-89
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
Maelstrom
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
Light Machineguns
Attachment Adjustments for all LMGs
- Marksman Foregrip
- View Kick reduction while focused increased from 20% to 25%.
- Gun Kick reduction while focused increased from 20% to 25%.
PU-21
General Adjustments:
-
Reduced View Kick strength and deviation
-
Movement Speed: 4.5 m/s → 4.6 m/s
-
Sprinting Movement Speed: 6.1 m/s → 6.2 m/s
-
ADS Movement Speed: Increased
-
ADS Firing Movement Speed: 2.1 m/s → 2.3 m/s
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 45% → 50%
-
-
Combat Stock
-
Flinch reduction increased from 20% → 30%
-
XMG
General Adjustments:
-
Reduced View Kick strength and deviation
-
Movement Speed: 4.3 m/s → 4.4 m/s
-
Sprinting Movement Speed: 6 m/s → 6.1 m/s
-
ADS Movement Speed: 2.4 m/s → 2.5 m/s
-
ADS Firing Movement Speed: 1.7 m/s → 1.9 m/s
GPMG-7
General Adjustments:
-
Reduced View Kick strength and deviation
-
Movement Speed: 4.4 m/s → 4.5 m/s
-
Sprinting Movement Speed: 6 m/s → 6.1 m/s
-
ADS Movement Speed: Increased
-
ADS Firing Movement Speed: 1.9 m/s → 2.1 m/s
Feng 82
General Adjustments:
-
Reduced View Kick strength and deviation
-
Movement Speed slightly increased
-
Sprinting Movement Speed slightly increased
-
ADS Movement Speed slightly increased
-
ADS Firing Movement Speed: 2.4 m/s → 2.5 m/s
Attachment Adjustments:
-
Heavy Stock
-
Flinch reduction increased from 45% → 50%
-
-
Combat Stock
-
Flinch reduction increased from 20% → 30%
-
Marksman Rifle
SWAT 5.56
General Adjustments:
-
Burst Fire Cooldown: 0.22 s → 0.19 s
-
Adjusted recoil pattern within each burst
Attachment Adjustments:
-
Rapid Fire
-
Burst Fire Cooldown: 0.17 s → 0.16 s
-
Vertical Recoil Penalty: 30% → 50%
-
Horizontal Recoil Penalty: 30% → 50%
-
-
Marksman Foregrip
-
View Kick reduction while focused increased from 10% → 20%
-
Gun Kick reduction while focused increased from 15% → 25%
-
Tsarkov 7.62
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 10% → 25%
-
Gun Kick reduction while focused increased from 15% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
AEK-973
General Adjustments:
-
Burst Fire Cooldown: 0.325 s → 0.29 s
Attachment Adjustments:
-
Rapid Fire
-
Burst Fire Cooldown: 0.295 s → 0.26 s
-
Vertical Recoil Penalty: 50% → 60%
-
Horizontal Recoil Penalty: 50% → 60%
-
-
Marksman Foregrip
-
View Kick reduction while focused increased from 10% → 20%
-
Gun Kick reduction while focused increased from 15% → 25%
-
DM-10
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 10% → 20%
-
Gun Kick reduction while focused increased from 15% → 25%
-
TR2
The TR2 now benefits from faster weapon swapping, aligning it with other marksman rifles.
General Adjustments:
-
Drop Time: 0.5 s → 0.35 s
Attachment Adjustments:
-
Marksman Foregrip
-
View Kick reduction while focused increased from 10% → 20%
-
Gun Kick reduction while focused increased from 15% → 25%
-
-
Heavy Stock
-
Flinch reduction increased from 50% → 55%
-
-
Combat Stock
-
Flinch reduction increased from 25% → 30%
-
Special
D1.3 Sector
General Adjustments:
-
Addressed an issue with projectile behavior when firing into water
Scorestreaks
- Addressed an issue that could prevent lingering fire from persisting after a Napalm Strike.
Audio
- Addressed several missing voice lines across multiple Operators.
UI
- Detailed Death Recap
- We’ve rolled out an expanded version of the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death:
- Affected by Live Ping: Indicates if the enemy had you pinged.
- Affected by UAV: Indicates if you were revealed on the minimap by a UAV or HARP.
- Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your position to nearby enemies.
- Affected by Body Shield on Teammate: Indicates your position was revealed by a teammate who was held as Body Shield by an enemy.
- Affected by Sleeper Agent: Indicates you were eliminated by an enemy infiltrating your team with the Sleeper Agent Field upgrade.
- Affected by Scout Pulse: Indicated you were eliminated by an enemy using the Scout Pulse Scorestreak.
- Affected by Prox Alarm: Indicated your position was revealed by a Prox Alarm tactical equipment.
- Affected by Signal Lure: Indicated your position was revealed because you use the Signal Lure Field Upgrade.
- We’ve rolled out an expanded version of the Death Recap Widget to provide more detailed information about how you were eliminated. In addition to showing attacker count and damage dealt, the widget now highlights key conditions that contributed to your death:
- Fixed an issue where players were able to open the Fire Mod Attachment Skins section by using the contextual menu in the Weapons tab..
- Fixed an issue when highlighting a Non-Prestige Challenge, the Challenge complete state would display the incorrect progress and the metadata would be missing.
- Fixed an issue where Fire Mod Attachments would have UI for available skins, but could not be interacted with.
- Fixed an issue where the Scoreboard would display 8 rounds as the Win Limit, despite the game ending at 6 Rounds.
- Fixed an issue where the “YOU ARE ELIMINATED” splash would remain on screen.
Treyarch has also made a bunch of changes to Ranked Play and Zombies, which you can check out on the Call of Duty blog.
Black Ops 6 is now on sale in the PlayStation Store “Days of Play” promotion in case you know someone who wants to pick it up cheaper than usual.
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