Call of Duty: Black Ops 6 Update 1.071 Patch Notes for Season 3
[summaraize]
Season 3 of Call of Duty: Black Ops 6 kicks off today, April 2! This brings a host of new content, implements console-only crossplay, and a lot more.
Players will see this as Call of Duty: Black Ops 6 and Warzone update 1.071, and expect a hefty download for the patch. The complete changelog is available below detailing the new content and changes to multiplayer, Zombies and Warzone.
Black Ops 6 Update 1.071 Multiplayer Season 3 Patch Notes
Maps
- Barrage (NEW)
- New 6v6 map set in 1968 Vietnam.
- Nomad (NEW)
- New 6v6/2v2 Strike map set in 1986 Afghanistan.
- Firing Range (Remaster)
- Remastered 6v6 map, also available via Firing Range 24/7 playlist.
Modes
- Sharpshooter
- Classic Black Ops free-for-all Party Game where every Operator is assigned the same Loadout, which changes every 45 seconds.
- Each cycle introduces a new Primary and Secondary Weapon, plus a new Dedicated Melee weapon and Tactical and Lethal Equipment.
- Eliminate enemies while unlocking bonus abilities for going on a streak:
- 1st Elimination: Increased movement speed.
- 2nd Elimination: Increased reload speed.
- 3rd Elimination: Increased sprint recovery speed.
- 4th Elimination: Increased ADS speed.
- 5th Elimination: Earn double score for eliminating enemies.
- Keep the streak going to unlock double score.
- NOTE: Sharpshooter will be added to the new Party Games menu later in the season after it leaves the Featured Playlist selection.
- Demolition (Launch Window)
- Alternate between attacking and defending two bomb sites. The attacking team must destroy both bomb sites to win the round, gaining a time bonus after detonating the first site.
- All attacking Operators spawn with a bomb and respawns are active for both teams throughout the match. The match timer pauses whenever a bomb site is in active countdown.
- The first team to win two rounds wins the match. If the score reaches 1-1, players enter a tie-breaking final round where both teams race to detonate a single neutral bomb site.
General Playlist Updates
- Season 03 Moshpit
- Play respawn modes on the newest Season 03 maps: Barrage, Nomad, and Firing Range.
- Firing Range 24/7
- Moshpit of respawn modes on Firing Range.
- Party Games
- Added Party Games option in Featured Playlists with options to play Infected, Gun Game, Prop Hunt, or Gunfight.
- Any additional Party Games will be added to this menu in the future.
- Gunfight
- Moved to the Party Games menu going forward.
Spawns
- Addressed an issue where players could spawn at active Shock Charge placements.
Perks
- Close Shave (Launch Window)
- Automatically use your Dedicated Melee attack when you perform a weapon butt attack. Simply tap the Melee button to attack. Like the old days!
- Dispatcher
- Increased the score bonus for Interceptors from 100 to 125.
Scorestreaks
- Death Machine (Launch Window)
- Heavy minigun with a fast fire rate, high penetration, and a large ammunition capacity.
- Interceptors
- Reduced score cost from 1150 to 1025.
- War Machine
- Reduced score cost from 1300 to 1150.
Movement Updates
- Reduced slide in max speed scale from 1.6 to 1.55.
- Reduced slide max time from .7 to .65.
Ranked Play
Ranked Play continues in Season 03 with new rewards to claim and new Competitive Integrity systems to keep Ranked Play fair for all competitors.
New Ranked Play Systems
- Retroactive SR Adjustments
- To help reverse the impact cheaters have on the Ranked Play SR system, retroactive SR adjustments will be made starting in Season 03.
- When a Ranked Play cheater is banned, anyone they’ve recently beaten will receive a SR refund for those matches.
- Players who we detect playing with cheaters may have SR for those wins taken away.
- To help reverse the impact cheaters have on the Ranked Play SR system, retroactive SR adjustments will be made starting in Season 03.
- Rejoin Matches in Progress (In-Season)
- Starting later in Season 03, players will be able to rejoin Ranked matches if they disconnect.
- Players will have five minutes to rejoin the match in progress and avoid quit penalties and suspensions. Teammates will receive a reduced SR Loss if a matchmade teammate rejoins and they lose the match.
