Civilization 7 New Update 1.2.4 Applies Wonder Balance, Gameplay Improvements via Patch 1.11/1.000.013
The latest major update for Side Meier’s Civlization 7 is now live on PC and consoles! The developers have this as version 1.24, though those on consoles will see this download appear as Civ 7 update 1.11/1.000.13.
This is a substantial download, and while it doesn’t introduce any new content, it does incorporate numerous gameplay improvements. Chief among the changes is that Wonders have been adjusted big-time.
For the entire patch notes, head on below.
Civilization 7’s New Update on Aug. 19 Applies Patch 1.11/1/000.013
Gameplay
Advisors
- (★ – Community Influenced Item) Made several improvements to Advisor Warnings, including:
- “Trailing in Technology” and “Trailing in Civics” warnings no longer occur at Difficulty Levels of Sovereign and above.
- Made updates to “Competing Wonder” warning, including:
- Warning now appears in all Ages (not just Antiquity).
- Clicking “Take Me There” moves you to the other player’s copy of the Wonder if possible.
- Added new Advisor Warning: “Codex with a potential home but not assigned one.” This is a variant of the existing warning “Codex with no Home.”
Age Transition Improvements
- (★) Alliances are now kept on Age Transition when playing on the Continuity setting.
- (★) More Gold/Influence is now carried over when playing on the Continuity setting.
- Dev note: We are aware of balance concerns around the Continuity setting and are looking into changes across the game that can be made to help smooth out the experience for players.
AI
- Trade with AI no longer fails due to assigning a Resource it thought it could.
- AI now focuses more on transitioning Independents into City-States.
- AI now has more reasonable logic in the Peace Deal menu.
- Higher Difficulty AI no longer builds a functional duplicate wall on the same tile when the AI captures another Settlement.
- AI leaders no longer accept an alliance if they will have to break it immediately, such as being at war with one of their allies.
- Independent Power AI no longer fails to move their Units until provoked.
- AI players now aggressively pursue final Victory Projects and Wonders after completing Legacy Paths.
- AI will now properly favor Coastal tiles when available when navigating the Ocean to avoid ship damage.
Age Transition
- Spain is now properly unlocked with Lafayette when transitioning to the Exploration Age.
- Mongolia is now properly unlocked after Age Transition when playing as one of Mongolia’s recommended Leaders.
- [Right to Rule DLC] During Advanced Start, Genghis Khan no longer receives policies from the Han and Ming civs as they are not recommended civilizations.
Camera Improvements
- (★) Added an edge-panning option for platforms with mouse input.
- Dev note: We heard those of you who prefer edge-panning instead of click-drag or keyboard map navigation, so we brought it back. Keep the feedback coming!
- Reworked controller input to significantly improve the feel of camera movement and plot selection, especially when trying to navigate larger distances across the map.
Diplomacy
- Updated Civilopedia to reflect that War Weariness effect does not stack Happiness penalty when engaging in multiple wars.
- Independent Powers are now only able to pillage a tile within range of a Unit that has no Enemy Units and the defenses fully damaged.
- Leaders now receive the correct amount of War Support when a surprise war is declared.
Economy
- Brihadeeswarar Temple no longer fails to provide Happiness bonus when the player builds a Building near a Navigable River in the Modern Age.
- Tiles no longer lose their Happiness Yield from appeal when placing a Rural Improvement on them.
- Blacksmith Building moved to Military Training Tech.
Military
- Players will no longer need to choose a target when clicking the Defensive Perimeter button in the Commander Lens.
- Units that use a Ranged attack during Focus Fire will no longer have Movement queued to the targeted tile on the next turn.
- Units that are in the process of reinforcing a Commander when the Age Transition occurs now immediately complete their Reinforce action, and the Units of defeated players are now completely cleared and not allowed to spawn after the transition.
- The “Zeal” Commander Promotion now states that the +5% bonus does not apply to Happiness Yields.
- Commanders now receive the respective abilities after completing the Shipbuilding and Cartography Technologies when the Commanders are respawning.
- Automate Exploration can now be used when a Scout is within range of a “Ruin” during Modern Gameplay.
- The Heroic Assault ability now properly deals 50 damage to hostile Units while using the ability with a normal Army Commander.
- Army Commander’s “Scorched Earth” ability will no longer be available to use when there is nothing to pillage.
- In multiplayer games, the Scout Unit’s sight will no longer be lost when using the “Lookout” ability when the turn progress changes to “Please Wait” and it still has Movement.
- Hybrid Infantry units with Ranged attack will no longer receive damage when Army Commander uses Focus Fire ability.
- Overrun can no longer bypass Cliff movement restrictions when using an Army Commander without the Mobility promotion.
- Ranged Units can no longer attack an invalid target when an Army Commander uses the Focus Fire ability.
- Addressed a rare reported issue where a previously defeated, unmet leader could reappear after an Age Transition, triggering repeated First Meet interactions and blocking progress.
Miscellaneous
- Shipbuilding tech now mentions that Support and Civilian Units can safely travel across the Ocean terrain without taking damage.
- Reduced spam of countdown message, which now appears only once when the player enters the next turn.
- The “Confirm the reset” popup now properly appears when selecting the “Reset” button in the Advanced Options menu.