Season 03 Rank Setback
- Competitors who are continuing their conquest in Ranked Play from Season 02 will notice that their accounts may have been set back as outlined in previous notes.
- Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
- Bronze or Silver Rank players are not impacted by the Seasonal setback and will be able to pick up where they ended Season 02 with no SR deduction.
- Gold or Platinum Rank players will start Season 03 in Tier I of Gold or Platinum respectively.
- Diamond Rank and above players will start the Season 03 at Diamond I.
- Every new Season, your Rank may be rolled back based on where you ended the previous season, as follows:
Demotion Protection
- Demotion Protection will be active for everyone’s first 3 Ranked Play losses in Season 03, and players can expect 1 free loss per day via Daily Loss Forgiveness like in Season 02.
Updated Ranked Play Unlock Requirements
- Competitors that are returning after an extended period of inactivity may need to Win 10 Matches to requalify for Ranked Play in Season 03.
- New Ranked Play competitors will need to win 50 match-made multiplayer matches like previous seasons.
New Weapons (Multiplayer & Zombies)
- Kilo 141 – Assault Rifle (Call of Duty: Warzone Login Reward)
- Fully automatic assault rifle with an ergonomic design that improves handling, and a steady fire rate helps stay on target.
- The Kilo 141 is back and ready to tear it up across Multiplayer and Call of Duty: Warzone. The weapon’s smooth handling, manageable recoil, and steady fire rate give it room to shine in a variety of combat situations, leaving no doubt as to why the Kilo 141 was a favorite in Verdansk. Now that the location is back, it’s time to relive the glory days with this hard-hitting Primary Weapon.
- Players will automatically unlock the Kilo 141 for use in Black Ops 6 and Call of Duty: Warzone after logging in to Call of Duty: Warzone at the launch of Season 03.
- CR-56 – Assault Rifle (Battle Pass)
- This lightweight 7.62 x 39mm full-auto assault rifle is compact and powerful. Built exclusively for military use, the standard issue rifle is deadly at mid-range combat and easily configured for a variety of assault tactics.
- Combining high-damage hits with a fast fire rate and good handling, the CR-56 AMAX is the perfect mid-range weapon for downing targets fast. Eliminate enemies in three to four shots up to 25 meters out, leaving plenty left over to chew through equipped armor. Quick reloads get you back into the action fast, a helpful trait no matter how you choose to customize the weapon via Gunsmith.
- HDR – Sniper Rifle (Battle Pass)
- Anti-material bolt action sniper rifle chambered in 12.7 x 108mm ammunition. Bullets have a lower muzzle velocity but remain devastating even at very long ranges.
- Veterans of Verdansk know the power of the HDR and the havoc a sniper can inflict with it when stationed in high vantage points like the infamous Airport Control Tower. The weapon’s long reach and heavy damage make it a favorite of sharpshooters, its distinctive firing sound sending squads running. Add the Reinforced Barrel attachment to further extend your damage range and bullet velocity, and don’t forget to hold your breath for difficult shots.
- Kali Sticks – Melee (Event Reward)
- Two-hit kill. Extremely fast attack speed. Short range.
- The infamous Kali Sticks return, dealing out damage with rapid swings that’ll take down your target in a flash. Smack them with fast follow-up hits using the weapon’s light attack or take them out in a more dramatic fashion by unleashing the heavy attack. Use Kali Sticks in Multiplayer with the new Close Shave Perk to deploy a quick whack against enemies without having to manually swap to your Dedicated Melee slot first.
- Nail Gun – Special (In-Season)
- Full-auto Nail Gun. High damage at close range with fast handling speeds and very low muzzle velocity.
- Stick it to them with this handy tool configured with a magazine of 15 nails that fires at full auto. The damage drops off quickly after 25 meters and performs best up close. The Nail Gun’s low muzzle velocity can make it difficult to land shots against fast moving targets, so get them in your sights and unload before they know what hit them. This armament is a reward earned during the Black Ops Tribute Event.
New Attachments
- Monolithic Suppressor (Battle Pass)
- Monolithic Core provides superior sound suppression and increased range. Moderate weight increase affects agility.
- Available for Assault Rifles (except AS VAL), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Pistols.
- SWAT 5.56 Grau Conversion (Battle Pass)
- Convert the SWAT 5.56 into a fully automatic weapon with lower damage and range but improved accuracy, mobility, and handling. Equips a new default Barrel and Magazine and unlocks an exclusive 50-round extended Magazine. Blocks Barrel attachments.
- C9 10mm Auto 30-Round Mags (In-Season)
- Conversion kit to use higher caliber 10mm Auto ammunition for increased stopping power. Though the conversion results in some increased recoil and a slightly lower fire rate, the extra damage, range, and velocity make this attachment a worthy consideration when approaching enemies on bigger maps.
New Features
- Camo Hub
- The Camo HUB is planned to be added shortly after launch to provide players with a wealth of Camo information and assist all in their quest for Dark Matter and Nebula. Available via the Barracks > Challenges Menu, the Camo HUB gives players all the Camo information they need in a single location:
- View all available Weapons by Weapon Class, with each Weapon sorted by furthest Camo progress
- View the Next Camo Challenge for each Weapon
- View the 2 available Special Camos for each Weapon
- View the next unearned Camo Mastery Calling Card reward
- Track/Untrack a Weapon’s Next Camo
- Select a Weapon to go to that Weapon’s full Camo screen
- “Tracked & Near Complete” tab now serves as the new home for the player’s manually tracked or automatically surfaced near complete Camo Challenges
- The Camo HUB is planned to be added shortly after launch to provide players with a wealth of Camo information and assist all in their quest for Dark Matter and Nebula. Available via the Barracks > Challenges Menu, the Camo HUB gives players all the Camo information they need in a single location:
New Operators
- R0-Z3 (BlackCell, Crimson One, Launch)
- R0-Z3 returns to claim her status as a top BlackCell operative working in Verdansk. You know the drill. No witnesses.
- Hudson (Battle Pass, Rogue Black Ops, Launch)
- Special Agent Jason Hudson, CIA operative, handler to Alex Mason, and KIA during Operation False Profit.
- Mace (Battle Pass, Crimson One, Launch)
- The Special Forces Army Ranger turned PMC returns, ready to inflict serious damage on anyone who thinks they can best him in Verdansk.
- John Black Ops (Event Reward for Black Ops 6 owners, In-Season)
- A mysterious Operator clad in a gray jump suit, sporting tactical goggles and helmet. Anonymous. Unassuming. Deadly.
New Events
- Black Ops Tribute (In-Season)
- Don’t miss out on this legendary tribute to Black Ops in an event stuffed with rewards that honor the history of the series.
- Earn XP in any mode to progress the Event and earn Black Ops themed rewards. Black Ops 6 owners will receive additional rewards only available to use in Black Ops 6.
- Earn cosmetic content and functional equipment, including the Nail Gun (Special Weapon), C9 10mm Auto 30-Round Mags (Attachment), Thermite (Lethal in Call of Duty: Warzone), Death Machine (Scorestreak in MP/Support in Zombies), Close Shave (MP Perk), an Emote, GobbleGums, and the fan-requested Operator, “John Black Ops”.
Black Ops 6 Season 3 Global Changes and New Features
RICOCHET Anti-Cheat
This season, the focus remains on our commitment to taking down cheat makers, banning bad actors, and ensuring a great player experience. Our roadmap for anti-cheat extends beyond this season, but in the latest Progress Report we’ll focus on recent results and security-focused updates coming in Season 03.
Check out the Season 03 RICOCHET Anti-Cheat Update here.
Console Cross-Play Settings
In Season 03, we’re giving console players more granular options by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and adding a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches.
Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will include the following options:
- On: Enables matchmaking with all gaming platforms when playing in the selected playlists.
- On (Consoles Only): Enables matchmaking only with other consoles when playing in selected playlists.
- May negatively impact matchmaking queue times.
- Off: Restricts matchmaking to your current gaming platform only in selected playlists.
- Will negatively impact matchmaking queue times.
More info on console-only crossplay.
UI/UX/TECH
Pre-Loading Shaders Improvements
- Improved menu framerate stability while compiling shaders.