- “Age Unlock” information is no longer missing from some leaders when creating a new game.
Religion & Ideology
- Added icons on the Leader Ribbon that appear after Founding a Religion in Exploration or Joining an Ideology in Modern.
- The Ideology icons for other leaders now appear Green or Red to indicate whether they share your Ideology.
- Dev note: This should make it easier to see which leaders have joined each Ideology – an important factor when choosing an Ideology or deciding which leaders to target for Settlements to progress toward the Ideology Legacy Path in Modern.
- Religion Icons will reflect your Religion’s chosen icon and name (including custom name).
- The Ideology icons for other leaders now appear Green or Red to indicate whether they share your Ideology.
Wonder Balance
- Antiquity Age Wonders
- [Crossroads of the World DLC] Byrsa
- Moved to Engineering Tech.
- Colossus
- Changed cost from 450 Production to 375.
- Moved to Currency Tech.
- Dur-Sharrukin
- Added “+1 Science on Fortifications in this Settlement.”
- Increased Combat bonus from +3 to +5.
- Emile Bell
- Added base Yield of 2 Influence.
- Changed Ginseng Agreement from affecting only Capitals to both players’ Cities.
- Ginseng Agreement now increases Relationship more, 10 for Accept and 25 for Support.
- Changed cost from 275 Production to 375.
- Moved to Citizenship Civic.
- Gate of All Nations
- Added base Yield of 2 Happiness.
- Decreases War Support from 2 to 1.
- Great Stele
- Added base Yield of 2 Production.
- Changed effect to apply to Wonders built in any Settlement.
- Adjusted text to accurately reflect that Gold scales per Age.
- Moved to Mysticism Civic Mastery.
- Ha’amonga ‘a Maui
- Changed placement restrictions to allow any biome.
- [Right to Rule DLC] Mausoleum at Halicarnassus
- Added base Yield of 3 Production.
- Increased cost from 275 Production to 450.
- Moved to Iron Working Tech.
- Mundo Perdido
- Changed effect to “+1 Science on Improvements and +1 Happiness on Districts on Tropical Terrain in this Settlement.”
- Increased cost from 275 Production to 375.
- Moved to Code of Laws Civic Mastery.
- Oracle
- Increased bonus Culture from Narrative Events from 10 to 20 per Age.
- Added 1 Wildcard Attribute Point.
- We have plans in the works for this Wonder, so stay tuned!
- Petra
- Changed effect to “+1 Production on Improvements and +1 Gold on Districts on Desert Terrain in this Settlement.”
- Pyramids
- Changed effect to “+1 Gold and Production on Improvements and Districts on Minor and Navigable River tiles in this Settlement.”
- Changed placement restrictions to allow any biome except Tundra.
- Sanchi Stupa
- Changed cost from 375 Production to 450.
- Moved to Skilled Trades Civic.
- Weiyang Palace
- Moved to Citizenship Civic Mastery.
- [Crossroads of the World DLC] Byrsa
- Exploration Age Wonders
- Borobudur
- Changed ability to affect Quarters in that Settlement only.
- Erdene Zuu
- Reduced base Culture from 4 to 2.
- Changed placement restrictions to allow any biome.
- Decreased cost from 550 Production to 400.
- Moved to Authority Civic Mastery.
- Forbidden City
- Increased base Culture from 2 to 4.
- Reduced Culture and Gold on Fortifications from 2 to 1, but now it applies to all Settlements.
- Increased cost from 400 Production to 550.
- Moved to Imperialism Civic Mastery.
- Hale O Keawe
- Changed “Constructing a Building on Coast Terrain grants Culture equal to 50% of its cost” to “+1 Culture on Water Buildings.”
- House of Wisdom
- Reduced the number of Relics granted from 3 to 1.
- Machu Pikchu
- Removed “+2 Resource Capacity in this Settlement.”
- Changed “+4 Culture and Gold on all Buildings adjacent to this Wonder” to “Buildings gain a +1 Culture and Gold Adjacency for Mountains.”
- Changed placement restrictions to allow the Grassland biome.
- Borobudur
- Modern Age Wonders
- [Crossroads of the World DLC] Boudhanath
- Increased base Influence yield from 4 to 6.
- Changed placement restrictions to allow the Grassland biome.
- Brandenburg Gate
- Changed “This Settlement suffers no Happiness penalties from War Weariness. +5 Happiness in conquered Settlements” to “+1 War Support on all wars. +1 Settlement Limit.”
- Eiffel Tower
- Increased Culture and Happiness on Quarters from 2 to 3.
- Hermitage
- Changed “+10% Culture in Cities that have a Great Work on display” to “+5 Culture in Cities that have a Great Work on display.”
- Muzibu Azaala Mpanga
- Changed “+2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement” to “+4 Culture and Food on Improvements and Districts on Lake tiles.”
- Palacio de Bellas Artes
- Removed “+10% Happiness in this City.”
- Increased Happiness from Great Works from 2 to 3.
- Added “Gain 1 Artifact.”
- Red Fort
- Added 4 Production to the base Yield.
- [Crossroads of the World DLC] Boudhanath
Given the scope of this patch, don’t be surprised to see Firaxis release another one to resolve any issues that might arise.