- The Pre-Loading Shaders warning has been split per game mode.
- Significantly reduced the time required to compile shaders before launching a match.
- A new menu widget was added in the lobby to indicate the progress of Pre-Loading Shaders to let you know when you are ready to play!
PC Benchmark
- ICYMI: The PC Benchmark remains a useful tool to optimize your gaming experience. Located in the Graphics Settings menu of Black Ops 6 Multiplayer, it simulates a multiplayer match to help you fine-tune your graphics for optimal performance and higher framerates.
Global
- Entering Prestige will no longer reset Operator, Calling Card, Emote, Spray, or Gobblegum customization.
- Addressed an issue where Finishing Move audio would continue to play after scrolling to a new tier in the Battle Pass.
Challenges
- BlackCell
- BlackCell Daily Challenge
- BlackCell owners can now complete an additional Daily Challenge in Multiplayer, Zombies, and Call of Duty: Warzone for an added 7,500 XP each. The BlackCell Daily Challenge counts toward the 3 challenges needed to earn the Daily Challenge Bonus XP.
- BlackCell Daily Challenge
Black Ops 6 Season 3 Weapon Changes for MP and Zombies
Assault Rifle Adjustments
XM4
-
Attachment Adjustments
-
3-Round Burst Mod
- Burst Fire Delay reduced from 160ms to 140ms
-
GPR 91
-
Reduced visual recoil
Goblin Mk2 (Light Rework)
-
General Adjustments
-
Increased Rate of Fire: 460rpm → 600rpm
-
Improved ADS Speed: 240ms → 230ms
-
-
Damage Adjustments
-
Maximum Damage Range:
-
Damage: 40 → 33 ⬇
-
Range: 0 – 19.7m → 0 – 25.4m ⬆
-
-
Medium Damage Range:
-
Damage: 37 → 28 ⬇
-
Range: 19.8 – 41.3m → 25.5 – 44.5m ⬆
-
-
Minimum Damage Range:
-
Damage: 30 → 24 ⬇
-
Range: >41.3m → >44.5m ⬆
-
-
-
Attachment Adjustments
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CHF Barrel Attachment
-
Headshot Multiplier increased from 1.5x to 1.6x
-
-
AS VAL (Buffs & Mobility Adjustments)
-
Damage Adjustments
-
Maximum Damage Range:
-
Damage: 22 → 22 (unchanged)
-
Range: 0 – 12.7m → 0 – 19.1m ⬆
-
-
Medium Damage Range 1:
-
Damage: 18 → 18 (unchanged)
-
Range: 12.8m – 43.2m → 19.2m – 43.2m
-
-
Minimum Damage Range:
-
Damage: 16 → 16 (unchanged)
-
Range: >43.2m → >43.2m (unchanged)
-
-
-
Mobility Adjustments
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Movement Speed: 4.7m/s → 4.8m/s ⬆
-
ADS Movement Speed: 3.2m/s → 3.3m/s ⬆
-
-
Attachment Adjustments
-
CHF Barrel Attachment
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Vertical Recoil penalty reduced from 50% to 30% ⬇
-
-
SMG Adjustments
Tanto .22 (Binary Trigger Improvements)
-
Damage Adjustments
-
Maximum Damage Range:
-
Damage: 25 → 25 (unchanged)
-
Range: 0 – 14.6m → 0 – 15.9m ⬆
-
-
Medium Damage Range 1:
-
Damage: 21 → 21 (unchanged)
-
Range: 14.7 – 23.5m → 16 – 27.9m ⬆
-
-
Medium Damage Range 2:
-
Damage: 18 → 18 (unchanged)
-
Range: 23.6 – 34.3m → 28 – 35.6m ⬆
-
-
Minimum Damage Range:
-
Damage: 15 → 15 (unchanged)
-
Range: >34.3m → >35.6m ⬆
-
-
-
Binary Trigger Attachment Adjustments
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Headshot damage scaling increased from 12% → 15% ⬆
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Vertical Recoil improvement increased from 10% → 20% ⬆
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Horizontal Recoil improvement increased from 10% → 20% ⬆
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Jackal PDW (Handling & Recoil Adjustments)
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Damage Adjustments
-
Maximum Damage Range:
-
Damage: 26 → 26 (unchanged)
-
Range: 0 – 17.1m → 0 – 15.9m ⬇
-
-
Medium Damage Range 1:
-
Damage: 22 → 22 (unchanged)
-
Range: 17.2 – 22.2m → 16 – 21.6m ⬇
-
-
Medium Damage Range 2:
-
Damage: 17 → 17 (unchanged)
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Range: 22.3 – 32.4m → 21.7 – 29.2m ⬇
-
-
Minimum Damage Range:
-
Damage: 15 → 16 ⬆
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Range: >32.4m → >29.2m ⬇
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-
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Additional Adjustments
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Headshot Multiplier: 1.27 → 1.24 (MP Only) ⬇
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Slide to Fire Time: 320ms → 300ms ⬆
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Dive to Fire Time: 400ms → 380ms ⬆
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Increased recoil strength and deviation
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Attachment Adjustments
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Vertical Foregrip: Horizontal Recoil improvement reduced from 30% → 20% ⬇
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Ranger Foregrip: Horizontal Recoil improvement reduced from 13% → 10% ⬇
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Kompakt 92 (3-Round Burst Mod Adjustments)
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Attachment Adjustments
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3-Round Burst Mod
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Reduced View Kick Strength and Deviation ⬇
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Reduced Gun Kick Strength ⬇
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Shotgun Adjustments
Shotgun Attachment Adjustments
- Dragon’s Breath
- Burn damage increased from 25 to 30.
Marine SP (Dragon’s Breath & Slug Adjustments)
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Dragon’s Breath Adjustments (Per Pellet)
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Maximum Damage Range: 30 → 30 (0 – 2.8m, unchanged)
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Medium Damage Range 1: 25 → 25 (Range: 2.9 – 9.5m ⬆)
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Medium Damage Range 2: 12 → 18 ⬆ (Range: 9.6 – 19.7m)
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Minimum Damage Range: 9 → 12 ⬆ (Range: 19.8 – 35.6m ⬆)
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Slugs Adjustments
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Maximum Damage Range: 102 → 102 (unchanged, 0 – 2m)
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Medium Damage Range 1: 96 → 96 (Range: 2.1 – 25.4m ⬆)
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Medium Damage Range 2: 70 → 70 (Range: 25.5 – 45.7m ⬆)
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Minimum Damage Range 3: 50 → 50 (Range: 45.8 – 61m ⬆)
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Minimum Damage Range: 45 → 45 (Range: >61m, unchanged)
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Slugs Attachment Adjustments
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Headshot Damage Scaling: 50% → 60% ⬆
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ASG-89 (General, Dragon’s Breath & Slug Adjustments)
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General Adjustments
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Rate of Fire: 188rpm → 200rpm ⬆
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Improved Shot Queuing
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Reduced View Kick Strength
-
-
Dragon’s Breath Adjustments (Per Pellet)
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Maximum Damage Range: 17 → 25 ⬆ (Range: 0 – 1.5m ⬇)
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Medium Damage Range 1: 15 → 18 ⬆ (Range: 1.6 – 12.7m ⬆)
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Medium Damage Range 2: 11 → 12 ⬆ (Range: 12.8 – 21.6m ⬆)
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Minimum Damage Range: 8 → 8 (Range: 21.7 – 33m ⬆, unchanged damage)
-
-
Slugs Adjustments
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Maximum Damage Range: 102 → 102 (unchanged, 0 – 1.3m)
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Medium Damage Range 1: 70 → 96 ⬆ (Range: 1.4 – 12.7m ⬇)
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Medium Damage Range 2: 58 → 70 ⬆ (Range: 12.8 – 19.1m ⬇)
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Minimum Damage Range 3: 40 → 50 ⬆ (Range: 19.2 – 35.6m ⬆)
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Minimum Damage Range: 30 → 30 (Range: >35.6m ⬆, unchanged damage)
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-
Slugs Attachment Adjustments
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Headshot Damage Scaling: 50% → 60% ⬆
-
-
Additional Attachment Adjustments
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CHF Barrel
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Headshot Multiplier: 1.15x → 1.3x ⬆
-
-
Maelstrom (General, Dragon’s Breath & Slug Adjustments)
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General Adjustments
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Reduced View Kick Strength
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Dragon’s Breath Adjustments (Per Pellet)
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Maximum Damage Range: 13 → 18 ⬆ (Range: 0 – 3.8m ⬆)
-
Medium Damage Range 1: 9 → 12 ⬆ (Range: 3.9 – 13.3m ⬆)
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Medium Damage Range 2: 7 → 7 (Range: 13.4 – 26m ⬆, unchanged damage)
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Minimum Damage Range: 5 → 5 (Range: 26.1 – 38.1m ⬆, unchanged damage)
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-
Slugs Adjustments
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Maximum Damage Range: 61 → 90 ⬆ (Range: 0 – 6.4m ⬇)
-
Medium Damage Range 1: 45 → 70 ⬆ (Range: 6.5 – 20.3m ⬆)
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Medium Damage Range 2: 40 → 60 ⬆ (Range: 20.4 – 30.5m ⬆)
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Minimum Damage Range 3: 30 → 35 ⬆ (Range: 30.6 – 40.6m ⬆)
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Minimum Damage Range: 24 → 30 ⬆ (Range: >40.6m ⬆)
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Slugs Attachment Adjustments
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Reduced Screen Shake While Firing
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Neck Damage Scaling Removed (Previously +10%)
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Upper Torso Damage Scaling Removed (Previously +10%)
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Upper Arms Damage Scaling Removed (Previously +10%)
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Lower Torso Damage Scaling Reduced by 20% ⬇
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Lower Arms Damage Scaling Reduced by 20% ⬇
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Hands Damage Scaling Reduced by 20% ⬇
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Upper Legs Damage Scaling Reduced by 30% ⬇
-
Lower Legs Damage Scaling Reduced by 60% ⬇
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Feet Damage Scaling Reduced by 60% ⬇
-
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Additional Attachment Adjustments
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CHF Barrel
-
Headshot Multiplier: 1.1x → 1.2x ⬆
-
Vertical Recoil Penalty: 40% → 25% ⬇
-
Horizontal Recoil Penalty: 20% → 10% ⬇
-
-
Marksman Rifle Adjustments
DM-10 (Damage, ROF & Flinch Adjustments)
-
Maximum Damage Range: 50 → 65 ⬆ (Range: 0 – 25.4m, now a one-shot kill with CHF Barrel)
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Medium Damage Range 1: 42 → 42 (Range: 25.5 – 50.8m, unchanged)
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Medium Damage Range 2: 38 → 38 (Range: 50.9 – 69.9m, unchanged)
-
Minimum Damage Range: 34 → 34 (Range: >69.9m, unchanged)
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Additional Adjustments
-
Rate of Fire: 300rpm → 333rpm ⬆
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Received Flinch Reduced by 20%
-
-
Attachment Adjustments (CHF Barrel)
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Vertical Recoil Penalty: 55% → 60% ⬆
-
Horizontal Recoil Penalty: 20% → 40% ⬆
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Tsarkov 7.62 (General Adjustments)
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Rate of Fire: 200rpm → 230rpm ⬆
AEK-973 (Attachment Adjustments)
-
Full Auto Mod: Slightly reduced View Kick Strength
TR2 (Hybrid Marksman/Assault Rifle Adjustments)
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Maximum Damage Range: 44 → 44 (Range: 0 – 29.2m ⬆)
-
Medium Damage Range 1: 40 → 40 (Range: 29.3 – 47m ⬆)
-
Minimum Damage Range: 29 → 29 (Range: >47m, unchanged)
-
Additional Adjustments
-
Rate of Fire: 400rpm → 480rpm ⬆
-
Slide to Fire Time: 370ms → 360ms ⬆
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Dive to Fire Time: 450ms → 440ms ⬆
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Received Flinch Reduced by 40%
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Black Ops 6 Season 3 Zombies Patch Notes
Maps
- Shattered Veil (NEW)
- New map available in Season 03. Main Quest goes live at 9AM PT on April 2.
- Liberty Falls
- Directed Mode
- Addressed an issue that prevented the Round Cap from updating properly during the Liberty Falls Pack-a-Punch quest.
- Directed Mode
- The Tomb
- Addressed an issue where rarely the monocle wouldn’t spawn at the Shock Mimic’s location when killed for the Wonder Weapon Quest.
- Addressed an issue where zombies could damage Staff of Ice from behind the Plinth.
- Addressed an issue where some zombies could appear jittery when attacking the Staff of Ice.
- Addressed an issue that caused black smoke to come out of a playable character on death.
- Addressed an issue where the Max Ammo after a special round would spawn far away from the player if they were in the Roma Mausoleum.
- Addressed an issue where sections of the barrier denoting the Vermin Trial zone were not always present.
Modes
- Team Cranked (Launch Window)
- Rules
- The Cranked Timer starts when the first enemy is eliminated. The timer is shared across the whole team and any kill from any team member fills it.
- The timer starts at 30 seconds. Each enemy eliminated replenishes the timer to its current maximum, and every round survived causes the maximum timer to be reduced by 1 second.
- Essence earned by eliminating zombies is increased compared to Standard/Directed Mode
- The Time Stopper Field Upgrade replaces your loadout’s Field Upgrade.
- Main Quests and Easter Eggs are enabled.
- The timer starts at 30 seconds. Each enemy eliminated replenishes the timer to its current maximum, and every round survived causes the maximum timer to be reduced by 1 second.
- The Cranked Timer starts when the first enemy is eliminated. The timer is shared across the whole team and any kill from any team member fills it.
- Abilities
- Time Stopper: Temporarily pause the Cranked timer for all teammates. All Operators begin the match with the Time Stopper Field Upgrade equipped.
- Time Extended: Grab this rare power-up to fill the Cranked timer and add a small amount to the maximum time allowed.
- Time Stopper: Temporarily pause the Cranked timer for all teammates. All Operators begin the match with the Time Stopper Field Upgrade equipped.
- Rewards (Survive past Round 50)
- A custom selection of six GobbleGums per map.
- Each contains one high-rarity GobbleGum and five GobbleGums of other rarities.
- 15,000 XP per map, for a total of 75,000 XP across all maps.
- Each contains one high-rarity GobbleGum and five GobbleGums of other rarities.
- A custom selection of six GobbleGums per map.
- Rules
Wonder Weapons
- Ray Gun Mark II (and Variants)
- Drop multiple zombies at once with the upgraded and modestly unstable Ray Gun Mark II. Recovered from the Dark Aether by Project Janus, this powerful laser armament delivers three-round bursts of energy, can be Pack-a-Punched, and doubles as a bludgeoning instrument if you’re running low on ammunition.
- Then there’s the three new variants.
- Provided you’ve [[REDACTED]], you can experiment with an additional three variants of the Ray Gun Mark II:
- Ray Gun Mark II-W: Offering similar bullet patterns to a submachine gun, this also has a random chance to ignite enemies.
- Ray Gun Mark II-P: Shooting ammunition like a shotgun, with a chance to spawn a sigil with the ability to grant invulnerability to the player standing on it for a limited time.
- Ray Gun Mark II-R: Dropping zombies with a Marksman Rifle-like discharge, expect a chance to spread a plague infection that can inflict area-of-effect damage.
- Provided you’ve [[REDACTED]], you can experiment with an additional three variants of the Ray Gun Mark II:
- Wunderwaffe DG-2
- Capable of striking down hordes with chain-lightning blasts, this has the bonus effect of stunning crowds of zombies, usually resulting in additional, and eventually terminal damage.
- Ray Gun
- Addressed an issue where the Ray Gun would not automatically reload when emptying magazine ammo.
Perk-A-Colas
- Double Tap (New)
- The classic rapid-fire Perk returns for the first time in nearly a decade, dramatically increasing your weapon’s fire rate to chew through enemy hordes in record time. Research the iconic Perk for powerful enhancements like an even faster fire rate and the chance to inflict double damage.
- Double Tap is available in Shattered Veil along with the other previously accessible Zombies Perks. Note that some of these Perk-a-Colas are only available via the Der Wunderfizz machine.
- Double Tap is available on The Tomb, Citadelle des Morts, Liberty Falls and Terminus maps via the Der Wunderfizz machine.
- Double Tap Augments
- Major
- Double Jeopardy
- Normal zombies at low health have a chance to die immediately when shot.
- Double Impact
- Double hits on the same target in quick succession deal more damage.
- Double Standard
- All non-critical shots do double damage. Only applies to normal bullet weapons.
- Double Jeopardy
- Minor
- Double Time
- Increases fire rate bonus.
- Double or Nothing
- Weapons have a chance to do double damage but also have a chance to do zero damage.
- Double Play
- Killing two enemies in quick succession has a chance to return two rounds to your magazine. Only applies to normal bullet weapons.
- Double Time
- Major
Ammo Mods
- Light Mend
- Dual Action
- Addressed an issue where consuming a healing glyph would not temporarily allow the player to heal faster.
- Antibiotic
- Addressed an issue where healing glyphs would not damage enemies that touch it.
- Dual Action
Field Upgrades
- Tesla Storm
- Overclocked
- Addressed an issue where activating Tesla Storm would not increase the player’s movement speed.
- Lithium Charged
- Addressed an issue where the extended duration would apply to all players activating Tesla Storm if at least one player had it equipped.
- Overclocked
GobbleGums
- Addressed an issue where players weren’t able to use their GobbleGums in their pack after entering a Prestige.
Power-Ups
- Max Ammo
- Addressed an issue that prevented the Max Ammo powerup from refilling ammo for players that are using a Mutant Injection.
Enemies
- Mangler
- Addressed an issue where Manglers could attack the player with their cannon from outside playable space.
Challenges
- GS45 Military Camos
- Changed requirement to Eliminations instead of Critical kills due to these weapons becoming explosive after being Pack-a-Punched.
- LR 7.62 Military Camos
- Changed requirement to Eliminations instead of Critical kills due to these weapons becoming explosive after being Pack-a-Punched.
- Titan Felling (Get Elite Kills with Shotguns)
- Now allows Special Zombie kills to progress the challenge.
- Perfectly Charred (Kill Special Zombies with Molotovs)
- Now allows Thermobaric Grenades to progress the challenge.
- Stalking Prey (While inside smoke from a Smoke Grenade, kill Zombies with Melee Weapons)
- Removed melee weapon requirement so all weapons can progress the challenge.
UI
- Addressed an issue where the earned reward was missing from the notification after completing a Main Quest.
- Addressed an issue where the vote prompt could stay on screen after taking a fast travel.
- Addressed an issue where the Deadliest Weapon was incorrect in the After Action Report.
- Addressed an issue where reward notifications would overlap with the Round Cap callout in Directed Mode.
- Addressed an issue where the equipped Ammo Mod was hidden behind your Support when using akimbo weapons.
- Addressed an issue where Blueprint icons would be misaligned when viewing ground loot.
- Addressed an issue where players are able to interact with certain machines while spectating.
- Addressed an issue where the Calling Card awarded for completing a Main Quest would not be shown in the After Action Report.
- Addressed an issue where Mutant Injection HUD was displayed during a cutscene.
- Addressed an issue where a ping on the Mystery Box would stay after it changes location.
- Corrected some typos.
Graphics
- Addressed an issue when using the Time Out GobbleGum while a white flash occurs could leave the screen white.
- Addressed an issue with visuals during the Gold Armor Side Quest on The Tomb.
- Addressed an issue where the Ray Gun would be misaligned with players hand when in 3rd-person prone supine.
- Addressed an issue where the Pack-a-Punch camo for the “Donatello’s Bo Staff” Blueprint would not cover the entire weapon.
- Addressed an issue that caused the “Fire Eater” Beamsmasher Blueprint to not be visible at short distances.
- Addressed an issue where some white flashes could be seen during the Terminus Boat Race Side Quest.
Audio
- Addressed an issue where no sound effects played when interacting with the bottom row of keys on the Keypad in Terminus.
Stability
- Addressed various stability issues.
Don’t be surprised if a follow-up patch is released to fix any issues that might arise from a changelog this massive.
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